#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(LASER, w_laser, 0, 1, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "laser", "laser", _("Laser"))
+REGISTER_WEAPON(LASER, W_Laser, 0, 1, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "laser", "laser", _("Laser"))
#else
#ifdef SVQC
void(float imp) W_SwitchWeapon;
weapon_defaultspawnfunc(WEP_LASER);
}
-float w_laser(float request)
+float W_Laser(float request)
{
switch(request)
{
}
#endif
#ifdef CSQC
-float w_laser(float request)
+float W_Laser(float request)
{
switch(request)
{
precache_sound ("weapons/nexwhoosh2.wav");
precache_sound ("weapons/nexwhoosh3.wav");
//precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
- w_laser(WR_PRECACHE);
+ W_Laser(WR_PRECACHE);
}
else if (req == WR_SETUP)
{