// duel
// ======
set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle"
-set g_duel_warmup 1 "Have a short warmup period before beginning the actual duel"
+//set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel"
set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode"
#include "sv_duel.qh"
-MUTATOR_HOOKFUNCTION(duel, ReadLevelCvars)
-{
- if(autocvar_g_duel_warmup)
- warmup_stage = 1; // otherwise allow it if it's enabled
- //sv_ready_restart_after_countdown = 0;
-}
-
MUTATOR_HOOKFUNCTION(duel, GetPlayerLimit)
{
M_ARGV(0, int) = 2; // duel is always 1v1!