#include <server/resources.qh>
#include <common/t_items.qh>
#include <common/mapobjects/triggers.qh>
+#include <common/mapobjects/trigger/counter.qh>
#include <common/weapons/_all.qh>
//***********************
InitializeEntity(this, target_give_init, INITPRIO_FINDTARGET);
}
+
+spawnfunc(target_fragsFilter)
+{
+ this.count = this.frags;
+ spawnfunc_trigger_counter(this);
+}
+
//spawnfunc(item_flight) /* handled by buffs mutator */
//spawnfunc(item_haste) /* handled by buffs mutator */
//spawnfunc(item_health) /* handled in t_quake.qc */