Parent-selection works like Maya: it allows you to 'reparent' brushes
onto other entities than the one they're currently part of. To use it,
select some brushes, select an entity, Edit -> Parent.
-Brush: enable per-face filtering
Textures: add anisotropic filtering.
Preferences: allow preference settings to be shared across games.
Preferences: add colour 'theme' files using prefs format.
Patch: add cap-texture, fit-texture and natural-texture toolbar buttons
Patch: draw patches in wireframe from the back, make patches selectable from the back
Patch: add option for convert-selection-to-new-brush/patch
-Patch: add merge-patches feature or resurrect bobtoolz
+Patch: fix bobtoolz merge-patches feature
Patch: fix insert/remove rows/cols indicated by current selected patch vertices.
Autosave/Snapshots: Add support for multi-file maps.
Quake2: Q2 hint transparency support
return;
}
- if (!texdef_name_valid(name.c_str()))
+ if (!shader_valid(name.c_str()))
{
globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
return;