float autocvar_sv_dodging_horiz_speed;
float autocvar_sv_dodging_horiz_speed_frozen;
float autocvar_sv_dodging_ramp_time;
- float autocvar_sv_dodging_sound;
+ bool autocvar_sv_dodging_sound;
float autocvar_sv_dodging_up_speed;
float autocvar_sv_dodging_wall_distance_threshold;
- float autocvar_sv_dodging_wall_dodging;
- float autocvar_sv_dodging_frozen;
- float autocvar_sv_dodging_frozen_doubletap;
- float autocvar_sv_doublejump;
- float autocvar_sv_eventlog;
- float autocvar_sv_eventlog_console;
- float autocvar_sv_eventlog_files;
- float autocvar_sv_eventlog_files_counter;
+ bool autocvar_sv_dodging_wall_dodging;
+ bool autocvar_sv_dodging_frozen;
+ bool autocvar_sv_dodging_frozen_doubletap;
+ bool autocvar_sv_doublejump;
+ bool autocvar_sv_eventlog;
+ bool autocvar_sv_eventlog_console;
+ bool autocvar_sv_eventlog_files;
+ int autocvar_sv_eventlog_files_counter;
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
- float autocvar_sv_eventlog_files_timestamps;
+ bool autocvar_sv_eventlog_files_timestamps;
float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
+var float autocvar_sv_friction_slick = 0.5;
float autocvar_sv_gameplayfix_q2airaccelerate;
- float autocvar_sv_gentle;
+ int autocvar_sv_gentle;
#define autocvar_sv_gravity cvar("sv_gravity")
string autocvar_sv_intermission_cdtrack;
-string autocvar_sv_jumpspeedcap_max;
+float autocvar_sv_jumpspeedcap_max;
float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
-string autocvar_sv_jumpspeedcap_min;
+float autocvar_sv_jumpspeedcap_min;
float autocvar_sv_jumpvelocity;
- float autocvar_sv_logscores_bots;
- float autocvar_sv_logscores_console;
- float autocvar_sv_logscores_file;
+ bool autocvar_sv_logscores_bots;
+ bool autocvar_sv_logscores_console;
+ bool autocvar_sv_logscores_file;
string autocvar_sv_logscores_filename;
float autocvar_sv_mapchange_delay;
float autocvar_sv_maxairspeed;
float autocvar_timelimit_min;
float autocvar_timelimit_max;
float autocvar_timelimit_overtime;
- float autocvar_timelimit_overtimes;
+ int autocvar_timelimit_overtimes;
float autocvar_timelimit_suddendeath;
#define autocvar_utf8_enable cvar("utf8_enable")
- float autocvar_waypoint_benchmark;
+ bool autocvar_waypoint_benchmark;
-bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
+float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
+bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag;
float autocvar_g_trueaim_minrange;
- float autocvar_g_debug_defaultsounds;
+ bool autocvar_g_debug_defaultsounds;
float autocvar_g_grab_range;
- float autocvar_g_sandbox_info;
- float autocvar_g_sandbox_readonly;
+ int autocvar_g_sandbox_info;
+ bool autocvar_g_sandbox_readonly;
string autocvar_g_sandbox_storage_name;
float autocvar_g_sandbox_storage_autosave;
- float autocvar_g_sandbox_storage_autoload;
+ bool autocvar_g_sandbox_storage_autoload;
float autocvar_g_sandbox_editor_flood;
- float autocvar_g_sandbox_editor_maxobjects;
- float autocvar_g_sandbox_editor_free;
+ int autocvar_g_sandbox_editor_maxobjects;
+ int autocvar_g_sandbox_editor_free;
float autocvar_g_sandbox_editor_distance_spawn;
float autocvar_g_sandbox_editor_distance_edit;
float autocvar_g_sandbox_object_scale_min;