set g_balance_grabber_secondary_ammo 15\r
set g_balance_grabber_secondary_refire 1.1\r
set g_balance_grabber_secondary_animtime 1 // good melee anim\r
-set g_balance_grabber_secondary_damage 55\r
+set g_balance_grabber_secondary_damage 60\r
set g_balance_grabber_secondary_force 250\r
set g_balance_grabber_secondary_radius 150\r
set g_balance_grabber_secondary_recoil 5\r
set g_balance_vore_teamheal_stable 150 "maximum amount of health you can gain from a teamheal (best kept equal or less than g_balance_health_rotstable)"
set g_balance_vore_kick_damage 25 "amount of damage you can do during stomach kick"
set g_balance_vore_kick_delay 0.6 "how many seconds must pass before you can perform another stomach kick"\r
-set g_balance_vore_kick_force 420 "predators are pushed by this amount when stomach kicked, in the direction their prey is facing"\r
+set g_balance_vore_kick_force 340 "predators are pushed by this amount when stomach kicked, in the direction their prey is facing"\r
set g_balance_vore_kick_repress 0 "require pressing the fire key each kick rather than holding it down"\r
set g_balance_vore_kick_scalediff 0.5 "the damage / force of stomach kicks is affected by the size of the prey compared to the size of the predator by this amount"\r
set g_balance_vore_kick_predator_punchangle 6 "your view gets tilted by this amount when receiving stomach kicks"\r
set g_balance_vore_kick_prey_punchangle 6 "your view gets tilted by this amount when dealing stomach kicks"\r
set g_balance_vore_kick_cutregurgitate 0.75 "probability that a stomach kick will cause the predator to lose a scheduled regurgitation"\r
-set g_balance_vore_escapeprobability 0.0025 "probability of getting regurgitated when the predator takes damage, based on the amount of damage dealt"\r
+set g_balance_vore_escapeprobability 0.003 "probability of getting regurgitated when the predator takes damage, based on the amount of damage dealt"\r
// }}}\r
set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
-set g_healthsize_vore_pos 4 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
+set g_healthsize_vore_pos 3 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
set g_healthsize_min 50 "Player size may not drop below this amount of health"\r
set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
\r