#define VF_CL_VIEWANGLES_Y 35 //(float)
#define VF_CL_VIEWANGLES_Z 36 //(float)
+// FTEQW's extension range
#define VF_PERSPECTIVE 200 //(float)
+
+// what is this doing here? This is a DP extension introduced by Black, should be in 4xx range
#define VF_CLEARSCREEN 201 //(float)
+// what is this doing here? This is a DP extension introduced by VorteX, should be in 4xx range
#define VF_FOG_DENSITY 202 //(float)
#define VF_FOG_COLOR 203 //(vector)
#define VF_FOG_COLOR_R 204 //(float)
#define VF_FOG_END 209 //(float)
#define VF_FOG_HEIGHT 210 //(float)
#define VF_FOG_FADEDEPTH 211 //(float)
-#define VF_MAINVIEW 212 //(float)
-#define VF_MINFPS_QUALITY 213 //(float)
+
+// DP's extension range
+#define VF_MAINVIEW 400 //(float)
+#define VF_MINFPS_QUALITY 401 //(float)
#define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows.
#define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting.
//idea: divVerent
//darkplaces implementation: divVerent
//constant definitions:
-const float VF_MAINVIEW = 212;
+const float VF_MAINVIEW = 400;
//use setproperty(VF_MAINVIEW, 1); before calling R_RenderView for the render
//that shall become the "main" view, which is e.g. used by PRYDON_CLIENTCURSOR
//this flag is set for the first scene, and not cleared by R_ClearScene
//idea: divVerent
//darkplaces implementation: divVerent
//constant definitions:
-const float VF_MINFPS_QUALITY = 213;
+const float VF_MINFPS_QUALITY = 401;
//use getproperty(VF_MINFPS_QUALITY); to do CSQC based LOD based on cl_minfps
//1 should lead to an unmodified view