// LordHavoc: counts usage of each QuakeC statement
cvar_t prvm_statementprofiling = {0, "prvm_statementprofiling", "0", "counts how many times each QuakeC statement has been executed, these counts are displayed in prvm_printfunction output (if enabled)"};
+extern sizebuf_t vm_tempstringsbuf;
+
//============================================================================
// mempool handling
return true;
}
+/*
+=============
+PRVM_GameCommand_f
+
+Console command to send a string to QC function GameCommand of the
+indicated progs
+
+Usage:
+ sv_cmd adminmsg 3 "do not teamkill"
+ cl_cmd someclientcommand
+ menu_cmd somemenucommand
+
+All progs can support this extension; sg calls it in server QC, cg in client
+QC, mg in menu QC.
+=============
+*/
+void PRVM_GameCommand(const char *whichprogs, const char *whichcmd)
+{
+ if(Cmd_Argc() < 1)
+ {
+ Con_Printf("%s text...\n", whichcmd);
+ return;
+ }
+
+ PRVM_Begin;
+ if(!PRVM_SetProgFromString(whichprogs))
+ // note: this is not PRVM_SetProg because that one aborts "hard" using PRVM_Error
+ // also, it makes printing error messages easier!
+ {
+ Con_Printf("%s program not loaded.\n", whichprogs);
+ return;
+ }
+
+ if(!prog->funcoffsets.GameCommand)
+ {
+ Con_Printf("%s program do not support GameCommand!\n", whichprogs);
+ }
+ else
+ {
+ int restorevm_tempstringsbuf_cursize;
+ const char *s;
+
+ s = Cmd_Args();
+
+ restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
+ PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(s ? s : "");
+ PRVM_ExecuteProgram (prog->funcoffsets.GameCommand, "QC function GameCommand is missing");
+ vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
+ }
+
+ PRVM_End;
+}
+void PRVM_GameCommand_Server_f(void)
+{
+ PRVM_GameCommand("server", "sv_cmd");
+}
+void PRVM_GameCommand_Client_f(void)
+{
+ PRVM_GameCommand("client", "cl_cmd");
+}
+void PRVM_GameCommand_Menu_f(void)
+{
+ PRVM_GameCommand("menu", "menu_cmd");
+}
+
/*
=============
PRVM_ED_EdictSet_f
prog->funcoffsets.SV_ChangeTeam = PRVM_ED_FindFunctionOffset("SV_ChangeTeam");
prog->funcoffsets.SV_ParseClientCommand = PRVM_ED_FindFunctionOffset("SV_ParseClientCommand");
prog->funcoffsets.SV_PlayerPhysics = PRVM_ED_FindFunctionOffset("SV_PlayerPhysics");
+ prog->funcoffsets.GameCommand = PRVM_ED_FindFunctionOffset("GameCommand");
prog->globaloffsets.SV_InitCmd = PRVM_ED_FindGlobalOffset("SV_InitCmd");
prog->globaloffsets.self = PRVM_ED_FindGlobalOffset("self");
prog->globaloffsets.time = PRVM_ED_FindGlobalOffset("time");
Cmd_AddCommand ("prvm_globalset", PRVM_GlobalSet_f, "sets value of a specified global variable in the selected VM (server, client, menu)");
Cmd_AddCommand ("prvm_edictset", PRVM_ED_EdictSet_f, "changes value of a specified property of a specified entity in the selected VM (server, client, menu)");
Cmd_AddCommand ("prvm_printfunction", PRVM_PrintFunction_f, "prints a disassembly (QuakeC instructions) of the specified function in the selected VM (server, client, menu)");
+ Cmd_AddCommand ("cl_cmd", PRVM_GameCommand_Client_f, "calls the client QC function GameCommand with the supplied string as argument");
+ Cmd_AddCommand ("menu_cmd", PRVM_GameCommand_Menu_f, "calls the menu QC function GameCommand with the supplied string as argument");
+ Cmd_AddCommand ("sv_cmd", PRVM_GameCommand_Server_f, "calls the server QC function GameCommand with the supplied string as argument");
// LordHavoc: optional runtime bounds checking (speed drain, but worth it for security, on by default - breaks most QCCX features (used by CRMod and others))
Cvar_RegisterVariable (&prvm_boundscheck);
Cvar_RegisterVariable (&prvm_traceqc);