me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent alpha:")));
- setDependent(e, "hud_panel_weapons_onlyowned", 0, 0);
+ setDependent(e, "hud_panel_weapons_onlyowned", 0, 1);
me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_weapons_noncurrent_alpha"));
- setDependent(e, "hud_panel_weapons_onlyowned", 0, 0);
+ setDependent(e, "hud_panel_weapons_onlyowned", 0, 1);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent scale:")));
- setDependent(e, "hud_panel_weapons_onlyowned", 0, 0);
+ setDependent(e, "hud_panel_weapons_onlyowned", 0, 1);
me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_weapons_noncurrent_scale"));
- setDependent(e, "hud_panel_weapons_onlyowned", 0, 0);
+ setDependent(e, "hud_panel_weapons_onlyowned", 0, 1);
me.TR(me);
- me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:")));
- me.TD(me, 1, 2.6/3, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "0", ZCTX(_("SHOWAS^None"))));
+ me.TD(me, 1, 1.4, e = makeXonoticCheckBox(0, "hud_panel_weapons_label", _("Show label:")));
me.TD(me, 1, 2.6/3, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "1", _("Number")));
+ setDependent(e, "hud_panel_weapons_label", 1, 3);
me.TD(me, 1, 2.6/3, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", _("Bind")));
+ setDependent(e, "hud_panel_weapons_label", 1, 3);
+ me.TD(me, 1, 2.6/3, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "3", _("Name")));
+ setDependent(e, "hud_panel_weapons_label", 1, 3);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Weapon ID scale:")));
- setDependent(e, "hud_panel_weapons_label", 1, 2);
- me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.05, "hud_panel_weapons_label_scale"));
- setDependent(e, "hud_panel_weapons_label", 1, 2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Scale:")));
+ setDependent(e, "hud_panel_weapons_label", 1, 3);
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(0.1, 1, 0.05, "hud_panel_weapons_label_scale"));
+ setDependent(e, "hud_panel_weapons_label", 1, 3);
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo")));