fully transparent in Doom3 mode.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@148
8a3a26a2-13c4-0310-b231-
cf6edde360e5
This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
+04/03/2007
+namespace
+- Reverted Q3 translucency fix since it randomly made brushes
+ fully transparent in Doom3 mode.
+
04/03/2007
namespace
- Final update for installerfiles (Shaderman / namespace)
state.m_colour[2] = 0;
state.m_colour[3] = 0.3f;
state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
-
- // The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
- // only the red selection box." seems to be fixed by removing the next line.
-
- // state.m_sort = OpenGLState::eSortHighlight;
+ state.m_sort = OpenGLState::eSortHighlight;
state.m_depthfunc = GL_LEQUAL;
}
else if(string_equal(name+1, "CAM_OVERLAY"))