]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove HUD_Panel_GetProgressBarColor and HUD_Panel_GetProgressBarColorForString macro...
authorterencehill <piuntn@gmail.com>
Sun, 12 May 2013 18:44:44 +0000 (20:44 +0200)
committerterencehill <piuntn@gmail.com>
Sun, 12 May 2013 18:44:44 +0000 (20:44 +0200)
qcsrc/client/autocvars.qh
qcsrc/client/hud.qc
qcsrc/client/hud.qh

index c13e2bf6e837ccb7a8b81817398470b5997d96c0..a3814a0b5c5678cf2746b86610e782d5e5fb24c2 100644 (file)
@@ -334,7 +334,17 @@ float autocvar_hud_panel_weapons_timeout_fadebgmin;
 float autocvar_hud_panel_weapons_timeout_fadefgmin;
 var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; 
 var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
+vector autocvar_hud_progressbar_acceleration_color;
+vector autocvar_hud_progressbar_acceleration_neg_color;
 float autocvar_hud_progressbar_alpha;
+vector autocvar_hud_progressbar_armor_color;
+vector autocvar_hud_progressbar_fuel_color;
+vector autocvar_hud_progressbar_health_color;
+vector autocvar_hud_progressbar_nexball_color;
+vector autocvar_hud_progressbar_shield_color;
+vector autocvar_hud_progressbar_speed_color;
+vector autocvar_hud_progressbar_strength_color;
+vector autocvar_hud_progressbar_superweapons_color;
 float autocvar_hud_showbinds;
 float autocvar_hud_showbinds_limit;
 float autocvar__hud_showbinds_reload;
index 201fe85511bc93e24f8a596b9cb93066c237aa9c..4626bd96852967c61bbc3b4a7e51f37096ff214a 100644 (file)
@@ -1278,10 +1278,7 @@ void HUD_Powerups(void)
                const float maxshield = 30;
                float shield = ceil(shield_time);
                if(autocvar_hud_panel_powerups_progressbar)
-               {
-                       HUD_Panel_GetProgressBarColor(shield);
-                       HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-               }
+                       HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                if(autocvar_hud_panel_powerups_text)
                {
                        if(shield > 1)
@@ -1296,10 +1293,7 @@ void HUD_Powerups(void)
                const float maxstrength = 30;
                float strength = ceil(strength_time);
                if(autocvar_hud_panel_powerups_progressbar)
-               {
-                       HUD_Panel_GetProgressBarColor(strength);
-                       HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-               }
+                       HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                if(autocvar_hud_panel_powerups_text)
                {
                        if(strength > 1)
@@ -1314,10 +1308,7 @@ void HUD_Powerups(void)
                const float maxsuperweapons = 30;
                float superweapons = ceil(superweapons_time);
                if(autocvar_hud_panel_powerups_progressbar)
-               {
-                       HUD_Panel_GetProgressBarColor(superweapons);
-                       HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-               }
+                       HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                if(autocvar_hud_panel_powerups_text)
                {
                        if(superweapons > 1)
@@ -1428,10 +1419,7 @@ void HUD_HealthArmor(void)
                {
                        biggercount = "health";
                        if(autocvar_hud_panel_healtharmor_progressbar)
-                       {
-                               HUD_Panel_GetProgressBarColor(health);
-                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       }
+                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(armor)
             if(autocvar_hud_panel_healtharmor_text)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
@@ -1440,10 +1428,7 @@ void HUD_HealthArmor(void)
                {
                        biggercount = "armor";
                        if(autocvar_hud_panel_healtharmor_progressbar)
-                       {
-                               HUD_Panel_GetProgressBarColor(armor);
-                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       }
+                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(health)
             if(autocvar_hud_panel_healtharmor_text)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -1452,10 +1437,7 @@ void HUD_HealthArmor(void)
                        DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
 
                if(fuel)
-               {
-                       HUD_Panel_GetProgressBarColor(fuel);
-                       HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
-               }
+                       HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
        }
        else
        {
@@ -1502,7 +1484,6 @@ void HUD_HealthArmor(void)
                {
                        if(autocvar_hud_panel_healtharmor_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor(health);
                                float p_health, pain_health_alpha;
                                p_health = health;
                                pain_health_alpha = 1;
@@ -1535,7 +1516,7 @@ void HUD_HealthArmor(void)
                                                if (time - health_damagetime < 1)
                                                {
                                                        float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
-                                                       HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
+                                                       HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
                                                }
                                        }
                                        prev_health = health;
@@ -1548,7 +1529,7 @@ void HUD_HealthArmor(void)
                                                pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
                                        }
                                }
-                               HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
                        }
                        if(autocvar_hud_panel_healtharmor_text)
                                DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
@@ -1558,7 +1539,6 @@ void HUD_HealthArmor(void)
                {
                        if(autocvar_hud_panel_healtharmor_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor(armor);
                                float p_armor;
                                p_armor = armor;
                                if (autocvar_hud_panel_healtharmor_progressbar_gfx)
@@ -1590,12 +1570,12 @@ void HUD_HealthArmor(void)
                                                if (time - armor_damagetime < 1)
                                                {
                                                        float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
-                                                       HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
+                                                       HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
                                                }
                                        }
                                        prev_armor = armor;
                                }
-                               HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        if(autocvar_hud_panel_healtharmor_text)
                                DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
@@ -1611,8 +1591,7 @@ void HUD_HealthArmor(void)
                                mySize_x *= 2; //restore full panel size
                        else if (panel_ar < 1/4)
                                mySize_y *= 2; //restore full panel size
-                       HUD_Panel_GetProgressBarColor(fuel);
-                       HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                }
        }
 }
@@ -3094,12 +3073,7 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
                if (p > 1)
                        p = 2 - p;
 
-               //Draw the filling
-               HUD_Panel_GetProgressBarColor(nexball);
-               if(mySize_x > mySize_y)
-                       HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-               else
-                       HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+               HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
        if (stat_items & IT_KEY1)
@@ -3945,10 +3919,7 @@ void HUD_Physics(void)
        //draw speed
        if(speed)
        if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
-       {
-               HUD_Panel_GetProgressBarColor(speed);
-               HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-       }
+               HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
        {
@@ -4015,18 +3986,15 @@ void HUD_Physics(void)
                                        peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
                 else // if (speed_baralign == 2)
                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
-                               //if speed is not 0 the speed progressbar already fetched the color
-                               if (speed == 0)
-                                       HUD_Panel_GetProgressBarColor(speed);
                                peak_size_x = floor(panel_size_x * 0.01 + 1.5);
                 peak_size_y = panel_size_y;
                 if (speed_baralign == 2) // draw two peaks, on both sides
                 {
-                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                 }
                 else
-                    drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        //top speed
@@ -4044,10 +4012,11 @@ void HUD_Physics(void)
        if(acceleration)
        if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
        {
-               if (acceleration < 0)
-                       HUD_Panel_GetProgressBarColor(acceleration_neg);
+               vector progressbar_color;
+               if(acceleration < 0)
+                       progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
                else
-                       HUD_Panel_GetProgressBarColor(acceleration);
+                       progressbar_color = autocvar_hud_progressbar_acceleration_color;
 
                f = acceleration/autocvar_hud_panel_physics_acceleration_max;
                if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
index 19cd36ddb0b0551bd4bc6833ef5b73f8be5da9d4..8397f0b4a80340bffe3da732ad54212089fd7a39 100644 (file)
@@ -56,8 +56,6 @@ string hud_skin_prev;
 
 vector myteamcolors;
 
-var vector progressbar_color;
-
 entity highlightedPanel_backup;
 var vector panel_pos_backup;
 var vector panel_size_backup;
@@ -146,21 +144,6 @@ HUD_PANELS
 // ----------------------
 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
 
-#define HUD_Panel_GetProgressBarColor(item) \
-               progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
-#define HUD_Panel_GetProgressBarColorForString(item) \
-switch(item) {\
-       case "health": HUD_Panel_GetProgressBarColor(health); break;\
-       case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
-       case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
-       case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
-       case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
-       case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
-       case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
-       case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
-       case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
-} ENDS_WITH_CURLY_BRACE
-
 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
 // comment on last line of macro: // we probably want to see a background in config mode at all times...
 #define HUD_Panel_GetBg()\