]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Implement secondary timer and subtext
authorz411 <z411@omaera.org>
Mon, 7 Feb 2022 22:36:41 +0000 (19:36 -0300)
committerz411 <z411@omaera.org>
Mon, 7 Feb 2022 22:36:41 +0000 (19:36 -0300)
qcsrc/client/hud/panel/timer.qc
qcsrc/common/stats.qh
qcsrc/server/round_handler.qc
qcsrc/server/world.qh

index 035d21b60d9c889e00209f19076631aafc5251e5..ff7aab1d60b32c6728717e63eb27426d54b70408 100644 (file)
@@ -29,34 +29,37 @@ void HUD_Timer()
                HUD_Scale_Enable();
        else
                HUD_Scale_Disable();
-       HUD_Panel_DrawBg();
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       string timer;
-       float timelimit, timeleft, minutesLeft;
-
-       timelimit = STAT(TIMELIMIT);
-
-       timeleft = bound(0, timelimit * 60 + STAT(GAMESTARTTIME) - time, timelimit * 60);
-       timeleft = ceil(timeleft);
-
-       minutesLeft = floor(timeleft / 60);
+       string timer, subtimer, subtext;
+       float timelimit, timeleft, minutesLeft, overtimes;
+       float round_timelimit, round_timeleft;
 
-       float warmup_timeleft = 0;
+       // Calculate timelimit
        if(warmup_stage)
        {
-               float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
-               if(warmup_timelimit > 0)
-                       warmup_timeleft = max(0, warmup_timelimit - time + STAT(GAMESTARTTIME));
-               else if(warmup_timelimit == 0)
-                       warmup_timeleft = timeleft;
-               warmup_timeleft = ceil(warmup_timeleft);
+               timelimit = STAT(WARMUP_TIMELIMIT);
+               if(timelimit == 0)
+                       timelimit = STAT(TIMELIMIT) * 60;
+               else if(timelimit == -1)
+                       timelimit = 0;
        }
+       else
+       {
+               timelimit = STAT(TIMELIMIT) * 60;
+       }
+       
+       // Calculate time left
+       timeleft = bound(0, timelimit + STAT(GAMESTARTTIME) - time, timelimit);
+       timeleft = ceil(timeleft);
 
+       minutesLeft = floor(timeleft / 60);
+
+       // Timer color
        vector timer_color;
        if(intermission_time || minutesLeft >= 5 || warmup_stage || timelimit == 0)
                timer_color = '1 1 1'; //white
@@ -65,23 +68,64 @@ void HUD_Timer()
        else
                timer_color = '1 0 0'; //red
 
+       // Timer text
        if (intermission_time) {
                timer = seconds_tostring(max(0, floor(intermission_time - STAT(GAMESTARTTIME))));
-       } else if (warmup_stage && warmup_timeleft >= 60) {
-               timer = _("WARMUP");
-       } else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
-               if (time < STAT(GAMESTARTTIME))
-                       timer = seconds_tostring(0); //while restart is still active, show 00:00
-               else
-                       timer = seconds_tostring(floor(time - STAT(GAMESTARTTIME)));
+       } else if (autocvar_hud_panel_timer_increment || timelimit == 0) {
+               float time_elapsed = floor(time - STAT(GAMESTARTTIME));
+               timer = seconds_tostring(max(0, time_elapsed));
        } else {
-               if(warmup_stage)
-                       timer = seconds_tostring(warmup_timeleft);
-               else
-                       timer = seconds_tostring(timeleft);
+               timer = seconds_tostring(timeleft);
        }
+       
+       // Subtimer text
+       if(STAT(ROUNDSTARTTIME))
+       {
+               round_timelimit = STAT(ROUND_TIMELIMIT);
+               
+               if (autocvar_hud_panel_timer_increment || round_timelimit <= 0) {
+                       float round_time_elapsed = floor(time - STAT(ROUNDSTARTTIME));
+                       subtimer = seconds_tostring(max(0, round_time_elapsed));
+               } else {
+                       round_timeleft = bound(0, round_timelimit + STAT(ROUNDSTARTTIME) - time, round_timelimit);
+                       round_timeleft = ceil(round_timeleft);
+                       
+                       subtimer = seconds_tostring(round_timeleft);
+               }
+       }
+       else
+               subtimer = string_null;
 
-       drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       // Subtext
+       overtimes = STAT(OVERTIMESADDED);
+       
+       if(warmup_stage)
+               subtext = "Warmup";
+       else if(overtimes == 1)
+               subtext = "Overtime";
+       else if (overtimes > 1)
+               subtext = sprintf("Overtime #%d", overtimes);
+       else
+               subtext = string_null;
+
+       vector timer_size, subtext_size, subtimer_size;
+       
+       subtext_size  = vec2(mySize.x, mySize.y / 3);
+       timer_size    = vec2(mySize.x, mySize.y - subtext_size.y);
+       subtimer_size = vec2(mySize.x / 3, mySize.y - subtext_size.y);
+       
+       panel_size.y -= subtext_size.y;
+       HUD_Panel_DrawBg();
+       
+       if(subtimer) {
+               timer_size.x -= subtimer_size.x;
+               drawstring_aspect(pos + eX * timer_size.x, subtimer, subtimer_size, '1 1 0', panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+       
+       drawstring_aspect(pos, timer, timer_size, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       
+       if(subtext)
+               drawstring_aspect(pos + eY * timer_size.y, subtext, subtext_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL);
 
        draw_endBoldFont();
 }
index 091f7e689dbb1960c7e71c1312d11da1646ef866..b5f684db0ad75b43cd264d8b7b98064484aab1d3 100644 (file)
@@ -79,6 +79,8 @@ float game_stopped;
 float game_starttime; //point in time when the countdown to game start is over
 float round_starttime; //point in time when the countdown to round start is over
 int autocvar_leadlimit;
+float checkrules_overtimesadded;
+
 // TODO: world.qh can't be included here due to circular includes!
 #define autocvar_fraglimit cvar("fraglimit")
 #define autocvar_fraglimit_override cvar("fraglimit_override")
@@ -115,6 +117,7 @@ REGISTER_STAT(SECRETS_TOTAL, int, secrets_total)
 REGISTER_STAT(SECRETS_FOUND, int, secrets_found)
 REGISTER_STAT(RESPAWN_TIME, float)
 REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
+REGISTER_STAT(OVERTIMESADDED, float, checkrules_overtimesadded)
 REGISTER_STAT(MONSTERS_TOTAL, int)
 REGISTER_STAT(MONSTERS_KILLED, int)
 REGISTER_STAT(NADE_BONUS, float)
@@ -360,6 +363,7 @@ REGISTER_STAT(Q3COMPAT, int, q3compat)
 #ifdef SVQC
 #include "physics/movetypes/movetypes.qh"
 float warmup_limit;
+float round_limit;
 #endif
 
 #ifdef SVQC
@@ -399,6 +403,7 @@ REGISTER_STAT(MOVEVARS_AIRCONTROL, float)
 REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
 REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
 REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit)
+REGISTER_STAT(ROUND_TIMELIMIT, float, round_limit)
 #ifdef SVQC
 float autocvar_sv_wallfriction;
 #define autocvar_sv_gravity cvar("sv_gravity")
index 5307eca782a827398f66eed801fdd73682d458b4..fa68211f9e8fd442c42dc0875505a819fa5943f1 100644 (file)
@@ -75,6 +75,7 @@ void round_handler_Init(float the_delay, float the_count, float the_round_timeli
        this.count = fabs(floor(the_count));
        this.cnt = this.count + 1;
        this.round_timelimit = (the_round_timelimit > 0) ? the_round_timelimit : 0;
+       round_limit = the_round_timelimit;
 }
 
 // NOTE: this is only needed because if round_handler spawns at time 1
index 299c88535446724e3819fc5f90c67ac07efe0693..9cd9799f6e8f96eeb3e08e7944fa562dd340aa44 100644 (file)
@@ -30,7 +30,7 @@ float autocvar_timelimit_suddendeath;
 float checkrules_equality;
 float checkrules_suddendeathwarning;
 float checkrules_suddendeathend;
-float checkrules_overtimesadded; //how many overtimes have been already added
+//float checkrules_overtimesadded; //how many overtimes have been already added
 
 // flag set on worldspawn so that the code knows if it is dedicated or not
 bool server_is_dedicated;