entity new_item;
if (!expr_evaluate(autocvar_g_overkill))
{
- new_item = Item_Create(strzone(new_classname), item.origin, true);
+ new_item = Item_Create(strzone(new_classname), item.origin,
+ item.noalign);
random_items_is_spawning = false;
if (new_item == NULL)
{
new_item = spawn();
new_item.classname = strzone(new_classname);
new_item.spawnfunc_checked = true;
+ new_item.noalign = item.noalign;
new_item.ok_item = true;
Item_Initialize(new_item, new_classname);
random_items_is_spawning = false;