// generated file; do not modify
#ifdef CSQC
- #include <client/command/cl_cmd.qc>
+ #include <client/command/cl_cmd.qc>
#endif
// generated file; do not modify
#ifdef CSQC
- #include <client/command/cl_cmd.qh>
+ #include <client/command/cl_cmd.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/rules.qc>
#ifdef SVQC
- #include <common/gamemodes/sv_rules.qc>
+ #include <common/gamemodes/sv_rules.qc>
#endif
#include <common/gamemodes/gamemode/_mod.inc>
// generated file; do not modify
#include <common/gamemodes/rules.qh>
#ifdef SVQC
- #include <common/gamemodes/sv_rules.qh>
+ #include <common/gamemodes/sv_rules.qh>
#endif
#include <common/gamemodes/gamemode/_mod.qh>
// generated file; do not modify
#include <common/gamemodes/gamemode/assault/assault.qc>
#ifdef SVQC
- #include <common/gamemodes/gamemode/assault/sv_assault.qc>
+ #include <common/gamemodes/gamemode/assault/sv_assault.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/assault/assault.qh>
#ifdef SVQC
- #include <common/gamemodes/gamemode/assault/sv_assault.qh>
+ #include <common/gamemodes/gamemode/assault/sv_assault.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/clanarena/clanarena.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/clanarena/cl_clanarena.qc>
+ #include <common/gamemodes/gamemode/clanarena/cl_clanarena.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/clanarena/sv_clanarena.qc>
+ #include <common/gamemodes/gamemode/clanarena/sv_clanarena.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/clanarena/clanarena.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/clanarena/cl_clanarena.qh>
+ #include <common/gamemodes/gamemode/clanarena/cl_clanarena.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/clanarena/sv_clanarena.qh>
+ #include <common/gamemodes/gamemode/clanarena/sv_clanarena.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/ctf/ctf.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/ctf/cl_ctf.qc>
+ #include <common/gamemodes/gamemode/ctf/cl_ctf.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/ctf/sv_ctf.qc>
+ #include <common/gamemodes/gamemode/ctf/sv_ctf.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/ctf/ctf.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/ctf/cl_ctf.qh>
+ #include <common/gamemodes/gamemode/ctf/cl_ctf.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/ctf/sv_ctf.qh>
+ #include <common/gamemodes/gamemode/ctf/sv_ctf.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/cts/cts.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/cts/cl_cts.qc>
+ #include <common/gamemodes/gamemode/cts/cl_cts.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/cts/sv_cts.qc>
+ #include <common/gamemodes/gamemode/cts/sv_cts.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/cts/cts.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/cts/cl_cts.qh>
+ #include <common/gamemodes/gamemode/cts/cl_cts.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/cts/sv_cts.qh>
+ #include <common/gamemodes/gamemode/cts/sv_cts.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/deathmatch/deathmatch.qc>
#ifdef SVQC
- #include <common/gamemodes/gamemode/deathmatch/sv_deathmatch.qc>
+ #include <common/gamemodes/gamemode/deathmatch/sv_deathmatch.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/deathmatch/deathmatch.qh>
#ifdef SVQC
- #include <common/gamemodes/gamemode/deathmatch/sv_deathmatch.qh>
+ #include <common/gamemodes/gamemode/deathmatch/sv_deathmatch.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/domination/domination.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/domination/cl_domination.qc>
+ #include <common/gamemodes/gamemode/domination/cl_domination.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/domination/sv_domination.qc>
+ #include <common/gamemodes/gamemode/domination/sv_domination.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/domination/domination.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/domination/cl_domination.qh>
+ #include <common/gamemodes/gamemode/domination/cl_domination.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/domination/sv_domination.qh>
+ #include <common/gamemodes/gamemode/domination/sv_domination.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/duel/duel.qc>
#ifdef SVQC
- #include <common/gamemodes/gamemode/duel/sv_duel.qc>
+ #include <common/gamemodes/gamemode/duel/sv_duel.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/duel/duel.qh>
#ifdef SVQC
- #include <common/gamemodes/gamemode/duel/sv_duel.qh>
+ #include <common/gamemodes/gamemode/duel/sv_duel.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/freezetag/freezetag.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/freezetag/cl_freezetag.qc>
+ #include <common/gamemodes/gamemode/freezetag/cl_freezetag.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/freezetag/sv_freezetag.qc>
+ #include <common/gamemodes/gamemode/freezetag/sv_freezetag.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/freezetag/freezetag.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/freezetag/cl_freezetag.qh>
+ #include <common/gamemodes/gamemode/freezetag/cl_freezetag.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/freezetag/sv_freezetag.qh>
+ #include <common/gamemodes/gamemode/freezetag/sv_freezetag.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/invasion/invasion.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/invasion/cl_invasion.qc>
+ #include <common/gamemodes/gamemode/invasion/cl_invasion.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/invasion/sv_invasion.qc>
+ #include <common/gamemodes/gamemode/invasion/sv_invasion.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/invasion/invasion.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/invasion/cl_invasion.qh>
+ #include <common/gamemodes/gamemode/invasion/cl_invasion.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/invasion/sv_invasion.qh>
+ #include <common/gamemodes/gamemode/invasion/sv_invasion.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/keepaway/keepaway.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/keepaway/cl_keepaway.qc>
+ #include <common/gamemodes/gamemode/keepaway/cl_keepaway.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/keepaway/sv_keepaway.qc>
+ #include <common/gamemodes/gamemode/keepaway/sv_keepaway.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/keepaway/keepaway.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/keepaway/cl_keepaway.qh>
+ #include <common/gamemodes/gamemode/keepaway/cl_keepaway.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/keepaway/sv_keepaway.qh>
+ #include <common/gamemodes/gamemode/keepaway/sv_keepaway.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/keyhunt/keyhunt.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/keyhunt/cl_keyhunt.qc>
+ #include <common/gamemodes/gamemode/keyhunt/cl_keyhunt.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc>
+ #include <common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/keyhunt/keyhunt.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/keyhunt/cl_keyhunt.qh>
+ #include <common/gamemodes/gamemode/keyhunt/cl_keyhunt.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/keyhunt/sv_keyhunt.qh>
+ #include <common/gamemodes/gamemode/keyhunt/sv_keyhunt.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/lms/lms.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/lms/cl_lms.qc>
+ #include <common/gamemodes/gamemode/lms/cl_lms.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/lms/sv_lms.qc>
+ #include <common/gamemodes/gamemode/lms/sv_lms.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/lms/lms.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/lms/cl_lms.qh>
+ #include <common/gamemodes/gamemode/lms/cl_lms.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/lms/sv_lms.qh>
+ #include <common/gamemodes/gamemode/lms/sv_lms.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/mayhem/mayhem.qc>
#ifdef SVQC
- #include <common/gamemodes/gamemode/mayhem/sv_mayhem.qc>
+ #include <common/gamemodes/gamemode/mayhem/sv_mayhem.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/mayhem/mayhem.qh>
#ifdef SVQC
- #include <common/gamemodes/gamemode/mayhem/sv_mayhem.qh>
+ #include <common/gamemodes/gamemode/mayhem/sv_mayhem.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/nexball/nexball.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/nexball/cl_nexball.qc>
+ #include <common/gamemodes/gamemode/nexball/cl_nexball.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/nexball/sv_nexball.qc>
+ #include <common/gamemodes/gamemode/nexball/sv_nexball.qc>
#endif
#include <common/gamemodes/gamemode/nexball/weapon.qc>
#ifdef SVQC
- #include <common/gamemodes/gamemode/nexball/sv_weapon.qc>
+ #include <common/gamemodes/gamemode/nexball/sv_weapon.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/nexball/nexball.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
+ #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
+ #include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
#endif
#include <common/gamemodes/gamemode/nexball/weapon.qh>
#ifdef SVQC
- #include <common/gamemodes/gamemode/nexball/sv_weapon.qh>
+ #include <common/gamemodes/gamemode/nexball/sv_weapon.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/onslaught/controlpoint.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/onslaught/cl_controlpoint.qc>
+ #include <common/gamemodes/gamemode/onslaught/cl_controlpoint.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/onslaught/sv_controlpoint.qc>
+ #include <common/gamemodes/gamemode/onslaught/sv_controlpoint.qc>
#endif
#include <common/gamemodes/gamemode/onslaught/generator.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/onslaught/cl_generator.qc>
+ #include <common/gamemodes/gamemode/onslaught/cl_generator.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/onslaught/sv_generator.qc>
+ #include <common/gamemodes/gamemode/onslaught/sv_generator.qc>
#endif
#include <common/gamemodes/gamemode/onslaught/onslaught.qc>
#ifdef SVQC
- #include <common/gamemodes/gamemode/onslaught/sv_onslaught.qc>
+ #include <common/gamemodes/gamemode/onslaught/sv_onslaught.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/onslaught/controlpoint.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/onslaught/cl_controlpoint.qh>
+ #include <common/gamemodes/gamemode/onslaught/cl_controlpoint.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/onslaught/sv_controlpoint.qh>
+ #include <common/gamemodes/gamemode/onslaught/sv_controlpoint.qh>
#endif
#include <common/gamemodes/gamemode/onslaught/generator.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/onslaught/cl_generator.qh>
+ #include <common/gamemodes/gamemode/onslaught/cl_generator.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/onslaught/sv_generator.qh>
+ #include <common/gamemodes/gamemode/onslaught/sv_generator.qh>
#endif
#include <common/gamemodes/gamemode/onslaught/onslaught.qh>
#ifdef SVQC
- #include <common/gamemodes/gamemode/onslaught/sv_onslaught.qh>
+ #include <common/gamemodes/gamemode/onslaught/sv_onslaught.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/race/race.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/race/cl_race.qc>
+ #include <common/gamemodes/gamemode/race/cl_race.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/race/sv_race.qc>
+ #include <common/gamemodes/gamemode/race/sv_race.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/race/race.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/race/cl_race.qh>
+ #include <common/gamemodes/gamemode/race/cl_race.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/race/sv_race.qh>
+ #include <common/gamemodes/gamemode/race/sv_race.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/survival/survival.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/survival/cl_survival.qc>
+ #include <common/gamemodes/gamemode/survival/cl_survival.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/survival/sv_survival.qc>
+ #include <common/gamemodes/gamemode/survival/sv_survival.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/survival/survival.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/survival/cl_survival.qh>
+ #include <common/gamemodes/gamemode/survival/cl_survival.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/survival/sv_survival.qh>
+ #include <common/gamemodes/gamemode/survival/sv_survival.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/tdm/tdm.qc>
#ifdef SVQC
- #include <common/gamemodes/gamemode/tdm/sv_tdm.qc>
+ #include <common/gamemodes/gamemode/tdm/sv_tdm.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/tdm/tdm.qh>
#ifdef SVQC
- #include <common/gamemodes/gamemode/tdm/sv_tdm.qh>
+ #include <common/gamemodes/gamemode/tdm/sv_tdm.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/tka/tka.qc>
#ifdef CSQC
- #include <common/gamemodes/gamemode/tka/cl_tka.qc>
+ #include <common/gamemodes/gamemode/tka/cl_tka.qc>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/tka/sv_tka.qc>
+ #include <common/gamemodes/gamemode/tka/sv_tka.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/tka/tka.qh>
#ifdef CSQC
- #include <common/gamemodes/gamemode/tka/cl_tka.qh>
+ #include <common/gamemodes/gamemode/tka/cl_tka.qh>
#endif
#ifdef SVQC
- #include <common/gamemodes/gamemode/tka/sv_tka.qh>
+ #include <common/gamemodes/gamemode/tka/sv_tka.qh>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/tmayhem/tmayhem.qc>
#ifdef SVQC
- #include <common/gamemodes/gamemode/tmayhem/sv_tmayhem.qc>
+ #include <common/gamemodes/gamemode/tmayhem/sv_tmayhem.qc>
#endif
// generated file; do not modify
#include <common/gamemodes/gamemode/tmayhem/tmayhem.qh>
#ifdef SVQC
- #include <common/gamemodes/gamemode/tmayhem/sv_tmayhem.qh>
+ #include <common/gamemodes/gamemode/tmayhem/sv_tmayhem.qh>
#endif
// generated file; do not modify
#include <common/minigames/minigames.qc>
#ifdef CSQC
- #include <common/minigames/cl_minigames.qc>
+ #include <common/minigames/cl_minigames.qc>
#endif
#ifdef SVQC
- #include <common/minigames/sv_minigames.qc>
+ #include <common/minigames/sv_minigames.qc>
#endif
#ifdef CSQC
- #include <common/minigames/cl_minigames_hud.qc>
+ #include <common/minigames/cl_minigames_hud.qc>
#endif
#include <common/minigames/minigame/_mod.inc>
// generated file; do not modify
#include <common/minigames/minigames.qh>
#ifdef CSQC
- #include <common/minigames/cl_minigames.qh>
+ #include <common/minigames/cl_minigames.qh>
#endif
#ifdef SVQC
- #include <common/minigames/sv_minigames.qh>
+ #include <common/minigames/sv_minigames.qh>
#endif
#ifdef CSQC
- #include <common/minigames/cl_minigames_hud.qh>
+ #include <common/minigames/cl_minigames_hud.qh>
#endif
#include <common/minigames/minigame/_mod.qh>
// generated file; do not modify
#include <common/monsters/all.qc>
#ifdef SVQC
- #include <common/monsters/sv_monsters.qc>
+ #include <common/monsters/sv_monsters.qc>
#endif
#ifdef SVQC
- #include <common/monsters/sv_spawn.qc>
+ #include <common/monsters/sv_spawn.qc>
#endif
#ifdef SVQC
- #include <common/monsters/sv_spawner.qc>
+ #include <common/monsters/sv_spawner.qc>
#endif
#include <common/monsters/monster/_mod.inc>
// generated file; do not modify
#include <common/monsters/all.qh>
#ifdef SVQC
- #include <common/monsters/sv_monsters.qh>
+ #include <common/monsters/sv_monsters.qh>
#endif
#ifdef SVQC
- #include <common/monsters/sv_spawn.qh>
+ #include <common/monsters/sv_spawn.qh>
#endif
#ifdef SVQC
- #include <common/monsters/sv_spawner.qh>
+ #include <common/monsters/sv_spawner.qh>
#endif
#include <common/monsters/monster/_mod.qh>
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/breakablehook/sv_breakablehook.qc>
+ #include <common/mutators/mutator/breakablehook/sv_breakablehook.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/breakablehook/sv_breakablehook.qh>
+ #include <common/mutators/mutator/breakablehook/sv_breakablehook.qh>
#endif
// generated file; do not modify
#include <common/mutators/mutator/buffs/buffs.qc>
#ifdef CSQC
- #include <common/mutators/mutator/buffs/cl_buffs.qc>
+ #include <common/mutators/mutator/buffs/cl_buffs.qc>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/buffs/sv_buffs.qc>
+ #include <common/mutators/mutator/buffs/sv_buffs.qc>
#endif
// generated file; do not modify
#include <common/mutators/mutator/buffs/buffs.qh>
#ifdef CSQC
- #include <common/mutators/mutator/buffs/cl_buffs.qh>
+ #include <common/mutators/mutator/buffs/cl_buffs.qh>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/buffs/sv_buffs.qh>
+ #include <common/mutators/mutator/buffs/sv_buffs.qh>
#endif
// generated file; do not modify
#include <common/mutators/mutator/campcheck/campcheck.qc>
#ifdef SVQC
- #include <common/mutators/mutator/campcheck/sv_campcheck.qc>
+ #include <common/mutators/mutator/campcheck/sv_campcheck.qc>
#endif
// generated file; do not modify
#include <common/mutators/mutator/campcheck/campcheck.qh>
#ifdef SVQC
- #include <common/mutators/mutator/campcheck/sv_campcheck.qh>
+ #include <common/mutators/mutator/campcheck/sv_campcheck.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/cloaked/sv_cloaked.qc>
+ #include <common/mutators/mutator/cloaked/sv_cloaked.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/cloaked/sv_cloaked.qh>
+ #include <common/mutators/mutator/cloaked/sv_cloaked.qh>
#endif
// generated file; do not modify
#include <common/mutators/mutator/damagetext/damagetext.qc>
#ifdef CSQC
- #include <common/mutators/mutator/damagetext/cl_damagetext.qc>
+ #include <common/mutators/mutator/damagetext/cl_damagetext.qc>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/damagetext/sv_damagetext.qc>
+ #include <common/mutators/mutator/damagetext/sv_damagetext.qc>
#endif
#ifdef MENUQC
- #include <common/mutators/mutator/damagetext/ui_damagetext.qc>
+ #include <common/mutators/mutator/damagetext/ui_damagetext.qc>
#endif
// generated file; do not modify
#include <common/mutators/mutator/damagetext/damagetext.qh>
#ifdef CSQC
- #include <common/mutators/mutator/damagetext/cl_damagetext.qh>
+ #include <common/mutators/mutator/damagetext/cl_damagetext.qh>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/damagetext/sv_damagetext.qh>
+ #include <common/mutators/mutator/damagetext/sv_damagetext.qh>
#endif
#ifdef MENUQC
- #include <common/mutators/mutator/damagetext/ui_damagetext.qh>
+ #include <common/mutators/mutator/damagetext/ui_damagetext.qh>
#endif
// generated file; do not modify
#include <common/mutators/mutator/dodging/dodging.qc>
#ifdef CSQC
- #include <common/mutators/mutator/dodging/cl_dodging.qc>
+ #include <common/mutators/mutator/dodging/cl_dodging.qc>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/dodging/sv_dodging.qc>
+ #include <common/mutators/mutator/dodging/sv_dodging.qc>
#endif
// generated file; do not modify
#include <common/mutators/mutator/dodging/dodging.qh>
#ifdef CSQC
- #include <common/mutators/mutator/dodging/cl_dodging.qh>
+ #include <common/mutators/mutator/dodging/cl_dodging.qh>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/dodging/sv_dodging.qh>
+ #include <common/mutators/mutator/dodging/sv_dodging.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/dynamic_handicap/sv_dynamic_handicap.qc>
+ #include <common/mutators/mutator/dynamic_handicap/sv_dynamic_handicap.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/dynamic_handicap/sv_dynamic_handicap.qh>
+ #include <common/mutators/mutator/dynamic_handicap/sv_dynamic_handicap.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/globalforces/sv_globalforces.qc>
+ #include <common/mutators/mutator/globalforces/sv_globalforces.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/globalforces/sv_globalforces.qh>
+ #include <common/mutators/mutator/globalforces/sv_globalforces.qh>
#endif
// generated file; do not modify
#ifdef CSQC
- #include <common/mutators/mutator/hook/cl_hook.qc>
+ #include <common/mutators/mutator/hook/cl_hook.qc>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/hook/sv_hook.qc>
+ #include <common/mutators/mutator/hook/sv_hook.qc>
#endif
// generated file; do not modify
#ifdef CSQC
- #include <common/mutators/mutator/hook/cl_hook.qh>
+ #include <common/mutators/mutator/hook/cl_hook.qh>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/hook/sv_hook.qh>
+ #include <common/mutators/mutator/hook/sv_hook.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/instagib/sv_instagib.qc>
+ #include <common/mutators/mutator/instagib/sv_instagib.qc>
#endif
#include <common/mutators/mutator/instagib/items.qc>
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/instagib/sv_instagib.qh>
+ #include <common/mutators/mutator/instagib/sv_instagib.qh>
#endif
#include <common/mutators/mutator/instagib/items.qh>
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/invincibleproj/sv_invincibleproj.qc>
+ #include <common/mutators/mutator/invincibleproj/sv_invincibleproj.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/invincibleproj/sv_invincibleproj.qh>
+ #include <common/mutators/mutator/invincibleproj/sv_invincibleproj.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/kick_teamkiller/sv_kick_teamkiller.qc>
+ #include <common/mutators/mutator/kick_teamkiller/sv_kick_teamkiller.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/kick_teamkiller/sv_kick_teamkiller.qh>
+ #include <common/mutators/mutator/kick_teamkiller/sv_kick_teamkiller.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/melee_only/sv_melee_only.qc>
+ #include <common/mutators/mutator/melee_only/sv_melee_only.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/melee_only/sv_melee_only.qh>
+ #include <common/mutators/mutator/melee_only/sv_melee_only.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/midair/sv_midair.qc>
+ #include <common/mutators/mutator/midair/sv_midair.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/midair/sv_midair.qh>
+ #include <common/mutators/mutator/midair/sv_midair.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/new_toys/sv_new_toys.qc>
+ #include <common/mutators/mutator/new_toys/sv_new_toys.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/new_toys/sv_new_toys.qh>
+ #include <common/mutators/mutator/new_toys/sv_new_toys.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/nix/sv_nix.qc>
+ #include <common/mutators/mutator/nix/sv_nix.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/nix/sv_nix.qh>
+ #include <common/mutators/mutator/nix/sv_nix.qh>
#endif
// generated file; do not modify
#ifdef CSQC
- #include <common/mutators/mutator/offhand_blaster/cl_offhand_blaster.qc>
+ #include <common/mutators/mutator/offhand_blaster/cl_offhand_blaster.qc>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/offhand_blaster/sv_offhand_blaster.qc>
+ #include <common/mutators/mutator/offhand_blaster/sv_offhand_blaster.qc>
#endif
// generated file; do not modify
#ifdef CSQC
- #include <common/mutators/mutator/offhand_blaster/cl_offhand_blaster.qh>
+ #include <common/mutators/mutator/offhand_blaster/cl_offhand_blaster.qh>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/offhand_blaster/sv_offhand_blaster.qh>
+ #include <common/mutators/mutator/offhand_blaster/sv_offhand_blaster.qh>
#endif
#include <common/mutators/mutator/overkill/okshotgun.qc>
#include <common/mutators/mutator/overkill/overkill.qc>
#ifdef CSQC
- #include <common/mutators/mutator/overkill/cl_overkill.qc>
+ #include <common/mutators/mutator/overkill/cl_overkill.qc>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/overkill/sv_overkill.qc>
+ #include <common/mutators/mutator/overkill/sv_overkill.qc>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/overkill/sv_weapons.qc>
+ #include <common/mutators/mutator/overkill/sv_weapons.qc>
#endif
#include <common/mutators/mutator/overkill/okshotgun.qh>
#include <common/mutators/mutator/overkill/overkill.qh>
#ifdef CSQC
- #include <common/mutators/mutator/overkill/cl_overkill.qh>
+ #include <common/mutators/mutator/overkill/cl_overkill.qh>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/overkill/sv_overkill.qh>
+ #include <common/mutators/mutator/overkill/sv_overkill.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/physical_items/sv_physical_items.qc>
+ #include <common/mutators/mutator/physical_items/sv_physical_items.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/physical_items/sv_physical_items.qh>
+ #include <common/mutators/mutator/physical_items/sv_physical_items.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/pinata/sv_pinata.qc>
+ #include <common/mutators/mutator/pinata/sv_pinata.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/pinata/sv_pinata.qh>
+ #include <common/mutators/mutator/pinata/sv_pinata.qh>
#endif
// generated file; do not modify
#include <common/mutators/mutator/powerups/powerups.qc>
#ifdef CSQC
- #include <common/mutators/mutator/powerups/cl_powerups.qc>
+ #include <common/mutators/mutator/powerups/cl_powerups.qc>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/powerups/sv_powerups.qc>
+ #include <common/mutators/mutator/powerups/sv_powerups.qc>
#endif
#include <common/mutators/mutator/powerups/powerup/_mod.inc>
// generated file; do not modify
#include <common/mutators/mutator/powerups/powerups.qh>
#ifdef CSQC
- #include <common/mutators/mutator/powerups/cl_powerups.qh>
+ #include <common/mutators/mutator/powerups/cl_powerups.qh>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/powerups/sv_powerups.qh>
+ #include <common/mutators/mutator/powerups/sv_powerups.qh>
#endif
#include <common/mutators/mutator/powerups/powerup/_mod.qh>
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/random_gravity/sv_random_gravity.qc>
+ #include <common/mutators/mutator/random_gravity/sv_random_gravity.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/random_gravity/sv_random_gravity.qh>
+ #include <common/mutators/mutator/random_gravity/sv_random_gravity.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/random_items/sv_random_items.qc>
+ #include <common/mutators/mutator/random_items/sv_random_items.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/random_items/sv_random_items.qh>
+ #include <common/mutators/mutator/random_items/sv_random_items.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/rocketflying/sv_rocketflying.qc>
+ #include <common/mutators/mutator/rocketflying/sv_rocketflying.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/rocketflying/sv_rocketflying.qh>
+ #include <common/mutators/mutator/rocketflying/sv_rocketflying.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/rocketminsta/sv_rocketminsta.qc>
+ #include <common/mutators/mutator/rocketminsta/sv_rocketminsta.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/rocketminsta/sv_rocketminsta.qh>
+ #include <common/mutators/mutator/rocketminsta/sv_rocketminsta.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/running_guns/sv_running_guns.qc>
+ #include <common/mutators/mutator/running_guns/sv_running_guns.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/running_guns/sv_running_guns.qh>
+ #include <common/mutators/mutator/running_guns/sv_running_guns.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/sandbox/sv_sandbox.qc>
+ #include <common/mutators/mutator/sandbox/sv_sandbox.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/sandbox/sv_sandbox.qh>
+ #include <common/mutators/mutator/sandbox/sv_sandbox.qh>
#endif
// generated file; do not modify
#include <common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc>
#ifdef CSQC
- #include <common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc>
+ #include <common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc>
+ #include <common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc>
#endif
// generated file; do not modify
#include <common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qh>
#ifdef CSQC
- #include <common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh>
+ #include <common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qh>
+ #include <common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/stale_move_negation/sv_stale_move_negation.qc>
+ #include <common/mutators/mutator/stale_move_negation/sv_stale_move_negation.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/stale_move_negation/sv_stale_move_negation.qh>
+ #include <common/mutators/mutator/stale_move_negation/sv_stale_move_negation.qh>
#endif
#include <common/mutators/mutator/status_effects/all.qc>
#include <common/mutators/mutator/status_effects/status_effects.qc>
#ifdef CSQC
- #include <common/mutators/mutator/status_effects/cl_status_effects.qc>
+ #include <common/mutators/mutator/status_effects/cl_status_effects.qc>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/status_effects/sv_status_effects.qc>
+ #include <common/mutators/mutator/status_effects/sv_status_effects.qc>
#endif
#include <common/mutators/mutator/status_effects/status_effect/_mod.inc>
#include <common/mutators/mutator/status_effects/all.qh>
#include <common/mutators/mutator/status_effects/status_effects.qh>
#ifdef CSQC
- #include <common/mutators/mutator/status_effects/cl_status_effects.qh>
+ #include <common/mutators/mutator/status_effects/cl_status_effects.qh>
#endif
#ifdef SVQC
- #include <common/mutators/mutator/status_effects/sv_status_effects.qh>
+ #include <common/mutators/mutator/status_effects/sv_status_effects.qh>
#endif
#include <common/mutators/mutator/status_effects/status_effect/_mod.qh>
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/superspec/sv_superspec.qc>
+ #include <common/mutators/mutator/superspec/sv_superspec.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/superspec/sv_superspec.qh>
+ #include <common/mutators/mutator/superspec/sv_superspec.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/touchexplode/sv_touchexplode.qc>
+ #include <common/mutators/mutator/touchexplode/sv_touchexplode.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/touchexplode/sv_touchexplode.qh>
+ #include <common/mutators/mutator/touchexplode/sv_touchexplode.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/vampire/sv_vampire.qc>
+ #include <common/mutators/mutator/vampire/sv_vampire.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/vampire/sv_vampire.qh>
+ #include <common/mutators/mutator/vampire/sv_vampire.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/vampirehook/sv_vampirehook.qc>
+ #include <common/mutators/mutator/vampirehook/sv_vampirehook.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/vampirehook/sv_vampirehook.qh>
+ #include <common/mutators/mutator/vampirehook/sv_vampirehook.qh>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/weaponarena_random/sv_weaponarena_random.qc>
+ #include <common/mutators/mutator/weaponarena_random/sv_weaponarena_random.qc>
#endif
// generated file; do not modify
#ifdef SVQC
- #include <common/mutators/mutator/weaponarena_random/sv_weaponarena_random.qh>
+ #include <common/mutators/mutator/weaponarena_random/sv_weaponarena_random.qh>
#endif
// generated file; do not modify
#include <common/resources/resources.qc>
#ifdef CSQC
- #include <common/resources/cl_resources.qc>
+ #include <common/resources/cl_resources.qc>
#endif
#ifdef SVQC
- #include <common/resources/sv_resources.qc>
+ #include <common/resources/sv_resources.qc>
#endif
// generated file; do not modify
#include <common/resources/resources.qh>
#ifdef CSQC
- #include <common/resources/cl_resources.qh>
+ #include <common/resources/cl_resources.qh>
#endif
#ifdef SVQC
- #include <common/resources/sv_resources.qh>
+ #include <common/resources/sv_resources.qh>
#endif
#include <common/turrets/targettrigger.qc>
#include <common/turrets/turrets.qc>
#ifdef CSQC
- #include <common/turrets/cl_turrets.qc>
+ #include <common/turrets/cl_turrets.qc>
#endif
#ifdef SVQC
- #include <common/turrets/sv_turrets.qc>
+ #include <common/turrets/sv_turrets.qc>
#endif
#include <common/turrets/util.qc>
#include <common/turrets/targettrigger.qh>
#include <common/turrets/turrets.qh>
#ifdef CSQC
- #include <common/turrets/cl_turrets.qh>
+ #include <common/turrets/cl_turrets.qh>
#endif
#ifdef SVQC
- #include <common/turrets/sv_turrets.qh>
+ #include <common/turrets/sv_turrets.qh>
#endif
#include <common/turrets/util.qh>
#include <common/vehicles/all.qc>
#include <common/vehicles/vehicles.qc>
#ifdef CSQC
- #include <common/vehicles/cl_vehicles.qc>
+ #include <common/vehicles/cl_vehicles.qc>
#endif
#ifdef SVQC
- #include <common/vehicles/sv_vehicles.qc>
+ #include <common/vehicles/sv_vehicles.qc>
#endif
#include <common/vehicles/vehicle/_mod.inc>
#include <common/vehicles/all.qh>
#include <common/vehicles/vehicles.qh>
#ifdef CSQC
- #include <common/vehicles/cl_vehicles.qh>
+ #include <common/vehicles/cl_vehicles.qh>
#endif
#ifdef SVQC
- #include <common/vehicles/sv_vehicles.qh>
+ #include <common/vehicles/sv_vehicles.qh>
#endif
#include <common/vehicles/vehicle/_mod.qh>
#include <ecs/systems/input.qc>
#include <ecs/systems/physics.qc>
#ifdef CSQC
- #include <ecs/systems/cl_physics.qc>
+ #include <ecs/systems/cl_physics.qc>
#endif
#ifdef SVQC
- #include <ecs/systems/sv_physics.qc>
+ #include <ecs/systems/sv_physics.qc>
#endif
#include <lib/csqcmodel/interpolate.qc>
#include <lib/csqcmodel/model.qc>
#ifdef CSQC
- #include <lib/csqcmodel/cl_model.qc>
+ #include <lib/csqcmodel/cl_model.qc>
#endif
#ifdef SVQC
- #include <lib/csqcmodel/sv_model.qc>
+ #include <lib/csqcmodel/sv_model.qc>
#endif
#include <lib/csqcmodel/player.qc>
#ifdef CSQC
- #include <lib/csqcmodel/cl_player.qc>
+ #include <lib/csqcmodel/cl_player.qc>
#endif
#include <lib/csqcmodel/interpolate.qh>
#include <lib/csqcmodel/model.qh>
#ifdef CSQC
- #include <lib/csqcmodel/cl_model.qh>
+ #include <lib/csqcmodel/cl_model.qh>
#endif
#ifdef SVQC
- #include <lib/csqcmodel/sv_model.qh>
+ #include <lib/csqcmodel/sv_model.qh>
#endif
#include <lib/csqcmodel/player.qh>
#ifdef CSQC
- #include <lib/csqcmodel/cl_player.qh>
+ #include <lib/csqcmodel/cl_player.qh>
#endif
#include <server/command/banning.qc>
#include <server/command/cmd.qc>
#ifdef SVQC
- #include <server/command/sv_cmd.qc>
+ #include <server/command/sv_cmd.qc>
#endif
#include <server/command/common.qc>
#include <server/command/getreplies.qc>
#include <server/command/banning.qh>
#include <server/command/cmd.qh>
#ifdef SVQC
- #include <server/command/sv_cmd.qh>
+ #include <server/command/sv_cmd.qh>
#endif
#include <server/command/common.qh>
#include <server/command/getreplies.qh>