// {{{ #1: Blaster
-set g_balance_blaster_primary_animtime 0.2
+set g_balance_blaster_primary_animtime 0.1
set g_balance_blaster_primary_damage 20
set g_balance_blaster_primary_delay 0
set g_balance_blaster_primary_edgedamage 10
set g_balance_blaster_secondary_shotangle 0
set g_balance_blaster_secondary_speed 6000
set g_balance_blaster_secondary_spread 0
-set g_balance_blaster_switchdelay_drop 0.2
-set g_balance_blaster_switchdelay_raise 0.2
+set g_balance_blaster_switchdelay_drop 0.1
+set g_balance_blaster_switchdelay_raise 0.1
set g_balance_blaster_weaponreplace ""
set g_balance_blaster_weaponstart 1
set g_balance_blaster_weaponstartoverride -1
// {{{ #1: Blaster
-set g_balance_blaster_primary_animtime 0.2
+set g_balance_blaster_primary_animtime 0.1
set g_balance_blaster_primary_damage 20
set g_balance_blaster_primary_delay 0
set g_balance_blaster_primary_edgedamage 10
set g_balance_blaster_secondary_shotangle 0
set g_balance_blaster_secondary_speed 6000
set g_balance_blaster_secondary_spread 0
-set g_balance_blaster_switchdelay_drop 0.2
-set g_balance_blaster_switchdelay_raise 0.2
+set g_balance_blaster_switchdelay_drop 0.1
+set g_balance_blaster_switchdelay_raise 0.1
set g_balance_blaster_weaponreplace ""
set g_balance_blaster_weaponstart 1
set g_balance_blaster_weaponstartoverride -1