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expanded texture name buffer so that names don't get clipped in
author
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 24 Apr 2007 17:11:32 +0000
(17:11 +0000)
committer
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 24 Apr 2007 17:11:32 +0000
(17:11 +0000)
r_texturestats output
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7182
d7cf8633
-e32d-0410-b094-
e92efae38249
gl_textures.c
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diff --git
a/gl_textures.c
b/gl_textures.c
index 8ac8d6cad73cc6a8521ddf252a9621d287591ce4..92a7117116a2f89916625f803c14b49718b6bd69 100644
(file)
--- a/
gl_textures.c
+++ b/
gl_textures.c
@@
-69,7
+69,7
@@
typedef struct gltexture_s
// pointer to next texture in texturepool chain
struct gltexture_s *chain;
// name of the texture (this might be removed someday), no duplicates
- char identifier[32];
+ char identifier[
MAX_QPATH +
32];
// original data size in *inputtexels
int inputwidth, inputheight, inputdepth;
// copy of the original texture(s) supplied to the upload function, for