There's much more power in a mapinfo file. See Appendix A for more details.
-Gametype | Syntax | Notes
-----------------+-------------------------------------------------------------------------------------+-------------------------------------------------------
-Deathmatch | type dm <fraglimit> <timelimit> |
-Team Deathmatch | type tdm <fraglimit> <timelimit> <teams> | 2, 3, or 4 teams
-Domination | type dom <pointlimit> <timelimit> | teams are set by the map's entities
-CTF | type ctf <pointlimit> <timelimit> <caplimit> | pointlimit if g_ctf_win_mode is 2, otherwise caplimit
-Runematch | type rune <pointlimit> <timelimit> |
-LMS | type lms <lives> <timelimit> |
-Arena | type arena <fraglimit> <timelimit> |
-Key Hunt | type kh <pointlimit> <timelimit> <teams> | 2, 3, or 4 teams
-Assault | type as <timelimit> | never uses points
-Onslaught | type ons <timelimit> | never uses points
-Race | type rc <timelimit> <qualifyingtimelimit> <laplimit> <teamlaplimit> | g_race_teams: teamlaplimit is used instead of laplimit
-CTS | type cts <timelimit> <skill> | never uses points
+Gametype | Syntax | Notes
+----------------+---------------------------------------------------------------------------------------------------+-------------------------------------------------------
+Deathmatch | type dm <fraglimit> <timelimit> <leadlimit> |
+Team Deathmatch | type tdm <fraglimit> <timelimit> <teams> <leadlimit> | 2, 3, or 4 teams
+Domination | type dom <pointlimit> <timelimit> <leadlimit> | teams are set by the map's entities
+CTF | type ctf <pointlimit> <timelimit> <caplimit> <leadlimit> | pointlimit if g_ctf_win_mode is 2, otherwise caplimit
+Runematch | type rune <pointlimit> <timelimit> <leadlimit> |
+LMS | type lms <lives> <timelimit> <leadlimit> |
+Arena | type arena <fraglimit> <timelimit> <leadlimit> |
+Key Hunt | type kh <pointlimit> <timelimit> <teams> <leadlimit> | 2, 3, or 4 teams
+Assault | type as <timelimit> | never uses points
+Onslaught | type ons <timelimit> | never uses points
+Race | type rc <timelimit> <qualifyingtimelimit> <laplimit> <teamlaplimit> <leadlimit> | g_race_teams: teamlaplimit is used instead of laplimit
+CTS | type cts <timelimit> <skill> | never uses points
+CA | type dm <fraglimit> <timelimit> <leadlimit> |
+Nexball | type dm <fraglimit> <timelimit> <leadlimit> |
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