set g_balance_laser_primary_gauntlet 0
set g_balance_laser_primary_force_zscale 2 // 350 upforce
set g_balance_laser_primary_force_velocitybias 0.3
+set g_balance_laser_primary_force_other_scale 1
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 25
- set g_balance_laser_secondary_edgedamage 10
+ set g_balance_laser_secondary_edgedamage 12.5
set g_balance_laser_secondary_force 400
set g_balance_laser_secondary_radius 70
set g_balance_laser_secondary_speed 12000
set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
// }}}
// {{{ shotgun
- set g_balance_shotgun_primary_bullets 10
- set g_balance_shotgun_primary_damage 6
+ set g_balance_shotgun_primary_bullets 12
+ set g_balance_shotgun_primary_damage 5
set g_balance_shotgun_primary_force 15
set g_balance_shotgun_primary_spread 0.11
- set g_balance_shotgun_primary_refire 0.5
+ set g_balance_shotgun_primary_refire 0.75
set g_balance_shotgun_primary_animtime 0.2
set g_balance_shotgun_primary_ammo 1
set g_balance_shotgun_primary_speed 8000
set g_balance_shotgun_secondary_animtime 1
// }}}
// {{{ uzi
- set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary
+ set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
- set g_balance_uzi_spread_max 0.6
+ set g_balance_uzi_spread_max 0.1
set g_balance_uzi_spread_add 0.012
- set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more)
+ set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.75
- set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
+ set g_balance_uzi_burst_refire 0.075 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.75 // refire after burst
set g_balance_uzi_burst_spread 0.04
- set g_balance_uzi_burst_damage 18
- set g_balance_uzi_burst_force 50
+ set g_balance_uzi_burst_damage 25
+ set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
set g_balance_uzi_first 1
set g_balance_sniperrifle_primary_burstcost 0
set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
set g_balance_sniperrifle_secondary_tracer 0
- set g_balance_sniperrifle_secondary_damage 50
- set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
- set g_balance_sniperrifle_secondary_spread 0
- set g_balance_sniperrifle_secondary_force 2
+ set g_balance_sniperrifle_secondary_damage 25
+ set g_balance_sniperrifle_secondary_headshotaddeddamage 35
+ set g_balance_sniperrifle_secondary_spread 0.01
+ set g_balance_sniperrifle_secondary_force 50
set g_balance_sniperrifle_secondary_speed 20000
set g_balance_sniperrifle_secondary_lifetime 5
- set g_balance_sniperrifle_secondary_refire 0.1
- set g_balance_sniperrifle_secondary_animtime 0.1
+ set g_balance_sniperrifle_secondary_refire 0.6
+ set g_balance_sniperrifle_secondary_animtime 0.3
set g_balance_sniperrifle_secondary_ammo 10
set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_sniperrifle_secondary_burstcost 0