entity ammo = GetAmmoResource(this);
string s = sprintf(_("The %s ammo type is used by the:"), COLORED_NAME(this));
FOREACH(Weapons, it.ammo_type == ammo, {
- s = strcat(s, "\n", COLORED_NAME(it));
+ s = strcat(s, "\n ", COLORED_NAME(it));
});
return s;
}
"The current %s weapons are:"), // do it like this so that the string doesn't need to change when the list is updated
COLORED_NAME(this), COLORED_NAME(MUTATOR_mutator_instagib), COLORED_NAME(MUTATOR_ok), COLORED_NAME(this), COLORED_NAME(this));
FOREACH(Weapons, nt_IsNewToy(it.m_id), {
- s = strcat(s, "\n", COLORED_NAME(it));
+ s = strcat(s, "\n ", COLORED_NAME(it));
});
return s;
}