% endif
% if game_type_cd == 'cts':
+ % if pgstat.fastest is not None:
<td>${round(float(pgstat.fastest.seconds) + (pgstat.fastest.microseconds/1000000.0), 2)}</td>
+ % else:
+ <td>-</td>
+ % endif
<td>${pgstat.deaths}</td>
% endif
<td>${pgstat.kills}</td>
<td>${pgstat.deaths}</td>
<td>${pgstat.pickups}</td>
- <td>${pgstat.time}</td>
+
+ % if pgstat.time is not None:
+ <td>${round(float(pgstat.time.seconds) + (pgstat.time.microseconds/1000000.0), 2)}</td>
+ % else:
+ <td>-</td>
+ % endif
+
<td>${pgstat.fckills}</td>
% endif
% if game_type_cd == 'rc':
<td>${pgstat.laps}</td>
+
+ % if pgstat.fastest is not None:
<td>${round(float(pgstat.fastest.seconds) + (pgstat.fastest.microseconds/1000000.0), 2)}</td>
+ % else:
+ <td>-</td>
+ % endif
+
+ % if pgstat.time is not None:
<td>${round(float(pgstat.time.seconds) + (pgstat.time.microseconds/1000000.0), 2)}</td>
+ % else:
+ <td>-</td>
+ % endif
% endif
</%def>