CLASS(Arc, Weapon)
/* ammotype */ ATTRIB(Arc, ammo_field, .int, ammo_cells);
/* impulse */ ATTRIB(Arc, impulse, int, 3);
-/* flags */ ATTRIB(Arc, spawnflags, int, WEP_FLAG_NORMAL);
+/* flags */ ATTRIB(Arc, spawnflags, int, WEP_TYPE_HITSCAN);
/* rating */ ATTRIB(Arc, bot_pickupbasevalue, float, 8000);
/* color */ ATTRIB(Arc, wpcolor, vector, '1 1 1');
/* modelname */ ATTRIB(Arc, mdl, string, "arc");
CLASS(MachineGun, Weapon)
/* ammotype */ ATTRIB(MachineGun, ammo_field, .int, ammo_nails);
/* impulse */ ATTRIB(MachineGun, impulse, int, 3);
-/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
+/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
/* rating */ ATTRIB(MachineGun, bot_pickupbasevalue, float, 7000);
/* color */ ATTRIB(MachineGun, wpcolor, vector, '1 1 0');
/* modelname */ ATTRIB(MachineGun, mdl, string, "uzi");