]> git.rm.cloudns.org Git - xonotic/netradiant.git/commitdiff
split minimap stuff from q3map2
authorThomas Debesse <dev@illwieckz.net>
Mon, 20 Jul 2015 10:57:09 +0000 (12:57 +0200)
committerThomas Debesse <dev@illwieckz.net>
Wed, 13 Apr 2016 23:00:15 +0000 (01:00 +0200)
Makefile
tools/quake3/q3map2/main.c
tools/quake3/q3map2/minimap.c [new file with mode: 0644]
tools/quake3/q3map2/q3map2.h

index a68f3c61410274c1ff28c2ca7aa39b63908f5946..10b4ec962b20d83200450ce7de5ecdd0898e13f4 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -516,6 +516,7 @@ $(INSTALLDIR)/q3map2.$(EXE): \
        tools/quake3/q3map2/light_ydnar.o \
        tools/quake3/q3map2/main.o \
        tools/quake3/q3map2/map.o \
+       tools/quake3/q3map2/minimap.o \
        tools/quake3/q3map2/mesh.o \
        tools/quake3/q3map2/model.o \
        tools/quake3/q3map2/patch.o \
index 8517b0bc6f113618b4489a568e05b29041de70e5..bd8140f924203b02739837fadba7d317c09c49e7 100644 (file)
@@ -1,4 +1,4 @@
-/* -------------------------------------------------------------------------------;
+/* -------------------------------------------------------------------------------
 
    Copyright (C) 1999-2007 id Software, Inc. and contributors.
    For a list of contributors, see the accompanying CONTRIBUTORS file.
@@ -80,7 +80,6 @@ char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen ) {
        return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) );
 }
 
-
 /*
    ExitQ3Map()
    cleanup routine
@@ -93,758 +92,6 @@ static void ExitQ3Map( void ){
        }
 }
 
-
-
-/* minimap stuff */
-
-typedef struct minimap_s
-{
-       bspModel_t *model;
-       int width;
-       int height;
-       int samples;
-       float *sample_offsets;
-       float sharpen_boxmult;
-       float sharpen_centermult;
-       float boost, brightness, contrast;
-       float *data1f;
-       float *sharpendata1f;
-       vec3_t mins, size;
-}
-minimap_t;
-static minimap_t minimap;
-
-qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
-       int i;
-       qboolean in = qfalse, out = qfalse;
-       bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
-
-       for ( i = 0; i < brush->numSides; ++i )
-       {
-               bspPlane_t *p = &bspPlanes[sides[i].planeNum];
-               float sn = DotProduct( start, p->normal );
-               float dn = DotProduct( dir, p->normal );
-               if ( dn == 0 ) {
-                       if ( sn > p->dist ) {
-                               return qfalse; // outside!
-                       }
-               }
-               else
-               {
-                       float t = ( p->dist - sn ) / dn;
-                       if ( dn < 0 ) {
-                               if ( !in || t > *t_in ) {
-                                       *t_in = t;
-                                       in = qtrue;
-                                       // as t_in can only increase, and t_out can only decrease, early out
-                                       if ( out && *t_in >= *t_out ) {
-                                               return qfalse;
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               if ( !out || t < *t_out ) {
-                                       *t_out = t;
-                                       out = qtrue;
-                                       // as t_in can only increase, and t_out can only decrease, early out
-                                       if ( in && *t_in >= *t_out ) {
-                                               return qfalse;
-                                       }
-                               }
-                       }
-               }
-       }
-       return in && out;
-}
-
-static float MiniMapSample( float x, float y ){
-       vec3_t org, dir;
-       int i, bi;
-       float t0, t1;
-       float samp;
-       bspBrush_t *b;
-       bspBrushSide_t *s;
-       int cnt;
-
-       org[0] = x;
-       org[1] = y;
-       org[2] = 0;
-       dir[0] = 0;
-       dir[1] = 0;
-       dir[2] = 1;
-
-       cnt = 0;
-       samp = 0;
-       for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
-       {
-               bi = minimap.model->firstBSPBrush + i;
-               if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
-                       b = &bspBrushes[bi];
-
-                       // sort out mins/maxs of the brush
-                       s = &bspBrushSides[b->firstSide];
-                       if ( x < -bspPlanes[s[0].planeNum].dist ) {
-                               continue;
-                       }
-                       if ( x > +bspPlanes[s[1].planeNum].dist ) {
-                               continue;
-                       }
-                       if ( y < -bspPlanes[s[2].planeNum].dist ) {
-                               continue;
-                       }
-                       if ( y > +bspPlanes[s[3].planeNum].dist ) {
-                               continue;
-                       }
-
-                       if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
-                               samp += t1 - t0;
-                               ++cnt;
-                       }
-               }
-       }
-
-       return samp;
-}
-
-void RandomVector2f( float v[2] ){
-       do
-       {
-               v[0] = 2 * Random() - 1;
-               v[1] = 2 * Random() - 1;
-       }
-       while ( v[0] * v[0] + v[1] * v[1] > 1 );
-}
-
-static void MiniMapRandomlySupersampled( int y ){
-       int x, i;
-       float *p = &minimap.data1f[y * minimap.width];
-       float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
-       float dx   =                   minimap.size[0]      / (float) minimap.width;
-       float dy   =                   minimap.size[1]      / (float) minimap.height;
-       float uv[2];
-       float thisval;
-
-       for ( x = 0; x < minimap.width; ++x )
-       {
-               float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
-               float val = 0;
-
-               for ( i = 0; i < minimap.samples; ++i )
-               {
-                       RandomVector2f( uv );
-                       thisval = MiniMapSample(
-                               xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
-                               ymin + ( uv[1] + 0.5 ) * dy  /* exaggerated random pattern for better results */
-                               );
-                       val += thisval;
-               }
-               val /= minimap.samples * minimap.size[2];
-               *p++ = val;
-       }
-}
-
-static void MiniMapSupersampled( int y ){
-       int x, i;
-       float *p = &minimap.data1f[y * minimap.width];
-       float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
-       float dx   =                   minimap.size[0]      / (float) minimap.width;
-       float dy   =                   minimap.size[1]      / (float) minimap.height;
-
-       for ( x = 0; x < minimap.width; ++x )
-       {
-               float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
-               float val = 0;
-
-               for ( i = 0; i < minimap.samples; ++i )
-               {
-                       float thisval = MiniMapSample(
-                               xmin + minimap.sample_offsets[2 * i + 0] * dx,
-                               ymin + minimap.sample_offsets[2 * i + 1] * dy
-                               );
-                       val += thisval;
-               }
-               val /= minimap.samples * minimap.size[2];
-               *p++ = val;
-       }
-}
-
-static void MiniMapNoSupersampling( int y ){
-       int x;
-       float *p = &minimap.data1f[y * minimap.width];
-       float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
-
-       for ( x = 0; x < minimap.width; ++x )
-       {
-               float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
-               *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
-       }
-}
-
-static void MiniMapSharpen( int y ){
-       int x;
-       qboolean up = ( y > 0 );
-       qboolean down = ( y < minimap.height - 1 );
-       float *p = &minimap.data1f[y * minimap.width];
-       float *q = &minimap.sharpendata1f[y * minimap.width];
-
-       for ( x = 0; x < minimap.width; ++x )
-       {
-               qboolean left = ( x > 0 );
-               qboolean right = ( x < minimap.width - 1 );
-               float val = p[0] * minimap.sharpen_centermult;
-
-               if ( left && up ) {
-                       val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
-               }
-               if ( left && down ) {
-                       val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
-               }
-               if ( right && up ) {
-                       val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
-               }
-               if ( right && down ) {
-                       val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
-               }
-
-               if ( left ) {
-                       val += p[-1] * minimap.sharpen_boxmult;
-               }
-               if ( right ) {
-                       val += p[+1] * minimap.sharpen_boxmult;
-               }
-               if ( up ) {
-                       val += p[-minimap.width] * minimap.sharpen_boxmult;
-               }
-               if ( down ) {
-                       val += p[+minimap.width] * minimap.sharpen_boxmult;
-               }
-
-               ++p;
-               *q++ = val;
-       }
-}
-
-static void MiniMapContrastBoost( int y ){
-       int x;
-       float *q = &minimap.data1f[y * minimap.width];
-       for ( x = 0; x < minimap.width; ++x )
-       {
-               *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
-               ++q;
-       }
-}
-
-static void MiniMapBrightnessContrast( int y ){
-       int x;
-       float *q = &minimap.data1f[y * minimap.width];
-       for ( x = 0; x < minimap.width; ++x )
-       {
-               *q = *q * minimap.contrast + minimap.brightness;
-               ++q;
-       }
-}
-
-void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
-       vec3_t mins, maxs, extend;
-       VectorCopy( mins_in, mins );
-       VectorCopy( maxs_in, maxs );
-
-       // line compatible to nexuiz mapinfo
-       Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
-
-       if ( keepaspect ) {
-               VectorSubtract( maxs, mins, extend );
-               if ( extend[1] > extend[0] ) {
-                       mins[0] -= ( extend[1] - extend[0] ) * 0.5;
-                       maxs[0] += ( extend[1] - extend[0] ) * 0.5;
-               }
-               else
-               {
-                       mins[1] -= ( extend[0] - extend[1] ) * 0.5;
-                       maxs[1] += ( extend[0] - extend[1] ) * 0.5;
-               }
-       }
-
-       /* border: amount of black area around the image */
-       /* input: border, 1-2*border, border but we need border/(1-2*border) */
-
-       VectorSubtract( maxs, mins, extend );
-       VectorScale( extend, border / ( 1 - 2 * border ), extend );
-
-       VectorSubtract( mins, extend, mins );
-       VectorAdd( maxs, extend, maxs );
-
-       VectorCopy( mins, minimap.mins );
-       VectorSubtract( maxs, mins, minimap.size );
-
-       // line compatible to nexuiz mapinfo
-       Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
-}
-
-/*
-   MiniMapSetupBrushes()
-   determines solid non-sky brushes in the world
- */
-
-void MiniMapSetupBrushes( void ){
-       SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
-       // at least one must be solid
-       // none may be sky
-       // not all may be nodraw
-}
-
-qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
-       float val, dx, dy;
-       int j, k;
-
-       *bestj = *bestk = -1;
-       *bestval = 3; /* max possible val is 2 */
-
-       for ( j = 0; j < minimap.samples; ++j )
-               for ( k = j + 1; k < minimap.samples; ++k )
-               {
-                       dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
-                       dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
-                       if ( dx > +0.5 ) {
-                               dx -= 1;
-                       }
-                       if ( dx < -0.5 ) {
-                               dx += 1;
-                       }
-                       if ( dy > +0.5 ) {
-                               dy -= 1;
-                       }
-                       if ( dy < -0.5 ) {
-                               dy += 1;
-                       }
-                       val = dx * dx + dy * dy;
-                       if ( val < *bestval ) {
-                               *bestj = j;
-                               *bestk = k;
-                               *bestval = val;
-                       }
-               }
-
-       return *bestval < 3;
-}
-
-void MiniMapMakeSampleOffsets(){
-       int i, j, k, jj, kk;
-       float val, valj, valk, sx, sy, rx, ry;
-
-       Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
-
-       /* start with entirely random samples */
-       for ( i = 0; i < minimap.samples; ++i )
-       {
-               minimap.sample_offsets[2 * i + 0] = Random();
-               minimap.sample_offsets[2 * i + 1] = Random();
-       }
-
-       for ( i = 0; i < 1000; ++i )
-       {
-               if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
-                       sx = minimap.sample_offsets[2 * j + 0];
-                       sy = minimap.sample_offsets[2 * j + 1];
-                       minimap.sample_offsets[2 * j + 0] = rx = Random();
-                       minimap.sample_offsets[2 * j + 1] = ry = Random();
-                       if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
-                               valj = -1;
-                       }
-                       minimap.sample_offsets[2 * j + 0] = sx;
-                       minimap.sample_offsets[2 * j + 1] = sy;
-
-                       sx = minimap.sample_offsets[2 * k + 0];
-                       sy = minimap.sample_offsets[2 * k + 1];
-                       minimap.sample_offsets[2 * k + 0] = rx;
-                       minimap.sample_offsets[2 * k + 1] = ry;
-                       if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
-                               valk = -1;
-                       }
-                       minimap.sample_offsets[2 * k + 0] = sx;
-                       minimap.sample_offsets[2 * k + 1] = sy;
-
-                       if ( valj > valk ) {
-                               if ( valj > val ) {
-                                       /* valj is the greatest */
-                                       minimap.sample_offsets[2 * j + 0] = rx;
-                                       minimap.sample_offsets[2 * j + 1] = ry;
-                                       i = -1;
-                               }
-                               else
-                               {
-                                       /* valj is the greater and it is useless - forget it */
-                               }
-                       }
-                       else
-                       {
-                               if ( valk > val ) {
-                                       /* valk is the greatest */
-                                       minimap.sample_offsets[2 * k + 0] = rx;
-                                       minimap.sample_offsets[2 * k + 1] = ry;
-                                       i = -1;
-                               }
-                               else
-                               {
-                                       /* valk is the greater and it is useless - forget it */
-                               }
-                       }
-               }
-               else{
-                       break;
-               }
-       }
-}
-
-void MergeRelativePath( char *out, const char *absolute, const char *relative ){
-       const char *endpos = absolute + strlen( absolute );
-       while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
-               --endpos;
-       while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
-       {
-               relative += 3;
-               while ( endpos != absolute )
-               {
-                       --endpos;
-                       if ( *endpos == '/' || *endpos == '\\' ) {
-                               break;
-                       }
-               }
-               while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
-                       --endpos;
-       }
-       memcpy( out, absolute, endpos - absolute );
-       out[endpos - absolute] = '/';
-       strcpy( out + ( endpos - absolute + 1 ), relative );
-}
-
-int MiniMapBSPMain( int argc, char **argv ){
-       char minimapFilename[1024];
-       char basename[1024];
-       char path[1024];
-       char relativeMinimapFilename[1024];
-       qboolean autolevel;
-       float minimapSharpen;
-       float border;
-       byte *data4b, *p;
-       float *q;
-       int x, y;
-       int i;
-       miniMapMode_t mode;
-       vec3_t mins, maxs;
-       qboolean keepaspect;
-
-       /* arg checking */
-       if ( argc < 2 ) {
-               Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
-               return 0;
-       }
-
-       /* load the BSP first */
-       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
-       StripExtension( source );
-       DefaultExtension( source, ".bsp" );
-       Sys_Printf( "Loading %s\n", source );
-       BeginMapShaderFile( source );
-       LoadShaderInfo();
-       LoadBSPFile( source );
-
-       minimap.model = &bspModels[0];
-       VectorCopy( minimap.model->mins, mins );
-       VectorCopy( minimap.model->maxs, maxs );
-
-       *minimapFilename = 0;
-       minimapSharpen = game->miniMapSharpen;
-       minimap.width = minimap.height = game->miniMapSize;
-       border = game->miniMapBorder;
-       keepaspect = game->miniMapKeepAspect;
-       mode = game->miniMapMode;
-
-       autolevel = qfalse;
-       minimap.samples = 1;
-       minimap.sample_offsets = NULL;
-       minimap.boost = 1.0;
-       minimap.brightness = 0.0;
-       minimap.contrast = 1.0;
-
-       /* process arguments */
-       for ( i = 1; i < ( argc - 1 ); i++ )
-       {
-               if ( !strcmp( argv[ i ],  "-size" ) ) {
-                       minimap.width = minimap.height = atoi( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Image size set to %i\n", minimap.width );
-               }
-               else if ( !strcmp( argv[ i ],  "-sharpen" ) ) {
-                       minimapSharpen = atof( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
-               }
-               else if ( !strcmp( argv[ i ],  "-samples" ) ) {
-                       minimap.samples = atoi( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Samples set to %i\n", minimap.samples );
-                       if ( minimap.sample_offsets ) {
-                               free( minimap.sample_offsets );
-                       }
-                       minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
-                       MiniMapMakeSampleOffsets();
-               }
-               else if ( !strcmp( argv[ i ],  "-random" ) ) {
-                       minimap.samples = atoi( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Random samples set to %i\n", minimap.samples );
-                       if ( minimap.sample_offsets ) {
-                               free( minimap.sample_offsets );
-                       }
-                       minimap.sample_offsets = NULL;
-               }
-               else if ( !strcmp( argv[ i ],  "-border" ) ) {
-                       border = atof( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Border set to %f\n", border );
-               }
-               else if ( !strcmp( argv[ i ],  "-keepaspect" ) ) {
-                       keepaspect = qtrue;
-                       Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
-               }
-               else if ( !strcmp( argv[ i ],  "-nokeepaspect" ) ) {
-                       keepaspect = qfalse;
-                       Sys_Printf( "Not keeping aspect ratio\n", border );
-               }
-               else if ( !strcmp( argv[ i ],  "-o" ) ) {
-                       strcpy( minimapFilename, argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Output file name set to %s\n", minimapFilename );
-               }
-               else if ( !strcmp( argv[ i ],  "-minmax" ) && i < ( argc - 7 ) ) {
-                       mins[0] = atof( argv[i + 1] );
-                       mins[1] = atof( argv[i + 2] );
-                       mins[2] = atof( argv[i + 3] );
-                       maxs[0] = atof( argv[i + 4] );
-                       maxs[1] = atof( argv[i + 5] );
-                       maxs[2] = atof( argv[i + 6] );
-                       i += 6;
-                       Sys_Printf( "Map mins/maxs overridden\n" );
-               }
-               else if ( !strcmp( argv[ i ],  "-gray" ) ) {
-                       mode = MINIMAP_MODE_GRAY;
-                       Sys_Printf( "Writing as white-on-black image\n" );
-               }
-               else if ( !strcmp( argv[ i ],  "-black" ) ) {
-                       mode = MINIMAP_MODE_BLACK;
-                       Sys_Printf( "Writing as black alpha image\n" );
-               }
-               else if ( !strcmp( argv[ i ],  "-white" ) ) {
-                       mode = MINIMAP_MODE_WHITE;
-                       Sys_Printf( "Writing as white alpha image\n" );
-               }
-               else if ( !strcmp( argv[ i ],  "-boost" ) && i < ( argc - 2 ) ) {
-                       minimap.boost = atof( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
-               }
-               else if ( !strcmp( argv[ i ],  "-brightness" ) && i < ( argc - 2 ) ) {
-                       minimap.brightness = atof( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Brightness set to %f\n", minimap.brightness );
-               }
-               else if ( !strcmp( argv[ i ],  "-contrast" ) && i < ( argc - 2 ) ) {
-                       minimap.contrast = atof( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Contrast set to %f\n", minimap.contrast );
-               }
-               else if ( !strcmp( argv[ i ],  "-autolevel" ) ) {
-                       autolevel = qtrue;
-                       Sys_Printf( "Auto level enabled\n", border );
-               }
-               else if ( !strcmp( argv[ i ],  "-noautolevel" ) ) {
-                       autolevel = qfalse;
-                       Sys_Printf( "Auto level disabled\n", border );
-               }
-       }
-
-       MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
-
-       if ( !*minimapFilename ) {
-               ExtractFileBase( source, basename );
-               ExtractFilePath( source, path );
-               sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
-               MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
-               Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
-       }
-       ExtractFilePath( minimapFilename, path );
-       Q_mkdir( path );
-
-       if ( minimapSharpen >= 0 ) {
-               minimap.sharpen_centermult = 8 * minimapSharpen + 1;
-               minimap.sharpen_boxmult    =    -minimapSharpen;
-       }
-
-       minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
-       data4b = safe_malloc( minimap.width * minimap.height * 4 );
-       if ( minimapSharpen >= 0 ) {
-               minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
-       }
-
-       MiniMapSetupBrushes();
-
-       if ( minimap.samples <= 1 ) {
-               Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
-       }
-       else
-       {
-               if ( minimap.sample_offsets ) {
-                       Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
-                       RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
-               }
-               else
-               {
-                       Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
-                       RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
-               }
-       }
-
-       if ( minimap.boost != 1.0 ) {
-               Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
-       }
-
-       if ( autolevel ) {
-               Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
-               float mi = 1, ma = 0;
-               float s, o;
-
-               // TODO threads!
-               q = minimap.data1f;
-               for ( y = 0; y < minimap.height; ++y )
-                       for ( x = 0; x < minimap.width; ++x )
-                       {
-                               float v = *q++;
-                               if ( v < mi ) {
-                                       mi = v;
-                               }
-                               if ( v > ma ) {
-                                       ma = v;
-                               }
-                       }
-               if ( ma > mi ) {
-                       s = 1 / ( ma - mi );
-                       o = mi / ( ma - mi );
-
-                       // equations:
-                       //   brightness + contrast * v
-                       // after autolevel:
-                       //   brightness + contrast * (v * s - o)
-                       // =
-                       //   (brightness - contrast * o) + (contrast * s) * v
-                       minimap.brightness = minimap.brightness - minimap.contrast * o;
-                       minimap.contrast *= s;
-
-                       Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
-                       Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
-               }
-               else{
-                       Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
-               }
-       }
-
-       if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
-               Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
-       }
-
-       if ( minimap.sharpendata1f ) {
-               Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
-               q = minimap.sharpendata1f;
-       }
-       else
-       {
-               q = minimap.data1f;
-       }
-
-       Sys_Printf( "\nConverting..." );
-
-       switch ( mode )
-       {
-       case MINIMAP_MODE_GRAY:
-               p = data4b;
-               for ( y = 0; y < minimap.height; ++y )
-                       for ( x = 0; x < minimap.width; ++x )
-                       {
-                               byte b;
-                               float v = *q++;
-                               if ( v < 0 ) {
-                                       v = 0;
-                               }
-                               if ( v > 255.0 / 256.0 ) {
-                                       v = 255.0 / 256.0;
-                               }
-                               b = v * 256;
-                               *p++ = b;
-                       }
-               Sys_Printf( " writing to %s...", minimapFilename );
-               WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
-               break;
-       case MINIMAP_MODE_BLACK:
-               p = data4b;
-               for ( y = 0; y < minimap.height; ++y )
-                       for ( x = 0; x < minimap.width; ++x )
-                       {
-                               byte b;
-                               float v = *q++;
-                               if ( v < 0 ) {
-                                       v = 0;
-                               }
-                               if ( v > 255.0 / 256.0 ) {
-                                       v = 255.0 / 256.0;
-                               }
-                               b = v * 256;
-                               *p++ = 0;
-                               *p++ = 0;
-                               *p++ = 0;
-                               *p++ = b;
-                       }
-               Sys_Printf( " writing to %s...", minimapFilename );
-               WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
-               break;
-       case MINIMAP_MODE_WHITE:
-               p = data4b;
-               for ( y = 0; y < minimap.height; ++y )
-                       for ( x = 0; x < minimap.width; ++x )
-                       {
-                               byte b;
-                               float v = *q++;
-                               if ( v < 0 ) {
-                                       v = 0;
-                               }
-                               if ( v > 255.0 / 256.0 ) {
-                                       v = 255.0 / 256.0;
-                               }
-                               b = v * 256;
-                               *p++ = 255;
-                               *p++ = 255;
-                               *p++ = 255;
-                               *p++ = b;
-                       }
-               Sys_Printf( " writing to %s...", minimapFilename );
-               WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
-               break;
-       }
-
-       Sys_Printf( " done.\n" );
-
-       /* return to sender */
-       return 0;
-}
-
-
-
-
-
 /*
    MD4BlockChecksum()
    calculates an md4 checksum for a block of data
diff --git a/tools/quake3/q3map2/minimap.c b/tools/quake3/q3map2/minimap.c
new file mode 100644 (file)
index 0000000..5fbc232
--- /dev/null
@@ -0,0 +1,779 @@
+/* -------------------------------------------------------------------------------
+
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+   This file is part of GtkRadiant.
+
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
+
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+   -------------------------------------------------------------------------------
+
+   This code has been altered significantly from its original form, to support
+   several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+   ------------------------------------------------------------------------------- */
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+/* minimap stuff */
+
+typedef struct minimap_s
+{
+       bspModel_t *model;
+       int width;
+       int height;
+       int samples;
+       float *sample_offsets;
+       float sharpen_boxmult;
+       float sharpen_centermult;
+       float boost, brightness, contrast;
+       float *data1f;
+       float *sharpendata1f;
+       vec3_t mins, size;
+}
+minimap_t;
+
+static minimap_t minimap;
+
+qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
+       int i;
+       qboolean in = qfalse, out = qfalse;
+       bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
+
+       for ( i = 0; i < brush->numSides; ++i )
+       {
+               bspPlane_t *p = &bspPlanes[sides[i].planeNum];
+               float sn = DotProduct( start, p->normal );
+               float dn = DotProduct( dir, p->normal );
+               if ( dn == 0 ) {
+                       if ( sn > p->dist ) {
+                               return qfalse; // outside!
+                       }
+               }
+               else
+               {
+                       float t = ( p->dist - sn ) / dn;
+                       if ( dn < 0 ) {
+                               if ( !in || t > *t_in ) {
+                                       *t_in = t;
+                                       in = qtrue;
+                                       // as t_in can only increase, and t_out can only decrease, early out
+                                       if ( out && *t_in >= *t_out ) {
+                                               return qfalse;
+                                       }
+                               }
+                       }
+                       else
+                       {
+                               if ( !out || t < *t_out ) {
+                                       *t_out = t;
+                                       out = qtrue;
+                                       // as t_in can only increase, and t_out can only decrease, early out
+                                       if ( in && *t_in >= *t_out ) {
+                                               return qfalse;
+                                       }
+                               }
+                       }
+               }
+       }
+       return in && out;
+}
+
+static float MiniMapSample( float x, float y ){
+       vec3_t org, dir;
+       int i, bi;
+       float t0, t1;
+       float samp;
+       bspBrush_t *b;
+       bspBrushSide_t *s;
+       int cnt;
+
+       org[0] = x;
+       org[1] = y;
+       org[2] = 0;
+       dir[0] = 0;
+       dir[1] = 0;
+       dir[2] = 1;
+
+       cnt = 0;
+       samp = 0;
+       for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
+       {
+               bi = minimap.model->firstBSPBrush + i;
+               if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
+                       b = &bspBrushes[bi];
+
+                       // sort out mins/maxs of the brush
+                       s = &bspBrushSides[b->firstSide];
+                       if ( x < -bspPlanes[s[0].planeNum].dist ) {
+                               continue;
+                       }
+                       if ( x > +bspPlanes[s[1].planeNum].dist ) {
+                               continue;
+                       }
+                       if ( y < -bspPlanes[s[2].planeNum].dist ) {
+                               continue;
+                       }
+                       if ( y > +bspPlanes[s[3].planeNum].dist ) {
+                               continue;
+                       }
+
+                       if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
+                               samp += t1 - t0;
+                               ++cnt;
+                       }
+               }
+       }
+
+       return samp;
+}
+
+void RandomVector2f( float v[2] ){
+       do
+       {
+               v[0] = 2 * Random() - 1;
+               v[1] = 2 * Random() - 1;
+       }
+       while ( v[0] * v[0] + v[1] * v[1] > 1 );
+}
+
+static void MiniMapRandomlySupersampled( int y ){
+       int x, i;
+       float *p = &minimap.data1f[y * minimap.width];
+       float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
+       float dx   =                   minimap.size[0]      / (float) minimap.width;
+       float dy   =                   minimap.size[1]      / (float) minimap.height;
+       float uv[2];
+       float thisval;
+
+       for ( x = 0; x < minimap.width; ++x )
+       {
+               float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
+               float val = 0;
+
+               for ( i = 0; i < minimap.samples; ++i )
+               {
+                       RandomVector2f( uv );
+                       thisval = MiniMapSample(
+                               xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
+                               ymin + ( uv[1] + 0.5 ) * dy  /* exaggerated random pattern for better results */
+                               );
+                       val += thisval;
+               }
+               val /= minimap.samples * minimap.size[2];
+               *p++ = val;
+       }
+}
+
+static void MiniMapSupersampled( int y ){
+       int x, i;
+       float *p = &minimap.data1f[y * minimap.width];
+       float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
+       float dx   =                   minimap.size[0]      / (float) minimap.width;
+       float dy   =                   minimap.size[1]      / (float) minimap.height;
+
+       for ( x = 0; x < minimap.width; ++x )
+       {
+               float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
+               float val = 0;
+
+               for ( i = 0; i < minimap.samples; ++i )
+               {
+                       float thisval = MiniMapSample(
+                               xmin + minimap.sample_offsets[2 * i + 0] * dx,
+                               ymin + minimap.sample_offsets[2 * i + 1] * dy
+                               );
+                       val += thisval;
+               }
+               val /= minimap.samples * minimap.size[2];
+               *p++ = val;
+       }
+}
+
+static void MiniMapNoSupersampling( int y ){
+       int x;
+       float *p = &minimap.data1f[y * minimap.width];
+       float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
+
+       for ( x = 0; x < minimap.width; ++x )
+       {
+               float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
+               *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
+       }
+}
+
+static void MiniMapSharpen( int y ){
+       int x;
+       qboolean up = ( y > 0 );
+       qboolean down = ( y < minimap.height - 1 );
+       float *p = &minimap.data1f[y * minimap.width];
+       float *q = &minimap.sharpendata1f[y * minimap.width];
+
+       for ( x = 0; x < minimap.width; ++x )
+       {
+               qboolean left = ( x > 0 );
+               qboolean right = ( x < minimap.width - 1 );
+               float val = p[0] * minimap.sharpen_centermult;
+
+               if ( left && up ) {
+                       val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
+               }
+               if ( left && down ) {
+                       val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
+               }
+               if ( right && up ) {
+                       val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
+               }
+               if ( right && down ) {
+                       val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
+               }
+
+               if ( left ) {
+                       val += p[-1] * minimap.sharpen_boxmult;
+               }
+               if ( right ) {
+                       val += p[+1] * minimap.sharpen_boxmult;
+               }
+               if ( up ) {
+                       val += p[-minimap.width] * minimap.sharpen_boxmult;
+               }
+               if ( down ) {
+                       val += p[+minimap.width] * minimap.sharpen_boxmult;
+               }
+
+               ++p;
+               *q++ = val;
+       }
+}
+
+static void MiniMapContrastBoost( int y ){
+       int x;
+       float *q = &minimap.data1f[y * minimap.width];
+       for ( x = 0; x < minimap.width; ++x )
+       {
+               *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
+               ++q;
+       }
+}
+
+static void MiniMapBrightnessContrast( int y ){
+       int x;
+       float *q = &minimap.data1f[y * minimap.width];
+       for ( x = 0; x < minimap.width; ++x )
+       {
+               *q = *q * minimap.contrast + minimap.brightness;
+               ++q;
+       }
+}
+
+void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
+       vec3_t mins, maxs, extend;
+       VectorCopy( mins_in, mins );
+       VectorCopy( maxs_in, maxs );
+
+       // line compatible to nexuiz mapinfo
+       Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
+
+       if ( keepaspect ) {
+               VectorSubtract( maxs, mins, extend );
+               if ( extend[1] > extend[0] ) {
+                       mins[0] -= ( extend[1] - extend[0] ) * 0.5;
+                       maxs[0] += ( extend[1] - extend[0] ) * 0.5;
+               }
+               else
+               {
+                       mins[1] -= ( extend[0] - extend[1] ) * 0.5;
+                       maxs[1] += ( extend[0] - extend[1] ) * 0.5;
+               }
+       }
+
+       /* border: amount of black area around the image */
+       /* input: border, 1-2*border, border but we need border/(1-2*border) */
+
+       VectorSubtract( maxs, mins, extend );
+       VectorScale( extend, border / ( 1 - 2 * border ), extend );
+
+       VectorSubtract( mins, extend, mins );
+       VectorAdd( maxs, extend, maxs );
+
+       VectorCopy( mins, minimap.mins );
+       VectorSubtract( maxs, mins, minimap.size );
+
+       // line compatible to nexuiz mapinfo
+       Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
+}
+
+/*
+   MiniMapSetupBrushes()
+   determines solid non-sky brushes in the world
+ */
+
+void MiniMapSetupBrushes( void ){
+       SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
+       // at least one must be solid
+       // none may be sky
+       // not all may be nodraw
+}
+
+qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
+       float val, dx, dy;
+       int j, k;
+
+       *bestj = *bestk = -1;
+       *bestval = 3; /* max possible val is 2 */
+
+       for ( j = 0; j < minimap.samples; ++j )
+               for ( k = j + 1; k < minimap.samples; ++k )
+               {
+                       dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
+                       dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
+                       if ( dx > +0.5 ) {
+                               dx -= 1;
+                       }
+                       if ( dx < -0.5 ) {
+                               dx += 1;
+                       }
+                       if ( dy > +0.5 ) {
+                               dy -= 1;
+                       }
+                       if ( dy < -0.5 ) {
+                               dy += 1;
+                       }
+                       val = dx * dx + dy * dy;
+                       if ( val < *bestval ) {
+                               *bestj = j;
+                               *bestk = k;
+                               *bestval = val;
+                       }
+               }
+
+       return *bestval < 3;
+}
+
+void MiniMapMakeSampleOffsets(){
+       int i, j, k, jj, kk;
+       float val, valj, valk, sx, sy, rx, ry;
+
+       Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
+
+       /* start with entirely random samples */
+       for ( i = 0; i < minimap.samples; ++i )
+       {
+               minimap.sample_offsets[2 * i + 0] = Random();
+               minimap.sample_offsets[2 * i + 1] = Random();
+       }
+
+       for ( i = 0; i < 1000; ++i )
+       {
+               if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
+                       sx = minimap.sample_offsets[2 * j + 0];
+                       sy = minimap.sample_offsets[2 * j + 1];
+                       minimap.sample_offsets[2 * j + 0] = rx = Random();
+                       minimap.sample_offsets[2 * j + 1] = ry = Random();
+                       if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
+                               valj = -1;
+                       }
+                       minimap.sample_offsets[2 * j + 0] = sx;
+                       minimap.sample_offsets[2 * j + 1] = sy;
+
+                       sx = minimap.sample_offsets[2 * k + 0];
+                       sy = minimap.sample_offsets[2 * k + 1];
+                       minimap.sample_offsets[2 * k + 0] = rx;
+                       minimap.sample_offsets[2 * k + 1] = ry;
+                       if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
+                               valk = -1;
+                       }
+                       minimap.sample_offsets[2 * k + 0] = sx;
+                       minimap.sample_offsets[2 * k + 1] = sy;
+
+                       if ( valj > valk ) {
+                               if ( valj > val ) {
+                                       /* valj is the greatest */
+                                       minimap.sample_offsets[2 * j + 0] = rx;
+                                       minimap.sample_offsets[2 * j + 1] = ry;
+                                       i = -1;
+                               }
+                               else
+                               {
+                                       /* valj is the greater and it is useless - forget it */
+                               }
+                       }
+                       else
+                       {
+                               if ( valk > val ) {
+                                       /* valk is the greatest */
+                                       minimap.sample_offsets[2 * k + 0] = rx;
+                                       minimap.sample_offsets[2 * k + 1] = ry;
+                                       i = -1;
+                               }
+                               else
+                               {
+                                       /* valk is the greater and it is useless - forget it */
+                               }
+                       }
+               }
+               else{
+                       break;
+               }
+       }
+}
+
+void MergeRelativePath( char *out, const char *absolute, const char *relative ){
+       const char *endpos = absolute + strlen( absolute );
+       while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
+               --endpos;
+       while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
+       {
+               relative += 3;
+               while ( endpos != absolute )
+               {
+                       --endpos;
+                       if ( *endpos == '/' || *endpos == '\\' ) {
+                               break;
+                       }
+               }
+               while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
+                       --endpos;
+       }
+       memcpy( out, absolute, endpos - absolute );
+       out[endpos - absolute] = '/';
+       strcpy( out + ( endpos - absolute + 1 ), relative );
+}
+
+int MiniMapBSPMain( int argc, char **argv ){
+       char minimapFilename[1024];
+       char basename[1024];
+       char path[1024];
+       char relativeMinimapFilename[1024];
+       qboolean autolevel;
+       float minimapSharpen;
+       float border;
+       byte *data4b, *p;
+       float *q;
+       int x, y;
+       int i;
+       miniMapMode_t mode;
+       vec3_t mins, maxs;
+       qboolean keepaspect;
+
+       /* arg checking */
+       if ( argc < 2 ) {
+               Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
+               return 0;
+       }
+
+       /* load the BSP first */
+       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+       StripExtension( source );
+       DefaultExtension( source, ".bsp" );
+       Sys_Printf( "Loading %s\n", source );
+       BeginMapShaderFile( source );
+       LoadShaderInfo();
+       LoadBSPFile( source );
+
+       minimap.model = &bspModels[0];
+       VectorCopy( minimap.model->mins, mins );
+       VectorCopy( minimap.model->maxs, maxs );
+
+       *minimapFilename = 0;
+       minimapSharpen = game->miniMapSharpen;
+       minimap.width = minimap.height = game->miniMapSize;
+       border = game->miniMapBorder;
+       keepaspect = game->miniMapKeepAspect;
+       mode = game->miniMapMode;
+
+       autolevel = qfalse;
+       minimap.samples = 1;
+       minimap.sample_offsets = NULL;
+       minimap.boost = 1.0;
+       minimap.brightness = 0.0;
+       minimap.contrast = 1.0;
+
+       /* process arguments */
+       for ( i = 1; i < ( argc - 1 ); i++ )
+       {
+               if ( !strcmp( argv[ i ],  "-size" ) ) {
+                       minimap.width = minimap.height = atoi( argv[i + 1] );
+                       i++;
+                       Sys_Printf( "Image size set to %i\n", minimap.width );
+               }
+               else if ( !strcmp( argv[ i ],  "-sharpen" ) ) {
+                       minimapSharpen = atof( argv[i + 1] );
+                       i++;
+                       Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
+               }
+               else if ( !strcmp( argv[ i ],  "-samples" ) ) {
+                       minimap.samples = atoi( argv[i + 1] );
+                       i++;
+                       Sys_Printf( "Samples set to %i\n", minimap.samples );
+                       if ( minimap.sample_offsets ) {
+                               free( minimap.sample_offsets );
+                       }
+                       minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
+                       MiniMapMakeSampleOffsets();
+               }
+               else if ( !strcmp( argv[ i ],  "-random" ) ) {
+                       minimap.samples = atoi( argv[i + 1] );
+                       i++;
+                       Sys_Printf( "Random samples set to %i\n", minimap.samples );
+                       if ( minimap.sample_offsets ) {
+                               free( minimap.sample_offsets );
+                       }
+                       minimap.sample_offsets = NULL;
+               }
+               else if ( !strcmp( argv[ i ],  "-border" ) ) {
+                       border = atof( argv[i + 1] );
+                       i++;
+                       Sys_Printf( "Border set to %f\n", border );
+               }
+               else if ( !strcmp( argv[ i ],  "-keepaspect" ) ) {
+                       keepaspect = qtrue;
+                       Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
+               }
+               else if ( !strcmp( argv[ i ],  "-nokeepaspect" ) ) {
+                       keepaspect = qfalse;
+                       Sys_Printf( "Not keeping aspect ratio\n", border );
+               }
+               else if ( !strcmp( argv[ i ],  "-o" ) ) {
+                       strcpy( minimapFilename, argv[i + 1] );
+                       i++;
+                       Sys_Printf( "Output file name set to %s\n", minimapFilename );
+               }
+               else if ( !strcmp( argv[ i ],  "-minmax" ) && i < ( argc - 7 ) ) {
+                       mins[0] = atof( argv[i + 1] );
+                       mins[1] = atof( argv[i + 2] );
+                       mins[2] = atof( argv[i + 3] );
+                       maxs[0] = atof( argv[i + 4] );
+                       maxs[1] = atof( argv[i + 5] );
+                       maxs[2] = atof( argv[i + 6] );
+                       i += 6;
+                       Sys_Printf( "Map mins/maxs overridden\n" );
+               }
+               else if ( !strcmp( argv[ i ],  "-gray" ) ) {
+                       mode = MINIMAP_MODE_GRAY;
+                       Sys_Printf( "Writing as white-on-black image\n" );
+               }
+               else if ( !strcmp( argv[ i ],  "-black" ) ) {
+                       mode = MINIMAP_MODE_BLACK;
+                       Sys_Printf( "Writing as black alpha image\n" );
+               }
+               else if ( !strcmp( argv[ i ],  "-white" ) ) {
+                       mode = MINIMAP_MODE_WHITE;
+                       Sys_Printf( "Writing as white alpha image\n" );
+               }
+               else if ( !strcmp( argv[ i ],  "-boost" ) && i < ( argc - 2 ) ) {
+                       minimap.boost = atof( argv[i + 1] );
+                       i++;
+                       Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
+               }
+               else if ( !strcmp( argv[ i ],  "-brightness" ) && i < ( argc - 2 ) ) {
+                       minimap.brightness = atof( argv[i + 1] );
+                       i++;
+                       Sys_Printf( "Brightness set to %f\n", minimap.brightness );
+               }
+               else if ( !strcmp( argv[ i ],  "-contrast" ) && i < ( argc - 2 ) ) {
+                       minimap.contrast = atof( argv[i + 1] );
+                       i++;
+                       Sys_Printf( "Contrast set to %f\n", minimap.contrast );
+               }
+               else if ( !strcmp( argv[ i ],  "-autolevel" ) ) {
+                       autolevel = qtrue;
+                       Sys_Printf( "Auto level enabled\n", border );
+               }
+               else if ( !strcmp( argv[ i ],  "-noautolevel" ) ) {
+                       autolevel = qfalse;
+                       Sys_Printf( "Auto level disabled\n", border );
+               }
+       }
+
+       MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
+
+       if ( !*minimapFilename ) {
+               ExtractFileBase( source, basename );
+               ExtractFilePath( source, path );
+               sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
+               MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
+               Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
+       }
+       ExtractFilePath( minimapFilename, path );
+       Q_mkdir( path );
+
+       if ( minimapSharpen >= 0 ) {
+               minimap.sharpen_centermult = 8 * minimapSharpen + 1;
+               minimap.sharpen_boxmult    =    -minimapSharpen;
+       }
+
+       minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
+       data4b = safe_malloc( minimap.width * minimap.height * 4 );
+       if ( minimapSharpen >= 0 ) {
+               minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
+       }
+
+       MiniMapSetupBrushes();
+
+       if ( minimap.samples <= 1 ) {
+               Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
+               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
+       }
+       else
+       {
+               if ( minimap.sample_offsets ) {
+                       Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
+                       RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
+               }
+               else
+               {
+                       Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
+                       RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
+               }
+       }
+
+       if ( minimap.boost != 1.0 ) {
+               Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
+               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
+       }
+
+       if ( autolevel ) {
+               Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
+               float mi = 1, ma = 0;
+               float s, o;
+
+               // TODO threads!
+               q = minimap.data1f;
+               for ( y = 0; y < minimap.height; ++y )
+                       for ( x = 0; x < minimap.width; ++x )
+                       {
+                               float v = *q++;
+                               if ( v < mi ) {
+                                       mi = v;
+                               }
+                               if ( v > ma ) {
+                                       ma = v;
+                               }
+                       }
+               if ( ma > mi ) {
+                       s = 1 / ( ma - mi );
+                       o = mi / ( ma - mi );
+
+                       // equations:
+                       //   brightness + contrast * v
+                       // after autolevel:
+                       //   brightness + contrast * (v * s - o)
+                       // =
+                       //   (brightness - contrast * o) + (contrast * s) * v
+                       minimap.brightness = minimap.brightness - minimap.contrast * o;
+                       minimap.contrast *= s;
+
+                       Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
+                       Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
+               }
+               else{
+                       Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
+               }
+       }
+
+       if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
+               Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
+               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
+       }
+
+       if ( minimap.sharpendata1f ) {
+               Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
+               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
+               q = minimap.sharpendata1f;
+       }
+       else
+       {
+               q = minimap.data1f;
+       }
+
+       Sys_Printf( "\nConverting..." );
+
+       switch ( mode )
+       {
+       case MINIMAP_MODE_GRAY:
+               p = data4b;
+               for ( y = 0; y < minimap.height; ++y )
+                       for ( x = 0; x < minimap.width; ++x )
+                       {
+                               byte b;
+                               float v = *q++;
+                               if ( v < 0 ) {
+                                       v = 0;
+                               }
+                               if ( v > 255.0 / 256.0 ) {
+                                       v = 255.0 / 256.0;
+                               }
+                               b = v * 256;
+                               *p++ = b;
+                       }
+               Sys_Printf( " writing to %s...", minimapFilename );
+               WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
+               break;
+       case MINIMAP_MODE_BLACK:
+               p = data4b;
+               for ( y = 0; y < minimap.height; ++y )
+                       for ( x = 0; x < minimap.width; ++x )
+                       {
+                               byte b;
+                               float v = *q++;
+                               if ( v < 0 ) {
+                                       v = 0;
+                               }
+                               if ( v > 255.0 / 256.0 ) {
+                                       v = 255.0 / 256.0;
+                               }
+                               b = v * 256;
+                               *p++ = 0;
+                               *p++ = 0;
+                               *p++ = 0;
+                               *p++ = b;
+                       }
+               Sys_Printf( " writing to %s...", minimapFilename );
+               WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
+               break;
+       case MINIMAP_MODE_WHITE:
+               p = data4b;
+               for ( y = 0; y < minimap.height; ++y )
+                       for ( x = 0; x < minimap.width; ++x )
+                       {
+                               byte b;
+                               float v = *q++;
+                               if ( v < 0 ) {
+                                       v = 0;
+                               }
+                               if ( v > 255.0 / 256.0 ) {
+                                       v = 255.0 / 256.0;
+                               }
+                               b = v * 256;
+                               *p++ = 255;
+                               *p++ = 255;
+                               *p++ = 255;
+                               *p++ = b;
+                       }
+               Sys_Printf( " writing to %s...", minimapFilename );
+               WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
+               break;
+       }
+
+       Sys_Printf( " done.\n" );
+
+       /* return to sender */
+       return 0;
+}
index 705f35170297457fa31d168b0f23845fcdb21084..fd9a346fb94598ba5e0fcf256714c001d78784c5 100644 (file)
@@ -1529,6 +1529,9 @@ void                        InitPaths( int *argc, char **argv );
 int                         BSPMain( int argc, char **argv );
 
 
+/* minimap.c */
+int                                                    MiniMapBSPMain( int argc, char **argv );
+
 /* convert_map.c */
 int                         ConvertBSPToMap( char *bspName );
 int                         ConvertBSPToMap_BP( char *bspName );