#include "quakedef.h"
#include "cgame_api.h"
+#include "cl_collision.h"
#define CGVM_RENDERENTITIES 1024
middle[2] = (worldmins[2] + worldmaxs[2]) * 0.5f;
VectorAdd(start, middle, start2);
VectorAdd(end, middle, end2);
- frac = TraceLine((float *)start2, (float *)end2, impactpos, impactnormal, 0, true);
+ frac = CL_TraceLine((float *)start2, (float *)end2, impactpos, impactnormal, 0, true);
VectorSubtract(impactpos, middle, impactpos);
//VectorCopy(end, impactpos);
//VectorClear(impactnormal);
// chase.c -- chase camera code
#include "quakedef.h"
+#include "cl_collision.h"
cvar_t chase_back = {CVAR_SAVE, "chase_back", "48"};
cvar_t chase_up = {CVAR_SAVE, "chase_up", "24"};
// start position 12 units behind head
}
-int traceline_endcontents;
-
-static entity_render_t *traceline_entity[MAX_EDICTS];
-static int traceline_entities;
-
-// builds list of entities for TraceLine to check later
-void TraceLine_ScanForBModels(void)
-{
- int i;
- entity_render_t *ent;
- model_t *model;
- traceline_entities = 0;
- for (i = 1;i < MAX_EDICTS;i++)
- {
- ent = &cl_entities[i].render;
- model = ent->model;
- // look for embedded brush models only
- if (model && model->name[0] == '*')
- {
- // this does nothing for * models currently...
- //Mod_CheckLoaded(model);
- if (model->type == mod_brush)
- {
- traceline_entity[traceline_entities++] = ent;
- if (ent->angles[0] || ent->angles[2])
- {
- // pitch or roll
- VectorAdd(ent->origin, model->rotatedmins, ent->mins);
- VectorAdd(ent->origin, model->rotatedmaxs, ent->maxs);
- }
- else if (ent->angles[1])
- {
- // yaw
- VectorAdd(ent->origin, model->yawmins, ent->mins);
- VectorAdd(ent->origin, model->yawmaxs, ent->maxs);
- }
- else
- {
- VectorAdd(ent->origin, model->normalmins, ent->mins);
- VectorAdd(ent->origin, model->normalmaxs, ent->maxs);
- }
- }
- }
- }
-}
-
-float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels)
-{
- double maxfrac, startd[3], endd[3];
- trace_t trace;
-
-// FIXME: broken, fix it
-// if (impact == NULL && normal == NULL && contents == 0)
-// return SV_TestLine (cl.worldmodel->hulls, 0, start, end);
-
- VectorCopy(start, startd);
- VectorCopy(end, endd);
-
- Mod_CheckLoaded(cl.worldmodel);
- memset (&trace, 0, sizeof(trace));
- VectorCopy (endd, trace.endpos);
- trace.fraction = 1;
- trace.startcontents = contents;
- VectorCopy(startd, RecursiveHullCheckInfo.start);
- VectorSubtract(endd, startd, RecursiveHullCheckInfo.dist);
- RecursiveHullCheckInfo.hull = cl.worldmodel->hulls;
- RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (0, 0, 1, startd, endd);
- if (impact)
- VectorCopy (trace.endpos, impact);
- if (normal)
- VectorCopy (trace.plane.normal, normal);
- traceline_endcontents = trace.endcontents;
- maxfrac = trace.fraction;
-
- if (hitbmodels && traceline_entities)
- {
- int n;
- entity_render_t *ent;
- double start2[3], end2[3], tracemins[3], tracemaxs[3];
- tracemins[0] = min(start[0], end[0]);
- tracemaxs[0] = max(start[0], end[0]);
- tracemins[1] = min(start[1], end[1]);
- tracemaxs[1] = max(start[1], end[1]);
- tracemins[2] = min(start[2], end[2]);
- tracemaxs[2] = max(start[2], end[2]);
-
- // look for embedded bmodels
- for (n = 0;n < traceline_entities;n++)
- {
- ent = traceline_entity[n];
- if (ent->mins[0] > tracemaxs[0] || ent->maxs[0] < tracemins[0]
- || ent->mins[1] > tracemaxs[1] || ent->maxs[1] < tracemins[1]
- || ent->mins[2] > tracemaxs[2] || ent->maxs[2] < tracemins[2])
- continue;
-
- softwaretransformforentity(ent);
- softwareuntransform(start, start2);
- softwareuntransform(end, end2);
-
- memset (&trace, 0, sizeof(trace));
- VectorCopy (end2, trace.endpos);
- trace.fraction = 1;
- trace.startcontents = contents;
- VectorCopy(start2, RecursiveHullCheckInfo.start);
- VectorSubtract(end2, start2, RecursiveHullCheckInfo.dist);
- RecursiveHullCheckInfo.hull = ent->model->hulls;
- RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (ent->model->hulls->firstclipnode, 0, 1, start2, end2);
-
- if (trace.allsolid || trace.startsolid || trace.fraction < maxfrac)
- {
- maxfrac = trace.fraction;
- if (impact)
- {
- softwaretransform(trace.endpos, impact);
- }
- if (normal)
- {
- softwaretransformdirection(trace.plane.normal, normal);
- }
- traceline_endcontents = trace.endcontents;
- }
- }
- }
- return maxfrac;
-}
-
void Chase_Update (void)
{
vec3_t forward, stop, chase_dest, normal;
chase_dest[1] = r_refdef.vieworg[1] + forward[1] * dist;
chase_dest[2] = r_refdef.vieworg[2] + forward[2] * dist + chase_up.value;
- TraceLine (r_refdef.vieworg, chase_dest, stop, normal, 0, true);
+ CL_TraceLine (r_refdef.vieworg, chase_dest, stop, normal, 0, true);
chase_dest[0] = stop[0] + forward[0] * 8 + normal[0] * 4;
chase_dest[1] = stop[1] + forward[1] * 8 + normal[1] * 4;
chase_dest[2] = stop[2] + forward[2] * 8 + normal[2] * 4;
--- /dev/null
+
+#include "quakedef.h"
+
+/*
+// not yet used
+typedef struct physentity_s
+{
+ // this may be a entity_t, or a edict_t, or whatever
+ void *realentity;
+
+ // can be NULL if it is a bbox object
+ model_t *bmodel;
+
+ // node this entity crosses
+ // for avoiding unnecessary collisions
+ physnode_t *node;
+
+ // matrix for converting from model to world coordinates
+ double modeltoworldmatrix[3][4];
+
+ // matrix for converting from world to model coordinates
+ double worldtomodelmatrix[3][4];
+
+ // if this is a bmodel, this is used for culling it quickly
+ // if this is not a bmodel, this is used for actual collisions
+ double mins[3], maxs[3];
+}
+physentity_t;
+*/
+
+static entity_render_t *traceline_entity[MAX_EDICTS];
+static int traceline_entities;
+
+// builds list of entities for TraceLine to check later
+void CL_TraceLine_ScanForBModels(void)
+{
+ int i;
+ entity_render_t *ent;
+ model_t *model;
+ traceline_entities = 0;
+ for (i = 1;i < MAX_EDICTS;i++)
+ {
+ ent = &cl_entities[i].render;
+ model = ent->model;
+ // look for embedded brush models only
+ if (model && model->name[0] == '*')
+ {
+ // this does nothing for * models currently...
+ //Mod_CheckLoaded(model);
+ if (model->type == mod_brush)
+ {
+ traceline_entity[traceline_entities++] = ent;
+ if (ent->angles[0] || ent->angles[2])
+ {
+ // pitch or roll
+ VectorAdd(ent->origin, model->rotatedmins, ent->mins);
+ VectorAdd(ent->origin, model->rotatedmaxs, ent->maxs);
+ }
+ else if (ent->angles[1])
+ {
+ // yaw
+ VectorAdd(ent->origin, model->yawmins, ent->mins);
+ VectorAdd(ent->origin, model->yawmaxs, ent->maxs);
+ }
+ else
+ {
+ VectorAdd(ent->origin, model->normalmins, ent->mins);
+ VectorAdd(ent->origin, model->normalmaxs, ent->maxs);
+ }
+ }
+ }
+ }
+}
+
+int cl_traceline_endcontents;
+
+float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels)
+{
+ double maxfrac;
+ trace_t trace;
+
+ Mod_CheckLoaded(cl.worldmodel);
+ Collision_ClipTrace(&trace, NULL, cl.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, start, vec3_origin, vec3_origin, end);
+
+ if (impact)
+ VectorCopy (trace.endpos, impact);
+ if (normal)
+ VectorCopy (trace.plane.normal, normal);
+ cl_traceline_endcontents = trace.endcontents;
+ maxfrac = trace.fraction;
+
+ if (hitbmodels && traceline_entities)
+ {
+ int n;
+ entity_render_t *ent;
+ double /*start2[3], end2[3], */tracemins[3], tracemaxs[3];
+ tracemins[0] = min(start[0], end[0]);
+ tracemaxs[0] = max(start[0], end[0]);
+ tracemins[1] = min(start[1], end[1]);
+ tracemaxs[1] = max(start[1], end[1]);
+ tracemins[2] = min(start[2], end[2]);
+ tracemaxs[2] = max(start[2], end[2]);
+
+ // look for embedded bmodels
+ for (n = 0;n < traceline_entities;n++)
+ {
+ ent = traceline_entity[n];
+ if (ent->mins[0] > tracemaxs[0] || ent->maxs[0] < tracemins[0]
+ || ent->mins[1] > tracemaxs[1] || ent->maxs[1] < tracemins[1]
+ || ent->mins[2] > tracemaxs[2] || ent->maxs[2] < tracemins[2])
+ continue;
+
+ Collision_ClipTrace(&trace, ent, ent->model, ent->origin, ent->angles, ent->mins, ent->maxs, start, vec3_origin, vec3_origin, end);
+
+ if (trace.allsolid || trace.startsolid || trace.fraction < maxfrac)
+ {
+ maxfrac = trace.fraction;
+ if (impact)
+ VectorCopy(trace.endpos, impact);
+ if (normal)
+ VectorCopy(trace.plane.normal, normal);
+ cl_traceline_endcontents = trace.endcontents;
+ }
+ }
+ }
+ return maxfrac;
+}
--- /dev/null
+
+#ifndef CL_COLLISION_H
+#define CL_COLLISION_H
+
+// if contents is not zero, it will impact on content changes
+// (leafs matching contents are considered empty, others are solid)
+extern int cl_traceline_endcontents; // set by TraceLine
+
+// need to call this sometime before using TraceLine with hitbmodels
+void CL_TraceLine_ScanForBModels(void);
+
+float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels);
+
+#endif
// cl_main.c -- client main loop
#include "quakedef.h"
+#include "cl_collision.h"
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
v2[0] = v[0] * 18 + neworg[0];
v2[1] = v[1] * 18 + neworg[1];
v2[2] = v[2] * 18 + neworg[2] + 16;
- TraceLine(neworg, v2, v, NULL, 0, true);
+ CL_TraceLine(neworg, v2, v, NULL, 0, true);
CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
ent->persistent.muzzleflash -= cl.frametime * 1000;
CL_DecayLights ();
CL_RelinkStaticEntities();
CL_RelinkNetworkEntities();
- TraceLine_ScanForBModels();
+ CL_TraceLine_ScanForBModels();
CL_RelinkEffects();
CL_MoveParticles();
CL_UpdateTEnts();
*/
#include "quakedef.h"
+#include "cl_collision.h"
#define MAX_PARTICLES 16384 // default max # of particles at one time
#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's on the command line
{
VectorRandom(v);
VectorMA(org, 16, v, v);
- TraceLine(org, v, end, NULL, 0, true);
+ CL_TraceLine(org, v, end, NULL, 0, true);
ang[0] = (j + 0.5f) * (360.0f / 32.0f);
ang[1] = (i + 0.5f) * (360.0f / 32.0f);
AngleVectors(ang, v, NULL, NULL);
{
VectorRandom(v);
VectorMA(org, 16, v, v);
- TraceLine(org, v, end, NULL, 0, true);
+ CL_TraceLine(org, v, end, NULL, 0, true);
ang[0] = (j + 0.5f) * (360.0f / 32.0f);
ang[1] = (i + 0.5f) * (360.0f / 32.0f);
AngleVectors(ang, v, NULL, NULL);
VectorCopy(p->org, org);
if (p->bounce)
{
- if (TraceLine(p->oldorg, p->org, v, normal, 0, true) < 1)
+ if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true) < 1)
{
VectorCopy(v, p->org);
if (p->bounce < 0)
{
a = b;
f = TraceLine(o, p->org, v, normal, a, true);
- b = traceline_endcontents;
+ b = cl_traceline_endcontents;
if (f < 1 && b != CONTENTS_EMPTY && b != CONTENTS_SKY)
{
#if 1
void R_MoveExplosions(void);
void R_NewExplosion(vec3_t org);
-// if contents is not zero, it will impact on content changes
-// (leafs matching contents are considered empty, others are solid)
-extern int traceline_endcontents; // set by TraceLine
-// need to call this sometime before using TraceLine with hitbmodels
-void TraceLine_ScanForBModels(void);
-float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels);
-
#include "cl_screen.h"
#define MAX_VISEDICTS (MAX_EDICTS + MAX_STATIC_ENTITIES + MAX_TEMP_ENTITIES)
--- /dev/null
+
+#include "quakedef.h"
+
+typedef struct
+{
+ // the hull we're tracing through
+ const hull_t *hull;
+
+ // the trace structure to fill in
+ trace_t *trace;
+
+ // start and end of the trace (in model space)
+ double start[3];
+ double end[3];
+
+ // end - start (for quick fraction -> vector conversions)
+ double dist[3];
+}
+RecursiveHullCheckTraceInfo_t;
+
+// 1/32 epsilon to keep floating point happy
+#define DIST_EPSILON (0.03125)
+
+#define HULLCHECKSTATE_EMPTY 0
+#define HULLCHECKSTATE_SOLID 1
+#define HULLCHECKSTATE_DONE 2
+
+static void RecursiveHullCheck_Impact (RecursiveHullCheckTraceInfo_t *t, const mplane_t *plane, const int side)
+{
+ // LordHavoc: using doubles for extra accuracy
+ double t1, t2, frac, pdist;
+
+ // LordHavoc: now that we have found the impact, recalculate the impact
+ // point from scratch for maximum accuracy, with an epsilon bias on the
+ // surface distance
+ pdist = plane->dist;
+ if (side)
+ {
+ pdist -= DIST_EPSILON;
+ VectorNegate (plane->normal, t->trace->plane.normal);
+ t->trace->plane.dist = -plane->dist;
+ }
+ else
+ {
+ pdist += DIST_EPSILON;
+ VectorCopy (plane->normal, t->trace->plane.normal);
+ t->trace->plane.dist = plane->dist;
+ }
+
+ if (plane->type < 3)
+ {
+ t1 = t->start[plane->type] - pdist;
+ t2 = t->start[plane->type] + t->dist[plane->type] - pdist;
+ }
+ else
+ {
+ t1 = plane->normal[0] * t->start[0] + plane->normal[1] * t->start[1] + plane->normal[2] * t->start[2] - pdist;
+ t2 = plane->normal[0] * (t->start[0] + t->dist[0]) + plane->normal[1] * (t->start[1] + t->dist[1]) + plane->normal[2] * (t->start[2] + t->dist[2]) - pdist;
+ }
+
+ frac = t1 / (t1 - t2);
+ frac = bound(0.0f, frac, 1.0);
+
+ t->trace->fraction = frac;
+ VectorMA(t->start, frac, t->dist, t->trace->endpos);
+}
+
+static int RecursiveHullCheck (RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, const double p1[3], const double p2[3])
+{
+ // status variables, these don't need to be saved on the stack when
+ // recursing... but are because this should be thread-safe
+ // (note: tracing against a bbox is not thread-safe, yet)
+ int ret;
+ mplane_t *plane;
+ double t1, t2, frac;
+
+ // variables that need to be stored on the stack when recursing
+ dclipnode_t *node;
+ int side;
+ double midf, mid[3];
+
+ // LordHavoc: a goto! everyone flee in terror... :)
+loc0:
+ // check for empty
+ if (num < 0)
+ {
+ t->trace->endcontents = num;
+ if (t->trace->startcontents)
+ {
+ if (num == t->trace->startcontents)
+ t->trace->allsolid = false;
+ else
+ {
+ // if the first leaf is solid, set startsolid
+ if (t->trace->allsolid)
+ t->trace->startsolid = true;
+ return HULLCHECKSTATE_SOLID;
+ }
+ return HULLCHECKSTATE_EMPTY;
+ }
+ else
+ {
+ if (num != CONTENTS_SOLID)
+ {
+ t->trace->allsolid = false;
+ if (num == CONTENTS_EMPTY)
+ t->trace->inopen = true;
+ else
+ t->trace->inwater = true;
+ }
+ else
+ {
+ // if the first leaf is solid, set startsolid
+ if (t->trace->allsolid)
+ t->trace->startsolid = true;
+ return HULLCHECKSTATE_SOLID;
+ }
+ return HULLCHECKSTATE_EMPTY;
+ }
+ }
+
+ // find the point distances
+ node = t->hull->clipnodes + num;
+
+ plane = t->hull->planes + node->planenum;
+ if (plane->type < 3)
+ {
+ t1 = p1[plane->type] - plane->dist;
+ t2 = p2[plane->type] - plane->dist;
+ }
+ else
+ {
+ t1 = DotProduct (plane->normal, p1) - plane->dist;
+ t2 = DotProduct (plane->normal, p2) - plane->dist;
+ }
+
+ side = t1 < 0;
+
+ if (side)
+ {
+ if (t1 < -DIST_EPSILON && t2 < -DIST_EPSILON)
+ {
+ num = node->children[1];
+ goto loc0;
+ }
+ }
+ else
+ {
+ if (t1 > DIST_EPSILON && t2 > DIST_EPSILON)
+ {
+ num = node->children[0];
+ goto loc0;
+ }
+ }
+
+ // the line (almost) intersects, recurse both sides
+
+ frac = t1 / (t1 - t2);
+ frac = bound(0.0f, frac, 1.0);
+
+ midf = p1f + ((p2f - p1f) * frac);
+ VectorMA(t->start, midf, t->dist, mid);
+
+ // front side first
+ ret = RecursiveHullCheck (t, node->children[side], p1f, midf, p1, mid);
+ if (ret != HULLCHECKSTATE_EMPTY)
+ return ret; // solid or done
+ ret = RecursiveHullCheck (t, node->children[!side], midf, p2f, mid, p2);
+ if (ret != HULLCHECKSTATE_SOLID)
+ return ret; // empty or done
+
+ // front is air and back is solid, this is the impact point...
+ RecursiveHullCheck_Impact(t, t->hull->planes + node->planenum, side);
+
+ return HULLCHECKSTATE_DONE;
+}
+
+void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
+{
+ vec3_t size;
+ const hull_t *hull;
+
+ VectorSubtract(inmaxs, inmins, size);
+ if (cmodel->ishlbsp)
+ {
+ if (size[0] < 3)
+ hull = &cmodel->hulls[0]; // 0x0x0
+ else if (size[0] <= 32)
+ {
+ if (size[2] < 54) // pick the nearest of 36 or 72
+ hull = &cmodel->hulls[3]; // 32x32x36
+ else
+ hull = &cmodel->hulls[1]; // 32x32x72
+ }
+ else
+ hull = &cmodel->hulls[2]; // 64x64x64
+ }
+ else
+ {
+ if (size[0] < 3)
+ hull = &cmodel->hulls[0]; // 0x0x0
+ else if (size[0] <= 32)
+ hull = &cmodel->hulls[1]; // 32x32x56
+ else
+ hull = &cmodel->hulls[2]; // 64x64x88
+ }
+ VectorCopy(inmins, outmins);
+ VectorAdd(inmins, hull->clip_size, outmaxs);
+}
+
+static hull_t box_hull;
+static dclipnode_t box_clipnodes[6];
+static mplane_t box_planes[6];
+
+void Collision_Init (void)
+{
+ int i;
+ int side;
+
+ //Set up the planes and clipnodes so that the six floats of a bounding box
+ //can just be stored out and get a proper hull_t structure.
+
+ box_hull.clipnodes = box_clipnodes;
+ box_hull.planes = box_planes;
+ box_hull.firstclipnode = 0;
+ box_hull.lastclipnode = 5;
+
+ for (i = 0;i < 6;i++)
+ {
+ box_clipnodes[i].planenum = i;
+
+ side = i&1;
+
+ box_clipnodes[i].children[side] = CONTENTS_EMPTY;
+ if (i != 5)
+ box_clipnodes[i].children[side^1] = i + 1;
+ else
+ box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
+
+ box_planes[i].type = i>>1;
+ box_planes[i].normal[i>>1] = 1;
+ }
+}
+
+
+static hull_t *HullForBBoxEntity (const vec3_t corigin, const vec3_t cmins, const vec3_t cmaxs, const vec3_t mins, const vec3_t maxs, vec3_t offset)
+{
+ vec3_t hullmins, hullmaxs;
+
+ // create a temp hull from bounding box sizes
+ VectorCopy (corigin, offset);
+ VectorSubtract (cmins, maxs, hullmins);
+ VectorSubtract (cmaxs, mins, hullmaxs);
+
+ //To keep everything totally uniform, bounding boxes are turned into small
+ //BSP trees instead of being compared directly.
+ box_planes[0].dist = hullmaxs[0];
+ box_planes[1].dist = hullmins[0];
+ box_planes[2].dist = hullmaxs[1];
+ box_planes[3].dist = hullmins[1];
+ box_planes[4].dist = hullmaxs[2];
+ box_planes[5].dist = hullmins[2];
+ return &box_hull;
+}
+
+static const hull_t *HullForBrushModel (const model_t *cmodel, const vec3_t corigin, const vec3_t mins, const vec3_t maxs, vec3_t offset)
+{
+ vec3_t size;
+ const hull_t *hull;
+
+ // decide which clipping hull to use, based on the size
+ // explicit hulls in the BSP model
+ VectorSubtract (maxs, mins, size);
+ // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+ if (cmodel->ishlbsp)
+ {
+ if (size[0] < 3)
+ hull = &cmodel->hulls[0]; // 0x0x0
+ else if (size[0] <= 32)
+ {
+ if (size[2] < 54) // pick the nearest of 36 or 72
+ hull = &cmodel->hulls[3]; // 32x32x36
+ else
+ hull = &cmodel->hulls[1]; // 32x32x72
+ }
+ else
+ hull = &cmodel->hulls[2]; // 64x64x64
+ }
+ else
+ {
+ if (size[0] < 3)
+ hull = &cmodel->hulls[0]; // 0x0x0
+ else if (size[0] <= 32)
+ hull = &cmodel->hulls[1]; // 32x32x56
+ else
+ hull = &cmodel->hulls[2]; // 64x64x88
+ }
+
+ // calculate an offset value to center the origin
+ VectorSubtract (hull->clip_mins, mins, offset);
+ VectorAdd (offset, corigin, offset);
+
+ return hull;
+}
+
+void Collision_ClipTrace (trace_t *trace, const void *cent, const model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end)
+{
+ RecursiveHullCheckTraceInfo_t rhc;
+ vec3_t offset, forward, left, up;
+ double startd[3], endd[3], tempd[3];
+
+ // fill in a default trace
+ memset (&rhc, 0, sizeof(rhc));
+ memset (trace, 0, sizeof(trace_t));
+
+ rhc.trace = trace;
+
+ rhc.trace->fraction = 1;
+ rhc.trace->allsolid = true;
+
+ if (cmodel && cmodel->type == mod_brush)
+ {
+ // brush model
+
+ // get the clipping hull
+ rhc.hull = HullForBrushModel (cmodel, corigin, mins, maxs, offset);
+
+ VectorSubtract(start, offset, startd);
+ VectorSubtract(end, offset, endd);
+
+ // rotate start and end into the model's frame of reference
+ if (cangles[0] || cangles[1] || cangles[2])
+ {
+ AngleVectorsFLU (cangles, forward, left, up);
+ VectorCopy(startd, tempd);
+ startd[0] = DotProduct (tempd, forward);
+ startd[1] = DotProduct (tempd, left);
+ startd[2] = DotProduct (tempd, up);
+ VectorCopy(endd, tempd);
+ endd[0] = DotProduct (tempd, forward);
+ endd[1] = DotProduct (tempd, left);
+ endd[2] = DotProduct (tempd, up);
+ }
+
+ VectorCopy(end, rhc.trace->endpos);
+
+ // trace a line through the appropriate clipping hull
+ VectorCopy(startd, rhc.start);
+ VectorCopy(endd, rhc.end);
+
+ VectorSubtract(rhc.end, rhc.start, rhc.dist);
+ RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, startd, endd);
+
+ // if we hit, unrotate endpos and normal, and store the entity we hit
+ if (rhc.trace->fraction != 1)
+ {
+ // rotate endpos back to world frame of reference
+ if (cangles[0] || cangles[1] || cangles[2])
+ {
+ VectorNegate (cangles, offset);
+ AngleVectorsFLU (offset, forward, left, up);
+
+ VectorCopy (rhc.trace->endpos, tempd);
+ rhc.trace->endpos[0] = DotProduct (tempd, forward);
+ rhc.trace->endpos[1] = DotProduct (tempd, left);
+ rhc.trace->endpos[2] = DotProduct (tempd, up);
+
+ VectorCopy (rhc.trace->plane.normal, tempd);
+ rhc.trace->plane.normal[0] = DotProduct (tempd, forward);
+ rhc.trace->plane.normal[1] = DotProduct (tempd, left);
+ rhc.trace->plane.normal[2] = DotProduct (tempd, up);
+ }
+ // fix offset
+ VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos);
+ rhc.trace->ent = (void *) cent;
+ }
+ else if (rhc.trace->allsolid || rhc.trace->startsolid)
+ rhc.trace->ent = (void *) cent;
+ }
+ else
+ {
+ // bounding box
+
+ rhc.hull = HullForBBoxEntity (corigin, cmins, cmaxs, mins, maxs, offset);
+
+ VectorSubtract(start, offset, startd);
+ VectorSubtract(end, offset, endd);
+ VectorCopy(end, rhc.trace->endpos);
+
+ // trace a line through the generated clipping hull
+ VectorCopy(startd, rhc.start);
+ VectorSubtract(endd, startd, rhc.dist);
+ RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, startd, endd);
+
+ // if we hit, store the entity we hit
+ if (rhc.trace->fraction != 1)
+ {
+ // fix offset
+ VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos);
+ rhc.trace->ent = (void *) cent;
+ }
+ else if (rhc.trace->allsolid || rhc.trace->startsolid)
+ rhc.trace->ent = (void *) cent;
+ }
+}
--- /dev/null
+
+#ifndef COLLISION_H
+#define COLLISION_H
+
+typedef struct
+{
+ vec3_t normal;
+ float dist;
+} plane_t;
+
+typedef struct
+{
+ // if true, the entire trace was in solid
+ qboolean allsolid;
+ // if true, the initial point was in solid
+ qboolean startsolid;
+ // if true, the trace passed through empty somewhere
+ qboolean inopen;
+ // if true, the trace passed through water somewhere
+ qboolean inwater;
+ // fraction of the total distance that was traveled before impact
+ // (1.0 = did not hit anything)
+ double fraction;
+ // final position
+ double endpos[3];
+ // surface normal at impact
+ plane_t plane;
+ // entity the surface is on
+ void *ent;
+ // if not zero, treats this value as empty, and all others as solid (impact
+ // on content change)
+ int startcontents;
+ // the contents that was hit at the end or impact point
+ int endcontents;
+}
+trace_t;
+
+void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
+void Collision_Init (void);
+void Collision_ClipTrace (trace_t *trace, const void *cent, const model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end);
+
+#endif
#SND=snd_oss.o
#SOUNDLIB=
-OBJECTS= builddate.o cd_linux.o chase.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_tent.o cmd.o common.o console.o crc.o cvar.o fractalnoise.o gl_draw.o r_sky.o gl_rmain.o gl_rsurf.o host.o host_cmd.o image.o keys.o mathlib.o menu.o model_alias.o model_brush.o model_shared.o model_sprite.o net_bsd.o net_udp.o net_dgrm.o net_loop.o net_main.o pr_cmds.o pr_edict.o pr_exec.o r_light.o r_explosion.o sbar.o snd_dma.o snd_mem.o snd_mix.o $(SND) sv_main.o sv_move.o sv_phys.o sv_user.o sv_light.o sys_linux.o transform.o view.o wad.o world.o zone.o vid_shared.o palette.o r_crosshairs.o gl_textures.o gl_models.o r_sprites.o r_modules.o r_explosion.o r_lerpanim.o protocol.o quakeio.o r_clip.o ui.o portals.o sys_shared.o cl_light.o gl_backend.o cl_particles.o cl_screen.o cgamevm.o cgame.o filematch.o
+OBJECTS= builddate.o cd_linux.o chase.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_tent.o cmd.o common.o console.o crc.o cvar.o fractalnoise.o gl_draw.o r_sky.o gl_rmain.o gl_rsurf.o host.o host_cmd.o image.o keys.o mathlib.o menu.o model_alias.o model_brush.o model_shared.o model_sprite.o net_bsd.o net_udp.o net_dgrm.o net_loop.o net_main.o pr_cmds.o pr_edict.o pr_exec.o r_light.o r_explosion.o sbar.o snd_dma.o snd_mem.o snd_mix.o $(SND) sv_main.o sv_move.o sv_phys.o sv_user.o sv_light.o sys_linux.o transform.o view.o wad.o world.o zone.o vid_shared.o palette.o r_crosshairs.o gl_textures.o gl_models.o r_sprites.o r_modules.o r_explosion.o r_lerpanim.o protocol.o quakeio.o r_clip.o ui.o portals.o sys_shared.o cl_light.o gl_backend.o cl_particles.o cl_screen.o cgamevm.o cgame.o filematch.o collision.o cl_collision.o
#K6/athlon optimizations
CPUOPTIMIZATIONS=-march=k6
-OBJECTS= builddate.o chase.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_tent.o cmd.o common.o console.o crc.o cvar.o fractalnoise.o gl_draw.o r_sky.o gl_rmain.o gl_rsurf.o host.o host_cmd.o image.o keys.o mathlib.o menu.o model_alias.o model_brush.o model_shared.o model_sprite.o net_dgrm.o net_loop.o net_main.o pr_cmds.o pr_edict.o pr_exec.o r_light.o r_explosion.o sbar.o snd_dma.o snd_mem.o snd_mix.o sv_main.o sv_move.o sv_phys.o sv_user.o sv_light.o transform.o view.o wad.o world.o zone.o vid_shared.o palette.o r_crosshairs.o gl_textures.o gl_models.o r_sprites.o r_modules.o r_explosion.o r_lerpanim.o protocol.o quakeio.o r_clip.o ui.o portals.o sys_shared.o cl_light.o gl_backend.o cl_particles.o cl_screen.o cgamevm.o cgame.o filematch.o
+OBJECTS= builddate.o chase.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_tent.o cmd.o common.o console.o crc.o cvar.o fractalnoise.o gl_draw.o r_sky.o gl_rmain.o gl_rsurf.o host.o host_cmd.o image.o keys.o mathlib.o menu.o model_alias.o model_brush.o model_shared.o model_sprite.o net_dgrm.o net_loop.o net_main.o pr_cmds.o pr_edict.o pr_exec.o r_light.o r_explosion.o sbar.o snd_dma.o snd_mem.o snd_mix.o sv_main.o sv_move.o sv_phys.o sv_user.o sv_light.o transform.o view.o wad.o world.o zone.o vid_shared.o palette.o r_crosshairs.o gl_textures.o gl_models.o r_sprites.o r_modules.o r_explosion.o r_lerpanim.o protocol.o quakeio.o r_clip.o ui.o portals.o sys_shared.o cl_light.o gl_backend.o cl_particles.o cl_screen.o cgamevm.o cgame.o filematch.o collision.o cl_collision.o
#K6/athlon optimizations
#CPUOPTIMIZATIONS=-march=k6
*/
#include "quakedef.h"
+#include "cl_collision.h"
#define MAX_EXPLOSIONS 64
#define EXPLOSIONGRID 8
VectorMA(e->vert[i], frametime, e->vertvel[i], end);
if (r_explosionclip.integer)
{
- if (TraceLine(e->vert[i], end, impact, normal, 0, true) < 1)
+ if (CL_TraceLine(e->vert[i], end, impact, normal, 0, true) < 1)
{
// clip velocity against the wall
dot = DotProduct(e->vertvel[i], normal) * -1.125f;
// r_light.c
#include "quakedef.h"
+#include "cl_collision.h"
rdlight_t r_dlight[MAX_DLIGHTS];
int r_numdlights = 0;
{
// trace to a point just barely closer to the eye
VectorSubtract(rd->origin, vpn, diff);
- if (TraceLine(r_origin, diff, NULL, NULL, 0, true) == 1)
+ if (CL_TraceLine(r_origin, diff, NULL, NULL, 0, true) == 1)
{
scale = 1.0f / 262144.0f;
//scale = 64.0f / (DotProduct(diff,diff) + 1024.0f);
f = (1.0f / f) - sl->subtract;
if (f > 0)
{
- if (TraceLine(p, sl->origin, NULL, NULL, 0, false) == 1)
+ if (CL_TraceLine(p, sl->origin, NULL, NULL, 0, false) == 1)
{
f *= d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
VectorMA(color, f, sl->light, color);
// this code is unused for now
for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && nearlights < MAX_DLIGHTS;i++, sl++)
{
- if (TraceLine(currentrenderentity->origin, sl->origin, NULL, NULL, 0, false) == 1)
+ if (CL_TraceLine(currentrenderentity->origin, sl->origin, NULL, NULL, 0, false) == 1)
{
nl->falloff = sl->falloff;
// transform the light into the model's coordinate system
int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
qbyte *pvs;
- vec3_t org, origin, angles, entmins, entmaxs;
+ vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
float nextfullupdate;
edict_t *ent;
eval_t *val;
entity_state_t *baseline; // LordHavoc: delta or startup baseline
trace_t trace;
model_t *model;
- double testeye[3];
- double testorigin[3];
Mod_CheckLoaded(sv.worldmodel);
// find the client's PVS
- VectorAdd (clent->v.origin, clent->v.view_ofs, org);
- VectorCopy (org, testeye);
- pvs = SV_FatPVS (org);
+ VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
+ pvs = SV_FatPVS (testeye);
/*
// dp protocol
MSG_WriteByte(msg, svc_playerposition);
- MSG_WriteFloat(msg, org[0]);
- MSG_WriteFloat(msg, org[1]);
- MSG_WriteFloat(msg, org[2]);
+ MSG_WriteFloat(msg, testeye[0]);
+ MSG_WriteFloat(msg, testeye[1]);
+ MSG_WriteFloat(msg, testeye[2]);
*/
culled_pvs = 0;
}
// or not visible through the portals
- if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+ if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
{
culled_portal++;
continue;
testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
- memset (&trace, 0, sizeof(trace_t));
- trace.fraction = 1;
- trace.allsolid = true;
- VectorCopy(testorigin, trace.endpos);
-
- VectorCopy(org, RecursiveHullCheckInfo.start);
- VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
- RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
- RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
else
{
//test nearest point on bbox
- testorigin[0] = bound(entmins[0], org[0], entmaxs[0]);
- testorigin[1] = bound(entmins[1], org[1], entmaxs[1]);
- testorigin[2] = bound(entmins[2], org[2], entmaxs[2]);
+ testorigin[0] = bound(entmins[0], testeye[0], entmaxs[0]);
+ testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
+ testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
- memset (&trace, 0, sizeof(trace_t));
- trace.fraction = 1;
- trace.allsolid = true;
- VectorCopy(testorigin, trace.endpos);
-
- VectorCopy(org, RecursiveHullCheckInfo.start);
- VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
- RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
- RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects;
int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
qbyte *pvs;
- vec3_t org, origin, angles, entmins, entmaxs;
+ vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
edict_t *ent;
eval_t *val;
trace_t trace;
model_t *model;
- double testeye[3];
- double testorigin[3];
entity_frame_t entityframe;
entity_state_t *s;
// find the client's PVS
VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
- VectorCopy (testeye, org);
- pvs = SV_FatPVS (org);
- EntityFrame_Clear(&entityframe, org);
+ pvs = SV_FatPVS (testeye);
+ EntityFrame_Clear(&entityframe, testeye);
culled_pvs = 0;
culled_portal = 0;
}
// or not visible through the portals
- if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+ if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
{
culled_portal++;
continue;
testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
- memset (&trace, 0, sizeof(trace_t));
- trace.fraction = 1;
- trace.allsolid = true;
- VectorCopy(testorigin, trace.endpos);
-
- VectorCopy(org, RecursiveHullCheckInfo.start);
- VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
- RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
- RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
moveclip_t;
-/*
-===============================================================================
-
-HULL BOXES
-
-===============================================================================
-*/
-
-
-static hull_t box_hull;
-static dclipnode_t box_clipnodes[6];
-static mplane_t box_planes[6];
-
-/*
-===================
-SV_InitBoxHull
-
-Set up the planes and clipnodes so that the six floats of a bounding box
-can just be stored out and get a proper hull_t structure.
-===================
-*/
-void SV_InitBoxHull (void)
-{
- int i;
- int side;
-
- box_hull.clipnodes = box_clipnodes;
- box_hull.planes = box_planes;
- box_hull.firstclipnode = 0;
- box_hull.lastclipnode = 5;
-
- for (i=0 ; i<6 ; i++)
- {
- box_clipnodes[i].planenum = i;
-
- side = i&1;
-
- box_clipnodes[i].children[side] = CONTENTS_EMPTY;
- if (i != 5)
- box_clipnodes[i].children[side^1] = i + 1;
- else
- box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
-
- box_planes[i].type = i>>1;
- box_planes[i].normal[i>>1] = 1;
- }
-}
-
-
-/*
-===================
-SV_HullForBox
-
-To keep everything totally uniform, bounding boxes are turned into small
-BSP trees instead of being compared directly.
-===================
-*/
-hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
-{
- box_planes[0].dist = maxs[0];
- box_planes[1].dist = mins[0];
- box_planes[2].dist = maxs[1];
- box_planes[3].dist = mins[1];
- box_planes[4].dist = maxs[2];
- box_planes[5].dist = mins[2];
-
- return &box_hull;
-}
-
-
-
-/*
-================
-SV_HullForEntity
-
-Returns a hull that can be used for testing or clipping an object of mins/maxs
-size.
-Offset is filled in to contain the adjustment that must be added to the
-testing object's origin to get a point to use with the returned hull.
-================
-*/
-hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
-{
- model_t *model;
- vec3_t size;
- vec3_t hullmins, hullmaxs;
- hull_t *hull;
-
-// decide which clipping hull to use, based on the size
- if (ent->v.solid == SOLID_BSP)
- {
- // explicit hulls in the BSP model
- if (ent->v.movetype != MOVETYPE_PUSH)
- Host_Error ("SOLID_BSP without MOVETYPE_PUSH");
-
- model = sv.models[ (int)ent->v.modelindex ];
- Mod_CheckLoaded(model);
-
- // LordHavoc: fixed SOLID_BSP error message
- if (!model || model->type != mod_brush)
- {
- Con_Printf ("SOLID_BSP with a non bsp model, entity dump:\n");
- ED_Print (ent);
- Host_Error ("SOLID_BSP with a non bsp model\n");
- }
-
- VectorSubtract (maxs, mins, size);
- // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- if (model->ishlbsp)
- {
- if (size[0] < 3)
- hull = &model->hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- {
- if (size[2] < 54) // pick the nearest of 36 or 72
- hull = &model->hulls[3]; // 32x32x36
- else
- hull = &model->hulls[1]; // 32x32x72
- }
- else
- hull = &model->hulls[2]; // 64x64x64
- }
- else
- {
- if (size[0] < 3)
- hull = &model->hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- hull = &model->hulls[1]; // 32x32x56
- else
- hull = &model->hulls[2]; // 64x64x88
- }
-
-// calculate an offset value to center the origin
- VectorSubtract (hull->clip_mins, mins, offset);
- VectorAdd (offset, ent->v.origin, offset);
- }
- else
- { // create a temp hull from bounding box sizes
-
- VectorSubtract (ent->v.mins, maxs, hullmins);
- VectorSubtract (ent->v.maxs, mins, hullmaxs);
- hull = SV_HullForBox (hullmins, hullmaxs);
-
- VectorCopy (ent->v.origin, offset);
- }
-
-
- return hull;
-}
-
-void SV_RoundUpToHullSize(vec3_t inmins, vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
-{
- vec3_t size;
- hull_t *hull;
-
- VectorSubtract(inmaxs, inmins, size);
- if (sv.worldmodel->ishlbsp)
- {
- if (size[0] < 3)
- hull = &sv.worldmodel->hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- {
- if (size[2] < 54) // pick the nearest of 36 or 72
- hull = &sv.worldmodel->hulls[3]; // 32x32x36
- else
- hull = &sv.worldmodel->hulls[1]; // 32x32x72
- }
- else
- hull = &sv.worldmodel->hulls[2]; // 64x64x64
- }
- else
- {
- if (size[0] < 3)
- hull = &sv.worldmodel->hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- hull = &sv.worldmodel->hulls[1]; // 32x32x56
- else
- hull = &sv.worldmodel->hulls[2]; // 64x64x88
- }
- VectorCopy(inmins, outmins);
- VectorAdd(inmins, hull->clip_size, outmaxs);
-}
-
/*
===============================================================================
*/
void SV_ClearWorld (void)
{
- SV_InitBoxHull ();
+ Collision_Init ();
memset (sv_areanodes, 0, sizeof(sv_areanodes));
sv_numareanodes = 0;
===============================================================================
*/
-// 1/32 epsilon to keep floating point happy
-#define DIST_EPSILON (0.03125)
-
-#define HULLCHECKSTATE_EMPTY 0
-#define HULLCHECKSTATE_SOLID 1
-#define HULLCHECKSTATE_DONE 2
-
-// LordHavoc: FIXME: this is not thread safe, if threading matters here, pass
-// this as a struct to RecursiveHullCheck, RecursiveHullCheck_Impact, etc...
-RecursiveHullCheckTraceInfo_t RecursiveHullCheckInfo;
-#define RHC RecursiveHullCheckInfo
-
-void SV_RecursiveHullCheck_Impact (mplane_t *plane, int side)
-{
- // LordHavoc: using doubles for extra accuracy
- double t1, t2, frac;
-
- // LordHavoc: now that we have found the impact, recalculate the impact
- // point from scratch for maximum accuracy, with an epsilon bias on the
- // surface distance
- frac = plane->dist;
- if (side)
- {
- frac -= DIST_EPSILON;
- VectorNegate (plane->normal, RHC.trace->plane.normal);
- RHC.trace->plane.dist = -plane->dist;
- }
- else
- {
- frac += DIST_EPSILON;
- VectorCopy (plane->normal, RHC.trace->plane.normal);
- RHC.trace->plane.dist = plane->dist;
- }
-
- if (plane->type < 3)
- {
- t1 = RHC.start[plane->type] - frac;
- t2 = RHC.start[plane->type] + RHC.dist[plane->type] - frac;
- }
- else
- {
- t1 = plane->normal[0] * RHC.start[0] + plane->normal[1] * RHC.start[1] + plane->normal[2] * RHC.start[2] - frac;
- t2 = plane->normal[0] * (RHC.start[0] + RHC.dist[0]) + plane->normal[1] * (RHC.start[1] + RHC.dist[1]) + plane->normal[2] * (RHC.start[2] + RHC.dist[2]) - frac;
- }
-
- frac = t1 / (t1 - t2);
- frac = bound(0.0f, frac, 1.0);
-
- RHC.trace->fraction = frac;
- RHC.trace->endpos[0] = RHC.start[0] + frac * RHC.dist[0];
- RHC.trace->endpos[1] = RHC.start[1] + frac * RHC.dist[1];
- RHC.trace->endpos[2] = RHC.start[2] + frac * RHC.dist[2];
-}
-
-int SV_RecursiveHullCheck (int num, double p1f, double p2f, double p1[3], double p2[3])
-{
- dclipnode_t *node;
- int side;
- double midf, mid[3];
- // LordHavoc: FIXME: this is not thread safe... if threading matters here,
- // remove the static prefixes
- static int ret;
- static mplane_t *plane;
- static double t1, t2, frac;
-
- // LordHavoc: a goto! everyone flee in terror... :)
-loc0:
- // check for empty
- if (num < 0)
- {
- RHC.trace->endcontents = num;
- if (RHC.trace->startcontents)
- {
- if (num == RHC.trace->startcontents)
- RHC.trace->allsolid = false;
- else
- {
- // if the first leaf is solid, set startsolid
- if (RHC.trace->allsolid)
- RHC.trace->startsolid = true;
- return HULLCHECKSTATE_SOLID;
- }
- return HULLCHECKSTATE_EMPTY;
- }
- else
- {
- if (num != CONTENTS_SOLID)
- {
- RHC.trace->allsolid = false;
- if (num == CONTENTS_EMPTY)
- RHC.trace->inopen = true;
- else
- RHC.trace->inwater = true;
- }
- else
- {
- // if the first leaf is solid, set startsolid
- if (RHC.trace->allsolid)
- RHC.trace->startsolid = true;
- return HULLCHECKSTATE_SOLID;
- }
- return HULLCHECKSTATE_EMPTY;
- }
- }
-
- // find the point distances
- node = RHC.hull->clipnodes + num;
-
- plane = RHC.hull->planes + node->planenum;
- if (plane->type < 3)
- {
- t1 = p1[plane->type] - plane->dist;
- t2 = p2[plane->type] - plane->dist;
- }
- else
- {
- t1 = DotProduct (plane->normal, p1) - plane->dist;
- t2 = DotProduct (plane->normal, p2) - plane->dist;
- }
-
- // LordHavoc: rearranged the side/frac code
- if (t1 >= 0)
- {
- if (t2 >= 0)
- {
- num = node->children[0];
- goto loc0;
- }
- // put the crosspoint DIST_EPSILON pixels on the near side
- side = 0;
- }
- else
- {
- if (t2 < 0)
- {
- num = node->children[1];
- goto loc0;
- }
- // put the crosspoint DIST_EPSILON pixels on the near side
- side = 1;
- }
-
- frac = t1 / (t1 - t2);
- frac = bound(0.0f, frac, 1.0);
-
- midf = p1f + ((p2f - p1f) * frac);
- mid[0] = RHC.start[0] + midf * RHC.dist[0];
- mid[1] = RHC.start[1] + midf * RHC.dist[1];
- mid[2] = RHC.start[2] + midf * RHC.dist[2];
-
- // front side first
- ret = SV_RecursiveHullCheck (node->children[side], p1f, midf, p1, mid);
- if (ret != HULLCHECKSTATE_EMPTY)
- return ret; // solid or done
- ret = SV_RecursiveHullCheck (node->children[!side], midf, p2f, mid, p2);
- if (ret != HULLCHECKSTATE_SOLID)
- return ret; // empty or done
-
- // front is air and back is solid, this is the impact point...
- SV_RecursiveHullCheck_Impact(RHC.hull->planes + node->planenum, side);
-
- return HULLCHECKSTATE_DONE;
-}
-
/*
==================
SV_ClipMoveToEntity
*/
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
{
+ int i;
trace_t trace;
- vec3_t offset, forward, left, up;
- double startd[3], endd[3], tempd[3];
- hull_t *hull;
-
-// fill in a default trace
- memset (&trace, 0, sizeof(trace_t));
- trace.fraction = 1;
- trace.allsolid = true;
-
-// get the clipping hull
- hull = SV_HullForEntity (ent, mins, maxs, offset);
-
- VectorSubtract(start, offset, startd);
- VectorSubtract(end, offset, endd);
+ model_t *model;
- // rotate start and end into the model's frame of reference
- if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
- {
- AngleVectorsFLU (ent->v.angles, forward, left, up);
- VectorCopy(startd, tempd);
- startd[0] = DotProduct (tempd, forward);
- startd[1] = DotProduct (tempd, left);
- startd[2] = DotProduct (tempd, up);
- VectorCopy(endd, tempd);
- endd[0] = DotProduct (tempd, forward);
- endd[1] = DotProduct (tempd, left);
- endd[2] = DotProduct (tempd, up);
- }
+ i = ent->v.modelindex;
+ if ((unsigned int) i >= MAX_MODELS)
+ PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n");
+ model = sv.models[i];
+ if (i != 0 && model == NULL)
+ PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n");
- VectorCopy(end, trace.endpos);
-
-// trace a line through the appropriate clipping hull
- VectorCopy(startd, RecursiveHullCheckInfo.start);
- VectorSubtract(endd, startd, RecursiveHullCheckInfo.dist);
- RecursiveHullCheckInfo.hull = hull;
- RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, startd, endd);
-
- // if we hit, unrotate endpos and normal, and store the entity we hit
- if (trace.fraction != 1)
+ if ((int) ent->v.solid == SOLID_BSP)
{
- // rotate endpos back to world frame of reference
- if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
+ Mod_CheckLoaded(model);
+ if (model->type != mod_brush)
{
- VectorNegate (ent->v.angles, offset);
- AngleVectorsFLU (offset, forward, left, up);
-
- VectorCopy (trace.endpos, tempd);
- trace.endpos[0] = DotProduct (tempd, forward);
- trace.endpos[1] = DotProduct (tempd, left);
- trace.endpos[2] = DotProduct (tempd, up);
-
- VectorCopy (trace.plane.normal, tempd);
- trace.plane.normal[0] = DotProduct (tempd, forward);
- trace.plane.normal[1] = DotProduct (tempd, left);
- trace.plane.normal[2] = DotProduct (tempd, up);
+ Con_Printf ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model, entity dump:\n");
+ ED_Print (ent);
+ Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n");
}
- // fix offset
- VectorAdd (trace.endpos, offset, trace.endpos);
- trace.ent = ent;
+ if (ent->v.movetype != MOVETYPE_PUSH)
+ Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH");
}
- else if (trace.allsolid || trace.startsolid)
- trace.ent = ent;
+
+ Collision_ClipTrace(&trace, ent, model, ent->v.origin, ent->v.angles, ent->v.mins, ent->v.maxs, start, mins, maxs, end);
return trace;
}
clip->trace.endcontents = trace.endcontents;
clip->trace.ent = trace.ent;
}
- /*
- if (trace.allsolid)
- {
- clip->trace = trace;
- return;
- }
- if (trace.startsolid || trace.fraction < clip->trace.fraction)
- {
- if (clip->trace.startsolid)
- {
- clip->trace = trace;
- clip->trace.startsolid = true;
- }
- else
- clip->trace = trace;
- }
- */
}
// recurse down both sides
clip.type = type;
clip.passedict = passedict;
- SV_RoundUpToHullSize(clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs);
+ Collision_RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs);
if (type == MOVE_MISSILE)
{
clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
// clip to entities
- //if (!clip.trace.allsolid)
- {
- // create the bounding box of the entire move
- SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs );
+ // create the bounding box of the entire move
+ SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs );
- SV_ClipToLinks ( sv_areanodes, &clip );
- }
+ SV_ClipToLinks ( sv_areanodes, &clip );
return clip.trace;
}
*/
// world.h
-typedef struct
-{
- vec3_t normal;
- float dist;
-} plane_t;
-
-typedef struct
-{
- // if true, the entire trace was in solid
- qboolean allsolid;
- // if true, the initial point was in solid
- qboolean startsolid;
- // if true, the trace passed through empty somewhere
- qboolean inopen;
- // if true, the trace passed through water somewhere
- qboolean inwater;
- // fraction of the total distance that was traveled before impact
- // (1.0 = did not hit anything)
- double fraction;
- // final position
- double endpos[3];
- // surface normal at impact
- plane_t plane;
- // entity the surface is on
- edict_t *ent;
- // if not zero, treats this value as empty, and all others as solid (impact
- // on content change)
- int startcontents;
- // the contents that was hit at the end or impact point
- int endcontents;
-}
-trace_t;
-
+#include "collision.h"
#define MOVE_NORMAL 0
#define MOVE_NOMONSTERS 1
edict_t *SV_TestEntityPosition (edict_t *ent);
trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
-// mins and maxs are reletive
+// mins and maxs are relative
// if the entire move stays in a solid volume, trace.allsolid will be set
// shouldn't be considered solid objects
// passedict is explicitly excluded from clipping checks (normally NULL)
-
-int SV_RecursiveHullCheck (int num, double p1f, double p2f, double p1[3], double p2[3]);
-
-typedef struct
-{
- hull_t *hull;
- trace_t *trace;
- double start[3];
- double dist[3];
-}
-RecursiveHullCheckTraceInfo_t;
-
-// LordHavoc: FIXME: this is not thread safe, if threading matters here, pass
-// this as a struct to RecursiveHullCheck, RecursiveHullCheck_Impact, etc...
-extern RecursiveHullCheckTraceInfo_t RecursiveHullCheckInfo;