git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4592
d7cf8633-e32d-0410-b094-
e92efae38249
const msurface_t *surf;
rmeshstate_t m;
- // LordHavoc: HalfLife maps have freaky skypolys...
- if (ent->model->brush.ishlbsp)
- return;
// sky rendering transparently would be too difficult
if (ent->flags & RENDER_TRANSPARENT)
return;
R_Sky();
}
+ // LordHavoc: HalfLife maps have freaky skypolys...
+ if (ent->model->brush.ishlbsp)
+ return;
R_Mesh_Matrix(&ent->matrix);
GL_Color(fogcolor[0], fogcolor[1], fogcolor[2], 1);