]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Impulses: register direct weapons
authorTimePath <andrew.hardaker1995@gmail.com>
Mon, 7 Dec 2015 05:54:29 +0000 (16:54 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Mon, 7 Dec 2015 05:54:29 +0000 (16:54 +1100)
qcsrc/common/impulses/all.qh
qcsrc/common/weapons/all.qh
qcsrc/server/cl_impulse.qc

index 9196625b1f0bd0101be0af6c47706dc4224c5222..a42c0b05da9f9509cee5d6c38b198abbd76d279b 100644 (file)
@@ -83,6 +83,36 @@ X(8, next, 228)
 X(9, next, 229)
 #undef X
 
+// direct weapons
+
+#define X(i, imp) \
+       REGISTER_IMPULSE(weapon_byid_##i, imp)
+X(0, 230)
+X(1, 231)
+X(2, 232)
+X(3, 233)
+X(4, 234)
+X(5, 235)
+X(6, 236)
+X(7, 237)
+X(8, 238)
+X(9, 239)
+X(10, 240)
+X(11, 241)
+X(12, 242)
+X(13, 243)
+X(14, 244)
+X(15, 245)
+X(16, 246)
+X(17, 247)
+X(18, 248)
+X(19, 249)
+X(20, 250)
+X(21, 251)
+X(22, 252)
+X(23, 253)
+#undef X
+
 REGISTER_IMPULSE(weapon_next_byid, 10)
 LEGACY_IMPULSE(_weapnext_2, 10, "weapon_next_byid")
 
index 962406f9bb5df05ef07a9b73efffd91b14997d70..197a6c7bbbf6cb140060e1257361b1da57a45c87 100644 (file)
@@ -155,6 +155,7 @@ STATIC_INIT(register_weapons_done)
         if ((it.spawnflags) & WEP_FLAG_SUPERWEAPON) WEPSET_SUPERWEAPONS |= set;
         it.weapon = it.m_id;
         it.weapons = set;
+        if (it == WEP_Null) continue;
         int imp = WEP_IMPULSE_BEGIN + it.m_id - 1;
         if (imp <= WEP_IMPULSE_END)
             localcmd(sprintf("alias weapon_%s \"impulse %d\"\n", it.netname, imp));
index 79001c239274d831b421dce23d6b33c7507a9bfd..1b08bb5716d7fc34adff38c4600c262d1ec64ad3 100644 (file)
@@ -19,8 +19,8 @@
 
 .entity vehicle;
 
-#define IMPULSE(id, n) _IMPULSE(IMP_##id, n)
-#define _IMPULSE(id, n) \
+#define IMPULSE(id) _IMPULSE(IMP_##id)
+#define _IMPULSE(id) \
        void id##_handle(entity this); \
        STATIC_INIT_LATE(id) \
        { \
 
 // weapon switching impulses
 
-#define X(slot, imp) \
-       IMPULSE(weapon_group_##slot, imp) \
+#define X(slot) \
+       IMPULSE(weapon_group_##slot) \
        { \
                if (this.deadflag != DEAD_NO) return; \
                W_NextWeaponOnImpulse(slot); \
        }
-X(1, 1)
-X(2, 2)
-X(3, 3)
-X(4, 4)
-X(5, 5)
-X(6, 6)
-X(7, 7)
-X(8, 8)
-X(9, 9)
-X(0, 14)
+X(1)
+X(2)
+X(3)
+X(4)
+X(5)
+X(6)
+X(7)
+X(8)
+X(9)
+X(0)
 #undef X
 
 // custom order weapon cycling
 
-#define X(slot, dir, imp) \
-       IMPULSE(weapon_priority_##slot##_##dir, imp) \
+#define X(slot, dir) \
+       IMPULSE(weapon_priority_##slot##_##dir) \
        { \
                if (this.vehicle) return; \
                if (this.deadflag != DEAD_NO) return; \
@@ -80,104 +80,139 @@ X(0, 14)
                noref int next = +1; \
                W_CycleWeapon(this.cvar_cl_weaponpriorities[slot], dir); \
        }
-X(0, prev, 200)
-X(1, prev, 201)
-X(2, prev, 202)
-X(3, prev, 203)
-X(4, prev, 204)
-X(5, prev, 205)
-X(6, prev, 206)
-X(7, prev, 207)
-X(8, prev, 208)
-X(9, prev, 209)
-
-X(0, best, 210)
-X(1, best, 211)
-X(2, best, 212)
-X(3, best, 213)
-X(4, best, 214)
-X(5, best, 215)
-X(6, best, 216)
-X(7, best, 217)
-X(8, best, 218)
-X(9, best, 219)
-
-X(0, next, 220)
-X(1, next, 221)
-X(2, next, 222)
-X(3, next, 223)
-X(4, next, 224)
-X(5, next, 225)
-X(6, next, 226)
-X(7, next, 227)
-X(8, next, 228)
-X(9, next, 229)
+X(0, prev)
+X(1, prev)
+X(2, prev)
+X(3, prev)
+X(4, prev)
+X(5, prev)
+X(6, prev)
+X(7, prev)
+X(8, prev)
+X(9, prev)
+
+X(0, best)
+X(1, best)
+X(2, best)
+X(3, best)
+X(4, best)
+X(5, best)
+X(6, best)
+X(7, best)
+X(8, best)
+X(9, best)
+
+X(0, next)
+X(1, next)
+X(2, next)
+X(3, next)
+X(4, next)
+X(5, next)
+X(6, next)
+X(7, next)
+X(8, next)
+X(9, next)
 #undef X
 
-IMPULSE(weapon_next_byid, 10)
+// direct weapons
+
+#define X(i) \
+       IMPULSE(weapon_byid_##i) \
+       { \
+               if (this.vehicle) return; \
+               if (this.deadflag != DEAD_NO) return; \
+               W_SwitchWeapon(WEP_FIRST + i); \
+       }
+X(0)
+X(1)
+X(2)
+X(3)
+X(4)
+X(5)
+X(6)
+X(7)
+X(8)
+X(9)
+X(10)
+X(11)
+X(12)
+X(13)
+X(14)
+X(15)
+X(16)
+X(17)
+X(18)
+X(19)
+X(20)
+X(21)
+X(22)
+X(23)
+#undef X
+
+IMPULSE(weapon_next_byid)
 {
        if (this.vehicle) return;
        if (this.deadflag != DEAD_NO) return;
        W_NextWeapon(0);
 }
 
-IMPULSE(weapon_prev_byid, 12)
+IMPULSE(weapon_prev_byid)
 {
        if (this.vehicle) return;
        if (this.deadflag != DEAD_NO) return;
        W_PreviousWeapon(0);
 }
 
-IMPULSE(weapon_next_bygroup, 18)
+IMPULSE(weapon_next_bygroup)
 {
        if (this.vehicle) return;
        if (this.deadflag != DEAD_NO) return;
        W_NextWeapon(1);
 }
 
-IMPULSE(weapon_prev_bygroup, 19)
+IMPULSE(weapon_prev_bygroup)
 {
        if (this.vehicle) return;
        if (this.deadflag != DEAD_NO) return;
        W_PreviousWeapon(1);
 }
 
-IMPULSE(weapon_next_bypriority, 15)
+IMPULSE(weapon_next_bypriority)
 {
        if (this.vehicle) return;
        if (this.deadflag != DEAD_NO) return;
        W_NextWeapon(2);
 }
 
-IMPULSE(weapon_prev_bypriority, 16)
+IMPULSE(weapon_prev_bypriority)
 {
        if (this.vehicle) return;
        if (this.deadflag != DEAD_NO) return;
        W_PreviousWeapon(2);
 }
 
-IMPULSE(weapon_last, 11)
+IMPULSE(weapon_last)
 {
        if (this.vehicle) return;
        if (this.deadflag != DEAD_NO) return;
        W_LastWeapon();
 }
 
-IMPULSE(weapon_best, 13)
+IMPULSE(weapon_best)
 {
        if (this.vehicle) return;
        if (this.deadflag != DEAD_NO) return;
        W_SwitchWeapon(w_getbestweapon(this));
 }
 
-IMPULSE(weapon_drop, 17)
+IMPULSE(weapon_drop)
 {
        if (this.vehicle) return;
        if (this.deadflag != DEAD_NO) return;
        W_ThrowWeapon(W_CalculateProjectileVelocity(this.velocity, v_forward * 750, false), '0 0 0', true);
 }
 
-IMPULSE(weapon_reload, 20)
+IMPULSE(weapon_reload)
 {
        if (this.vehicle) return;
        if (this.deadflag != DEAD_NO) return;
@@ -204,7 +239,6 @@ void ImpulseCommands(entity this)
                #define X(id) case IMP_##id.impulse:
                switch (imp)
                {
-                       case WEP_IMPULSE_BEGIN <= imp && imp <= WEP_IMPULSE_END:
                        X(weapon_group_0)
                        X(weapon_group_1)
                        X(weapon_group_2)
@@ -254,6 +288,30 @@ void ImpulseCommands(entity this)
             X(weapon_priority_7_best)
             X(weapon_priority_8_best)
             X(weapon_priority_9_best)
+            X(weapon_byid_0)
+            X(weapon_byid_1)
+            X(weapon_byid_2)
+            X(weapon_byid_3)
+            X(weapon_byid_4)
+            X(weapon_byid_5)
+            X(weapon_byid_6)
+            X(weapon_byid_7)
+            X(weapon_byid_8)
+            X(weapon_byid_9)
+            X(weapon_byid_10)
+            X(weapon_byid_11)
+            X(weapon_byid_12)
+            X(weapon_byid_13)
+            X(weapon_byid_14)
+            X(weapon_byid_15)
+            X(weapon_byid_16)
+            X(weapon_byid_17)
+            X(weapon_byid_18)
+            X(weapon_byid_19)
+            X(weapon_byid_20)
+            X(weapon_byid_21)
+            X(weapon_byid_22)
+            X(weapon_byid_23)
                        break;
                        default: return;
                }
@@ -270,26 +328,21 @@ void ImpulseCommands(entity this)
                f(this);
                return;
        });
-
-       if (imp >= WEP_IMPULSE_BEGIN && imp <= WEP_IMPULSE_END)
-       {
-               if (!this.vehicle && this.deadflag == DEAD_NO) W_SwitchWeapon(imp - WEP_IMPULSE_BEGIN + WEP_FIRST);
-       }
 }
 
-IMPULSE(use, 21)
+IMPULSE(use)
 {
        PlayerUseKey();
 }
 
-IMPULSE(waypoint_personal_here, 30)
+IMPULSE(waypoint_personal_here)
 {
        entity wp = WaypointSprite_DeployPersonal(WP_Waypoint, this.origin, RADARICON_WAYPOINT);
        if (wp) WaypointSprite_Ping(wp);
        sprint(this, "personal waypoint spawned at location\n");
 }
 
-IMPULSE(waypoint_personal_crosshair, 31)
+IMPULSE(waypoint_personal_crosshair)
 {
        WarpZone_crosshair_trace(this);
        entity wp = WaypointSprite_DeployPersonal(WP_Waypoint, trace_endpos, RADARICON_WAYPOINT);
@@ -297,7 +350,7 @@ IMPULSE(waypoint_personal_crosshair, 31)
        sprint(this, "personal waypoint spawned at crosshair\n");
 }
 
-IMPULSE(waypoint_personal_death, 32)
+IMPULSE(waypoint_personal_death)
 {
        if (!this.death_origin) return;
        entity wp = WaypointSprite_DeployPersonal(WP_Waypoint, this.death_origin, RADARICON_WAYPOINT);
@@ -305,7 +358,7 @@ IMPULSE(waypoint_personal_death, 32)
        sprint(this, "personal waypoint spawned at death location\n");
 }
 
-IMPULSE(waypoint_here_follow, 33)
+IMPULSE(waypoint_here_follow)
 {
        if (!teamplay) return;
        if (this.deadflag != DEAD_NO) return;
@@ -318,14 +371,14 @@ IMPULSE(waypoint_here_follow, 33)
        sprint(this, "HELP ME attached\n");
 }
 
-IMPULSE(waypoint_here_here, 34)
+IMPULSE(waypoint_here_here)
 {
        entity wp = WaypointSprite_DeployFixed(WP_Here, false, this.origin, RADARICON_HERE);
        if (wp) WaypointSprite_Ping(wp);
        sprint(this, "HERE spawned at location\n");
 }
 
-IMPULSE(waypoint_here_crosshair, 35)
+IMPULSE(waypoint_here_crosshair)
 {
        WarpZone_crosshair_trace(this);
        entity wp = WaypointSprite_DeployFixed(WP_Here, false, trace_endpos, RADARICON_HERE);
@@ -333,7 +386,7 @@ IMPULSE(waypoint_here_crosshair, 35)
        sprint(this, "HERE spawned at crosshair\n");
 }
 
-IMPULSE(waypoint_here_death, 36)
+IMPULSE(waypoint_here_death)
 {
        if (!this.death_origin) return;
        entity wp = WaypointSprite_DeployFixed(WP_Here, false, this.death_origin, RADARICON_HERE);
@@ -341,14 +394,14 @@ IMPULSE(waypoint_here_death, 36)
        sprint(this, "HERE spawned at death location\n");
 }
 
-IMPULSE(waypoint_danger_here, 37)
+IMPULSE(waypoint_danger_here)
 {
        entity wp = WaypointSprite_DeployFixed(WP_Danger, false, this.origin, RADARICON_DANGER);
        if (wp) WaypointSprite_Ping(wp);
        sprint(this, "DANGER spawned at location\n");
 }
 
-IMPULSE(waypoint_danger_crosshair, 38)
+IMPULSE(waypoint_danger_crosshair)
 {
        WarpZone_crosshair_trace(this);
        entity wp = WaypointSprite_DeployFixed(WP_Danger, false, trace_endpos, RADARICON_DANGER);
@@ -356,7 +409,7 @@ IMPULSE(waypoint_danger_crosshair, 38)
        sprint(this, "DANGER spawned at crosshair\n");
 }
 
-IMPULSE(waypoint_danger_death, 39)
+IMPULSE(waypoint_danger_death)
 {
        if (!this.death_origin) return;
        entity wp = WaypointSprite_DeployFixed(WP_Danger, false, this.death_origin, RADARICON_DANGER);
@@ -364,7 +417,7 @@ IMPULSE(waypoint_danger_death, 39)
        sprint(this, "DANGER spawned at death location\n");
 }
 
-IMPULSE(waypoint_clear_personal, 47)
+IMPULSE(waypoint_clear_personal)
 {
        WaypointSprite_ClearPersonal();
        if (this.personal)
@@ -375,7 +428,7 @@ IMPULSE(waypoint_clear_personal, 47)
        sprint(this, "personal waypoint cleared\n");
 }
 
-IMPULSE(waypoint_clear, 48)
+IMPULSE(waypoint_clear)
 {
        WaypointSprite_ClearOwned();
        if (this.personal)
@@ -386,14 +439,14 @@ IMPULSE(waypoint_clear, 48)
        sprint(this, "all waypoints cleared\n");
 }
 
-IMPULSE(navwaypoint_spawn, 103)
+IMPULSE(navwaypoint_spawn)
 {
        if (!autocvar_g_waypointeditor) return;
        waypoint_schedulerelink(waypoint_spawn(this.origin, this.origin, 0));
        bprint(strcat("Waypoint spawned at ", vtos(this.origin), "\n"));
 }
 
-IMPULSE(navwaypoint_remove, 104)
+IMPULSE(navwaypoint_remove)
 {
        if (!autocvar_g_waypointeditor) return;
        entity e = navigation_findnearestwaypoint(this, false);
@@ -403,19 +456,19 @@ IMPULSE(navwaypoint_remove, 104)
        waypoint_remove(e);
 }
 
-IMPULSE(navwaypoint_relink, 105)
+IMPULSE(navwaypoint_relink)
 {
        if (!autocvar_g_waypointeditor) return;
        waypoint_schedulerelinkall();
 }
 
-IMPULSE(navwaypoint_save, 106)
+IMPULSE(navwaypoint_save)
 {
        if (!autocvar_g_waypointeditor) return;
        waypoint_saveall();
 }
 
-IMPULSE(navwaypoint_unreachable, 107)
+IMPULSE(navwaypoint_unreachable)
 {
        if (!autocvar_g_waypointeditor) return;
        for (entity e = findchain(classname, "waypoint"); e; e = e.chain)