}
+ void FixDOSName( char *src ){
+ if ( src == NULL ) {
+ return;
+ }
+
+ while ( *src )
+ {
+ if ( *src == '\\' ) {
+ *src = '/';
+ }
+ src++;
+ }
+ }
+
+ /*
+ Check if newcoming texture is unique and not excluded
+ */
+ void tex2list( char texlist[512][MAX_QPATH], int *texnum, char EXtex[2048][MAX_QPATH], int *EXtexnum ){
+ int i;
+ if ( token[0] == '\0') return;
+ StripExtension( token );
+ FixDOSName( token );
+ for ( i = 0; i < *texnum; i++ ){
+ if ( !stricmp( texlist[i], token ) ) return;
+ }
+ for ( i = 0; i < *EXtexnum; i++ ){
+ if ( !stricmp( EXtex[i], token ) ) return;
+ }
+ strcpy ( texlist[*texnum], token );
+ (*texnum)++;
+ return;
+ }
+
+
+ /*
+ Check if newcoming res is unique
+ */
+ void res2list( char data[512][MAX_QPATH], int *num ){
+ int i;
+ if ( data[*num][0] == '\0') return;
+ for ( i = 0; i < *num; i++ ){
+ if ( !stricmp( data[i], data[*num] ) ) return;
+ }
+ (*num)++;
+ return;
+ }
+
+ void parseEXblock ( char data[512][MAX_QPATH], int *num, const char *exName ){
+ if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
+ Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
+ }
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ if ( token[0] == '{' ) {
+ Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
+ }
+
+ /* add to list */
+ strcpy( data[*num], token );
+ (*num)++;
+ }
+ return;
+ }
+
+ char q3map2path[1024];
+ /*
+ pk3BSPMain()
+ map autopackager, works for Q3 type of shaders and ents
+ */
+
+ int pk3BSPMain( int argc, char **argv ){
+ int i, j;
+ qboolean dbg = qfalse, png = qfalse;
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ ){
+ if ( !strcmp( argv[ i ], "-dbg" ) ) {
+ dbg = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-png" ) ) {
+ png = qtrue;
+ }
+ }
+
+
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
+
+
+ char packname[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ];
+ int len;
+ strcpy( packname, EnginePath );
+
+
+ /* copy map name */
+ strcpy( base, source );
+ StripExtension( base );
+
+ /* extract map name */
+ len = strlen( base ) - 1;
+ while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
+ len--;
+ strcpy( nameOFmap, &base[ len + 1 ] );
+
+
+ qboolean dsSHs[512] = {qfalse};
+
+ for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+ /* can't exclude nodraw patches here (they want shaders :0!) */
+ //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+ dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+ //Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
+ }
+
+ int pk3ShadersN = 0;
+ char pk3Shaders[512][MAX_QPATH];
+ int pk3SoundsN = 0;
+ char pk3Sounds[512][MAX_QPATH];
+ int pk3ShaderfilesN = 0;
+ char pk3Shaderfiles[512][MAX_QPATH];
+ int pk3TexturesN = 0;
+ char pk3Textures[512][MAX_QPATH];
+ int pk3VideosN = 0;
+ char pk3Videos[512][MAX_QPATH];
+
+
+
+ for ( i = 0; i < numBSPShaders; i++ ){
+ if ( dsSHs[i] ){
+ strcpy( pk3Shaders[pk3ShadersN], bspShaders[i].shader );
+ res2list( pk3Shaders, &pk3ShadersN );
+ //pk3ShadersN++;
+ //Sys_Printf( "%s\n", bspShaders[i].shader );
+ }
+ }
+
+ //ent keys
+ epair_t *ep;
+ for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
+ {
+ if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
+ sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders[pk3ShadersN] );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+ }
+ strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[0], "music" ) );
+ res2list( pk3Sounds, &pk3SoundsN );
+
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[i], "noise" ) );
+ if ( pk3Sounds[pk3SoundsN][0] != '*' ) res2list( pk3Sounds, &pk3SoundsN );
+
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+ strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_strt.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_end.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+ if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+ strcpy( pk3Sounds[pk3SoundsN], "sound/misc/windfly.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ }
+ strcpy( pk3Shaders[pk3ShadersN], ValueForKey( &entities[i], "targetShaderNewName" ) );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+
+ //levelshot
+ sprintf( pk3Shaders[ pk3ShadersN ], "levelshots/%s", nameOFmap );
+ res2list( pk3Shaders, &pk3ShadersN );
+
+
+ if( dbg ){
+ Sys_Printf( "\tDrawsurface+ent calls....%i\n", pk3ShadersN );
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaders[i] );
+ }
+ Sys_Printf( "\tSounds....%i\n", pk3SoundsN );
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ Sys_Printf( "%s\n", pk3Sounds[i] );
+ }
+ }
+
+ vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+
+ if( dbg ){
+ Sys_Printf( "\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaderfiles[i] );
+ }
+ }
+
+
+ /* load exclusions file */
+ int EXpk3TexturesN = 0;
+ char EXpk3Textures[2048][MAX_QPATH];
+ int EXpk3ShadersN = 0;
+ char EXpk3Shaders[2048][MAX_QPATH];
+ int EXpk3SoundsN = 0;
+ char EXpk3Sounds[2048][MAX_QPATH];
+ int EXpk3ShaderfilesN = 0;
+ char EXpk3Shaderfiles[512][MAX_QPATH];
+ int EXpk3VideosN = 0;
+ char EXpk3Videos[512][MAX_QPATH];
+
+ char exName[ 1024 ];
+ byte *buffer;
+ int size;
+
+ strcpy( exName, q3map2path );
+ char *cut = strrchr( exName, '\\' );
+ char *cut2 = strrchr( exName, '/' );
+ if ( cut == NULL && cut2 == NULL ){
+ Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+ goto skipEXfile;
+ }
+ if ( cut2 > cut ) cut = cut2;
+ //cut++;
+ cut[1] = '\0';
+ strcat( exName, game->arg );
+ strcat( exName, ".exclude" );
+
+ Sys_Printf( "Loading %s\n", exName );
+ size = TryLoadFile( exName, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+ goto skipEXfile;
+ }
+
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* blocks pointers */
+ //int *exptrN;
+ //char *exptr[512][64];
+
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* blocks */
+ if ( !stricmp( token, "textures" ) ){
+ parseEXblock ( EXpk3Textures, &EXpk3TexturesN, exName );
+ }
+ else if ( !stricmp( token, "shaders" ) ){
+ parseEXblock ( EXpk3Shaders, &EXpk3ShadersN, exName );
+ }
+ else if ( !stricmp( token, "shaderfiles" ) ){
+ parseEXblock ( EXpk3Shaderfiles, &EXpk3ShaderfilesN, exName );
+ }
+ else if ( !stricmp( token, "sounds" ) ){
+ parseEXblock ( EXpk3Sounds, &EXpk3SoundsN, exName );
+ }
+ else if ( !stricmp( token, "videos" ) ){
+ parseEXblock ( EXpk3Videos, &EXpk3VideosN, exName );
+ }
+ else{
+ Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+ }
+ }
+
+ /* free the buffer */
+ free( buffer );
+
+ skipEXfile:
+
+ if( dbg ){
+ Sys_Printf( "\tEXpk3Textures....%i\n", EXpk3TexturesN );
+ for ( i = 0; i < EXpk3TexturesN; i++ ) Sys_Printf( "%s\n", EXpk3Textures[i] );
+ Sys_Printf( "\tEXpk3Shaders....%i\n", EXpk3ShadersN );
+ for ( i = 0; i < EXpk3ShadersN; i++ ) Sys_Printf( "%s\n", EXpk3Shaders[i] );
+ Sys_Printf( "\tEXpk3Shaderfiles....%i\n", EXpk3ShaderfilesN );
+ for ( i = 0; i < EXpk3ShaderfilesN; i++ ) Sys_Printf( "%s\n", EXpk3Shaderfiles[i] );
+ Sys_Printf( "\tEXpk3Sounds....%i\n", EXpk3SoundsN );
+ for ( i = 0; i < EXpk3SoundsN; i++ ) Sys_Printf( "%s\n", EXpk3Sounds[i] );
+ Sys_Printf( "\tEXpk3Videos....%i\n", EXpk3VideosN );
+ for ( i = 0; i < EXpk3VideosN; i++ ) Sys_Printf( "%s\n", EXpk3Videos[i] );
+ }
+
+ char temp[ 1024 ];
+
+ //Parse Shader Files
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ qboolean wantShader = qfalse;
+ qboolean wantShaderFile = qfalse;
+ char shadername[ 1024 ];
+ char lastwantedShader[ 1024 ];
+
+
+ /* load the shader */
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
+ LoadScriptFile( temp, 0 );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ //dump shader names
+ if( dbg ) Sys_Printf( "%s\n", token );
+
+ /* do wanna le shader? */
+ wantShader = qfalse;
+ for ( j = 0; j < pk3ShadersN; j++ ){
+ if ( !stricmp( pk3Shaders[j], token) ){
+ strcpy ( shadername, pk3Shaders[j] );
+ pk3Shaders[j][0] = '\0';
+ wantShader = qtrue;
+ break;
+ }
+ }
+
+ /* handle { } section */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+ temp, scriptline, token );
+ }
+
+ while ( 1 )
+ {
+ /* get the next token */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+
+
+ /* -----------------------------------------------------------------
+ shader stages (passes)
+ ----------------------------------------------------------------- */
+
+ /* parse stage directives */
+ if ( !strcmp( token, "{" ) ) {
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ if ( !wantShader ) continue;
+
+ /* digest any images */
+ if ( !stricmp( token, "map" ) ||
+ !stricmp( token, "clampMap" ) ) {
+
+ /* get an image */
+ GetToken( qfalse );
+ if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ }
+ }
+ else if ( !stricmp( token, "animMap" ) ||
+ !stricmp( token, "clampAnimMap" ) ) {
+ GetToken( qfalse );// skip num
+ while ( TokenAvailable() ){
+ GetToken( qfalse );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ }
+ }
+ else if ( !stricmp( token, "videoMap" ) ){
+ GetToken( qfalse );
+ FixDOSName( token );
+ if ( strchr( token, "/" ) == NULL ){
+ sprintf( temp, "video/%s", token );
+ strcpy( token, temp );
+ }
+ for ( j = 0; j < pk3VideosN; j++ ){
+ if ( !stricmp( pk3Videos[j], token ) ){
+ goto away;
+ }
+ }
+ for ( j = 0; j < EXpk3VideosN; j++ ){
+ if ( !stricmp( EXpk3Videos[j], token ) ){
+ goto away;
+ }
+ }
+ strcpy ( pk3Videos[pk3VideosN], token );
+ pk3VideosN++;
+ away:
+ j = 0;
+ }
+ }
+ }
+ /* skip to the next shader */
+ else if ( !wantShader ) continue;
+
+ /* -----------------------------------------------------------------
+ surfaceparm * directives
+ ----------------------------------------------------------------- */
+
+ /* match surfaceparm */
+ else if ( !stricmp( token, "surfaceparm" ) ) {
+ GetToken( qfalse );
+ if ( !stricmp( token, "nodraw" ) ) {
+ wantShader = qfalse;
+ }
+ }
+
+ /* skyparms <outer image> <cloud height> <inner image> */
+ else if ( !stricmp( token, "skyParms" ) ) {
+ /* get image base */
+ GetToken( qfalse );
+
+ /* ignore bogus paths */
+ if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
+ strcpy ( temp, token );
+ sprintf( token, "%s_up", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_dn", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_lf", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_rt", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_bk", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_ft", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ }
+ /* skip rest of line */
+ GetToken( qfalse );
+ GetToken( qfalse );
+ }
+ }
+ //exclude shader
+ if ( wantShader ){
+ for ( j = 0; j < EXpk3ShadersN; j++ ){
+ if ( !stricmp( EXpk3Shaders[j], shadername ) ){
+ wantShader = qfalse;
+ break;
+ }
+ }
+ /* shouldnt make shaders for shipped with the game textures aswell */
+ if ( wantShader ){
+ for ( j = 0; j < EXpk3TexturesN; j++ ){
+ if ( !stricmp( EXpk3Textures[j], shadername ) ){
+ wantShader = qfalse;
+ break;
+ }
+ }
+ }
+ if ( wantShader ){
+ wantShaderFile = qtrue;
+ strcpy( lastwantedShader, shadername );
+ }
+ }
+ }
+ //exclude shader file
+ if ( wantShaderFile ){
+ for ( j = 0; j < EXpk3ShaderfilesN; j++ ){
+ if ( !stricmp( EXpk3Shaderfiles[j], pk3Shaderfiles[ i ] ) ){
+ Sys_Printf( "WARNING: excluded shader %s, since it was located in restricted shader file: %s\n", lastwantedShader, pk3Shaderfiles[i] );
+ pk3Shaderfiles[ i ][0] = '\0';
+ break;
+ }
+ }
+ }
+ else {
+ pk3Shaderfiles[ i ][0] = '\0';
+ }
+
+ }
+
+
+
+ /* exclude stuff */
+ //pure textures (shader ones are done)
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( pk3Shaders[i][0] != '\0' ){
+ FixDOSName( pk3Shaders[i] );
+ for ( j = 0; j < pk3TexturesN; j++ ){
+ if ( !stricmp( pk3Shaders[i], pk3Textures[j] ) ){
+ pk3Shaders[i][0] = '\0';
+ break;
+ }
+ }
+ if ( pk3Shaders[i][0] == '\0' ) continue;
+ for ( j = 0; j < EXpk3TexturesN; j++ ){
+ if ( !stricmp( pk3Shaders[i], EXpk3Textures[j] ) ){
+ pk3Shaders[i][0] = '\0';
+ break;
+ }
+ }
+ }
+ }
+
+ //snds
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ FixDOSName( pk3Sounds[i] );
+ for ( j = 0; j < EXpk3SoundsN; j++ ){
+ if ( !stricmp( pk3Sounds[i], EXpk3Sounds[j] ) ){
+ pk3Sounds[i][0] = '\0';
+ break;
+ }
+ }
+ }
+
+ if( dbg ){
+ Sys_Printf( "\tShader referenced textures....%i\n", pk3TexturesN );
+ for ( i = 0; i < pk3TexturesN; i++ ){
+ Sys_Printf( "%s\n", pk3Textures[i] );
+ }
+ Sys_Printf( "\tShader files....\n" );
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ if ( pk3Shaderfiles[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaderfiles[i] );
+ }
+ Sys_Printf( "\tPure textures....\n" );
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( pk3Shaders[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaders[i] );
+ }
+ }
+
+
+
+ sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
+ remove( packname );
+
+ Sys_Printf( "--- ZipZip ---\n" );
+
+ Sys_Printf( "\n\tShader referenced textures....\n" );
+
+ for ( i = 0; i < pk3TexturesN; i++ ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Textures[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Textures[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Textures[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Textures[i] );
+ }
+
+ Sys_Printf( "\n\tPure textures....\n" );
+
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( pk3Shaders[i][0] != '\0' ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Shaders[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Shaders[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Shaders[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders[i] );
+ }
+ }
+
+ Sys_Printf( "\n\tShaizers....\n" );
+
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ if ( pk3Shaderfiles[i][0] != '\0' ){
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders[i] );
+ }
+ }
+
+ Sys_Printf( "\n\tSounds....\n" );
+
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ if ( pk3Sounds[i][0] != '\0' ){
+ if ( vfsPackFile( pk3Sounds[ i ], packname ) ){
+ Sys_Printf( "++%s\n", pk3Sounds[ i ] );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Sounds[i] );
+ }
+ }
+
+ Sys_Printf( "\n\tVideos....\n" );
+
+ for ( i = 0; i < pk3VideosN; i++ ){
+ if ( vfsPackFile( pk3Videos[i], packname ) ){
+ Sys_Printf( "++%s\n", pk3Videos[i] );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Videos[i] );
+ }
+
+ Sys_Printf( "\n\t.\n" );
+
+ sprintf( temp, "maps/%s.bsp", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "maps/%s.aas", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "scripts/%s.arena", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "scripts/%s.defi", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ Sys_Printf( "\nSaved to %s\n", packname );
+ /* return to sender */
+ return 0;
+ }
+
-/*
- PseudoCompileBSP()
- a stripped down ProcessModels
- */
-void PseudoCompileBSP( qboolean need_tree ){
- int models;
- char modelValue[10];
- entity_t *entity;
- face_t *faces;
- tree_t *tree;
- node_t *node;
- brush_t *brush;
- side_t *side;
- int i;
-
- SetDrawSurfacesBuffer();
- mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
- memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
- numMapDrawSurfs = 0;
-
- BeginBSPFile();
- models = 1;
- for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
- {
- /* get entity */
- entity = &entities[ mapEntityNum ];
- if ( entity->brushes == NULL && entity->patches == NULL ) {
- continue;
- }
-
- if ( mapEntityNum != 0 ) {
- sprintf( modelValue, "*%d", models++ );
- SetKeyValue( entity, "model", modelValue );
- }
-
- /* process the model */
- Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
- BeginModel();
-
- entity->firstDrawSurf = numMapDrawSurfs;
-
- ClearMetaTriangles();
- PatchMapDrawSurfs( entity );
-
- if ( mapEntityNum == 0 && need_tree ) {
- faces = MakeStructuralBSPFaceList( entities[0].brushes );
- tree = FaceBSP( faces );
- node = tree->headnode;
- }
- else
- {
- node = AllocNode();
- node->planenum = PLANENUM_LEAF;
- tree = AllocTree();
- tree->headnode = node;
- }
-
- /* a minimized ClipSidesIntoTree */
- for ( brush = entity->brushes; brush; brush = brush->next )
- {
- /* walk the brush sides */
- for ( i = 0; i < brush->numsides; i++ )
- {
- /* get side */
- side = &brush->sides[ i ];
- if ( side->winding == NULL ) {
- continue;
- }
- /* shader? */
- if ( side->shaderInfo == NULL ) {
- continue;
- }
- /* save this winding as a visible surface */
- DrawSurfaceForSide( entity, brush, side, side->winding );
- }
- }
-
- if ( meta ) {
- ClassifyEntitySurfaces( entity );
- MakeEntityDecals( entity );
- MakeEntityMetaTriangles( entity );
- SmoothMetaTriangles();
- MergeMetaTriangles();
- }
- FilterDrawsurfsIntoTree( entity, tree );
-
- FilterStructuralBrushesIntoTree( entity, tree );
- FilterDetailBrushesIntoTree( entity, tree );
-
- EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
- EndModel( entity, node );
- }
- EndBSPFile( qfalse );
-}
-
-/*
- ConvertBSPMain()
- main argument processing function for bsp conversion
- */
-
-int ConvertBSPMain( int argc, char **argv ){
- int i;
- int ( *convertFunc )( char * );
- game_t *convertGame;
- char ext[1024];
- qboolean map_allowed, force_bsp, force_map;
-
-
- /* set default */
- convertFunc = ConvertBSPToASE;
- convertGame = NULL;
- map_allowed = qfalse;
- force_bsp = qfalse;
- force_map = qfalse;
-
- /* arg checking */
- if ( argc < 1 ) {
- Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
- return 0;
- }
-
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
- {
- /* -format map|ase|... */
- if ( !strcmp( argv[ i ], "-format" ) ) {
- i++;
- if ( !Q_stricmp( argv[ i ], "ase" ) ) {
- convertFunc = ConvertBSPToASE;
- map_allowed = qfalse;
- }
- else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
- convertFunc = ConvertBSPToOBJ;
- map_allowed = qfalse;
- }
- else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
- convertFunc = ConvertBSPToMap_BP;
- map_allowed = qtrue;
- }
- else if ( !Q_stricmp( argv[ i ], "map" ) ) {
- convertFunc = ConvertBSPToMap;
- map_allowed = qtrue;
- }
- else
- {
- convertGame = GetGame( argv[ i ] );
- map_allowed = qfalse;
- if ( convertGame == NULL ) {
- Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
- }
- }
- }
- else if ( !strcmp( argv[ i ], "-ne" ) ) {
- normalEpsilon = atof( argv[ i + 1 ] );
- i++;
- Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
- }
- else if ( !strcmp( argv[ i ], "-de" ) ) {
- distanceEpsilon = atof( argv[ i + 1 ] );
- i++;
- Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
- }
- else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
- shadersAsBitmap = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
- lightmapsAsTexcoord = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
- lightmapsAsTexcoord = qtrue;
- deluxemap = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
- force_bsp = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-readmap" ) ) {
- force_map = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-meta" ) ) {
- meta = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
- meta = qtrue;
- patchMeta = qtrue;
- }
- }
-
- LoadShaderInfo();
-
- /* clean up map name */
- strcpy( source, ExpandArg( argv[i] ) );
- ExtractFileExtension( source, ext );
-
- if ( !map_allowed && !force_map ) {
- force_bsp = qtrue;
- }
-
- if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
- if ( !map_allowed ) {
- Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
- }
- StripExtension( source );
- DefaultExtension( source, ".map" );
- Sys_Printf( "Loading %s\n", source );
- LoadMapFile( source, qfalse, convertGame == NULL );
- PseudoCompileBSP( convertGame != NULL );
- }
- else
- {
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
- Sys_Printf( "Loading %s\n", source );
- LoadBSPFile( source );
- ParseEntities();
- }
-
- /* bsp format convert? */
- if ( convertGame != NULL ) {
- /* set global game */
- game = convertGame;
-
- /* write bsp */
- StripExtension( source );
- DefaultExtension( source, "_c.bsp" );
- Sys_Printf( "Writing %s\n", source );
- WriteBSPFile( source );
-
- /* return to sender */
- return 0;
- }
-
- /* normal convert */
- return convertFunc( source );
-}
-
-
-
/*
main()
q3map mojo...