entity e;
e = spawn();
setorigin(e, nextent(world).origin);
- precache_model("models_portal.md3");
+ precache_model("models/portal.md3");
setmodel(e, "models/portal.md3");
e.think = modelbug_make_svqc;
e.nextthink = time + 1;
{
precache_model ("models/weapons/g_porto.md3");
precache_model ("models/weapons/v_porto.md3");
- precache_model ("models/weapons/h_porto.dpm");
+ precache_model ("models/weapons/h_porto.iqm");
precache_model ("models/elaser.mdl");
precache_sound ("nexball/shoot1.wav");
precache_sound ("nexball/shoot2.wav");