b->state |= 4; // impulse up
}
-extern cvar_t v_flipped;
-
static void IN_KLookDown(cmd_state_t *cmd) {KeyDown(cmd, &in_klook);}
static void IN_KLookUp(cmd_state_t *cmd) {KeyUp(cmd, &in_klook);}
static void IN_MLookDown(cmd_state_t *cmd) {KeyDown(cmd, &in_mlook);}
static void IN_UpUp(cmd_state_t *cmd) {KeyUp(cmd, &in_up);}
static void IN_DownDown(cmd_state_t *cmd) {KeyDown(cmd, &in_down);}
static void IN_DownUp(cmd_state_t *cmd) {KeyUp(cmd, &in_down);}
-static void IN_LeftDown(cmd_state_t *cmd)
-{
- KeyDown(cmd, v_flipped.integer ? &in_right : &in_left);
-}
-static void IN_LeftUp(cmd_state_t *cmd)
-{
- KeyUp(cmd, v_flipped.integer ? &in_right : &in_left);
-}
-static void IN_RightDown(cmd_state_t *cmd)
-{
- KeyDown(cmd, v_flipped.integer ? &in_left : &in_right);
-}
-static void IN_RightUp(cmd_state_t *cmd)
-{
- KeyUp(cmd, v_flipped.integer ? &in_left : &in_right);
-}
+static void IN_LeftDown(cmd_state_t *cmd) {KeyDown(cmd, &in_left);}
+static void IN_LeftUp(cmd_state_t *cmd) {KeyUp(cmd, &in_left);}
+static void IN_RightDown(cmd_state_t *cmd) {KeyDown(cmd, &in_right);}
+static void IN_RightUp(cmd_state_t *cmd) {KeyUp(cmd, &in_right);}
static void IN_ForwardDown(cmd_state_t *cmd) {KeyDown(cmd, &in_forward);}
static void IN_ForwardUp(cmd_state_t *cmd) {KeyUp(cmd, &in_forward);}
static void IN_BackDown(cmd_state_t *cmd) {KeyDown(cmd, &in_back);}
cvar_t cl_csqc_generatemousemoveevents = {CF_CLIENT, "cl_csqc_generatemousemoveevents", "1", "enables calls to CSQC_InputEvent with type 2, for compliance with EXT_CSQC spec"};
+extern cvar_t v_flipped;
+
/*
================
CL_AdjustAngles
if (!(in_strafe.state & 1))
{
- cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
- cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
+ cl.viewangles[YAW] -= speed * cl_yawspeed.value * CL_KeyState (&in_right) * (v_flipped.integer ? -1 : 1);
+ cl.viewangles[YAW] += speed * cl_yawspeed.value * CL_KeyState (&in_left) * (v_flipped.integer ? -1 : 1);
}
if (in_klook.state & 1)
{
V_StopPitchDrift ();
- cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
- cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
+ cl.viewangles[PITCH] -= speed * cl_pitchspeed.value * CL_KeyState (&in_forward);
+ cl.viewangles[PITCH] += speed * cl_pitchspeed.value * CL_KeyState (&in_back);
}
up = CL_KeyState (&in_lookup);
down = CL_KeyState(&in_lookdown);
- cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
- cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
+ cl.viewangles[PITCH] -= speed * cl_pitchspeed.value * up;
+ cl.viewangles[PITCH] += speed * cl_pitchspeed.value * down;
if (up || down)
V_StopPitchDrift ();
// get basic movement from keyboard
if (in_strafe.state & 1)
{
- cl.cmd.sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
- cl.cmd.sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
+ cl.cmd.sidemove += cl_sidespeed.value * CL_KeyState (&in_right) * (v_flipped.integer ? -1 : 1);
+ cl.cmd.sidemove -= cl_sidespeed.value * CL_KeyState (&in_left) * (v_flipped.integer ? -1 : 1);
}
cl.cmd.sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);