surfaceparm trans\r
surfaceparm nomarks\r
{\r
- map textures/common/mirror1.tga // fully transparent\r
+ map textures/common/warpzone/trans.tga // fully transparent\r
blendfunc blend\r
}\r
dp_camera\r
textures/common/camera\r
{\r
{\r
- map textures/common/mirror1.tga // fully transparent\r
+ map textures/common/warpzone/trans.tga // fully transparent\r
blendfunc blend\r
}\r
dp_camera\r
textures_used=`echo "${textures_used#$LF}" | sort -u`
echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do
- echo "(EE) texture $L is not referenced by any shader"
+ case "$L" in
+ textures/radiant/*)
+ ;;
+ *)
+ echo "(EE) texture $L is not referenced by any shader"
+ ;;
+ esac
done