cachepic_t *sb_finale;
cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
Cvar_RegisterVariable(&showfps);
+ Cvar_RegisterVariable(&showsound);
Cvar_RegisterVariable(&showspeed);
Cvar_RegisterVariable(&showtime);
Cvar_RegisterVariable(&showtime_format);
void Sbar_ShowFPS(void)
{
float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+ char soundstring[32];
char fpsstring[32];
char timestring[32];
char datestring[32];
char speedstring[32];
qboolean red = false;
+ soundstring[0] = 0;
fpsstring[0] = 0;
timestring[0] = 0;
datestring[0] = 0;
strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
if (showdate.integer)
strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+ if (showsound.integer)
+ dpsnprintf(soundstring, sizeof(soundstring), "%4i/%4i at %3ims\n", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
if (showspeed.integer)
{
double speed, speedxy, f;
{
fps_scalex = 12;
fps_scaley = 12;
- fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0));
+ fps_height = fps_scaley * ((soundstring[0] != 0) + (fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0));
//fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
//fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
fps_y = vid_conheight.integer - fps_height;
+ if (soundstring[0])
+ {
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(soundstring, 0, true, FONT_INFOBAR) * fps_scalex;
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String_Font(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ fps_y += fps_scaley;
+ }
if (fpsstring[0])
{
fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(fpsstring, 0, true, FONT_INFOBAR) * fps_scalex;
static int soundtimehack = -1;
static int oldsoundtime = 0;
+ cls.soundstats.latency_milliseconds = -1;
+
if (snd_renderbuffer == NULL || nosound.integer)
return;
+ cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
+
// Update sound time
snd_usethreadedmixing = false;
usesoundtimehack = true;
*/
void S_Update(const matrix4x4_t *listenermatrix)
{
- unsigned int i, j, total;
+ unsigned int i, j, k;
channel_t *ch, *combine;
matrix4x4_t basematrix, rotatematrix;
combine = NULL;
// update spatialization for static and dynamic sounds
+ cls.soundstats.totalsounds = 0;
+ cls.soundstats.mixedsounds = 0;
ch = channels+NUM_AMBIENTS;
for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
{
if (!ch->sfx)
continue;
+ cls.soundstats.totalsounds++;
// respatialize channel
SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
}
}
}
+ for (k = 0;k < SND_LISTENERS;k++)
+ if (ch->listener_volume[k])
+ break;
+ if (k < SND_LISTENERS)
+ cls.soundstats.mixedsounds++;
}
sound_spatialized = true;
// debugging output
if (snd_show.integer)
- {
- total = 0;
- ch = channels;
- for (i=0 ; i<total_channels; i++, ch++)
- {
- if (ch->sfx)
- {
- for (j = 0;j < SND_LISTENERS;j++)
- if (ch->listener_volume[j])
- break;
- if (j < SND_LISTENERS)
- total++;
- }
- }
-
- Con_Printf("----(%u)----\n", total);
- }
+ Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
S_PaintAndSubmit();
}