]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Move all monster deathtypes to the notifications system
authorMario <mario.mario@y7mail.com>
Tue, 5 Mar 2013 14:51:38 +0000 (01:51 +1100)
committerMario <mario.mario@y7mail.com>
Tue, 5 Mar 2013 14:51:38 +0000 (01:51 +1100)
16 files changed:
qcsrc/common/constants.qh
qcsrc/common/deathtypes.qh
qcsrc/common/notifications.qh
qcsrc/server/monsters/monster/demon.qc
qcsrc/server/monsters/monster/enforcer.qc
qcsrc/server/monsters/monster/fish.qc
qcsrc/server/monsters/monster/hknight.qc
qcsrc/server/monsters/monster/knight.qc
qcsrc/server/monsters/monster/ogre.qc
qcsrc/server/monsters/monster/shalrath.qc
qcsrc/server/monsters/monster/shambler.qc
qcsrc/server/monsters/monster/soldier.qc
qcsrc/server/monsters/monster/spider.qc
qcsrc/server/monsters/monster/tarbaby.qc
qcsrc/server/monsters/monster/wizard.qc
qcsrc/server/monsters/monster/zombie.qc

index 146d2905d5440c61bacc653198e33db7ae5df61d..6b362fed97614407ca395292065406b7dc128f41 100644 (file)
@@ -370,31 +370,6 @@ float SPECIES_ROBOT_RUSTY  =  4;
 float SPECIES_ROBOT_SHINY  =  5;
 float SPECIES_RESERVED     = 15;
 
-// Monster death types
-float DEATH_MONSTER                        = 10513;
-float DEATH_MONSTER_DEMON_MELEE            = 10514;
-float DEATH_MONSTER_DEMON_JUMP             = 10515;
-float DEATH_MONSTER_SHAMBLER_MELEE         = 10516;
-float DEATH_MONSTER_SHAMBLER_CLAW          = 10517;
-float DEATH_MONSTER_SHAMBLER_LIGHTNING     = 10518;
-float DEATH_MONSTER_SOLDIER_NAIL           = 10519;
-float DEATH_MONSTER_ENFORCER_NAIL          = 10520;
-float DEATH_MONSTER_DOG_BITE               = 10521;
-float DEATH_MONSTER_DOG_JUMP               = 10522;
-float DEATH_MONSTER_TARBABY_BLOWUP         = 10523;
-float DEATH_MONSTER_FISH_BITE              = 10524;
-float DEATH_MONSTER_HELLFISH_BITE          = 10525;
-float DEATH_MONSTER_SHALRATH_MELEE         = 10526;
-float DEATH_MONSTER_OGRE_CHAINSAW          = 10527;
-float DEATH_MONSTER_OGRE_NAIL              = 10528;
-float DEATH_MONSTER_MELEE                  = 10529;
-float DEATH_MONSTER_ZOMBIE                                = 10530;
-float DEATH_MONSTER_HELLKNIGHT_FIREBALL           = 10531;
-float DEATH_MONSTER_LAST                   = 10532;
-
-// macros to access this - will be fixed soon
-#define DEATH_ISMONSTER(t)            ((t) >= DEATH_MONSTER && (t) <= DEATH_MONSTER_LAST)
-
 #define FRAGS_PLAYER 0
 #define FRAGS_SPECTATOR -666
 #define FRAGS_LMS_LOSER -616
index ca13f15a063e2fc674465312ebe1b600a1e88bd3..d3a1f0d218a147ff7dd519db8f3750abce9e78e4 100644 (file)
        DEATHTYPE(DEATH_VH_WAKI_DEATH,          DEATH_SELF_VH_WAKI_DEATH,           DEATH_MURDER_VH_WAKI_DEATH,    NORMAL_POS) \
        DEATHTYPE(DEATH_VH_WAKI_GUN,            NO_MSG,                             DEATH_MURDER_VH_WAKI_GUN,      NORMAL_POS) \
        DEATHTYPE(DEATH_VH_WAKI_ROCKET,         DEATH_SELF_VH_WAKI_ROCKET,          DEATH_MURDER_VH_WAKI_ROCKET,   DEATH_VHLAST) \
+       DEATHTYPE(DEATH_MONSTER_DOG_BITE,               DEATH_SELF_MON_DOG_BITE,                        NO_MSG,                                            DEATH_MONSTER_FIRST) \
+       DEATHTYPE(DEATH_MONSTER_DOG_JUMP,               DEATH_SELF_MON_DOG_JUMP,                        NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_ENFORCER,               DEATH_SELF_MON_ENFORCER,                        NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_FIEND,                  DEATH_SELF_MON_FIEND,                           NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_FISH,                   DEATH_SELF_MON_FISH,                            NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_HKNIGHT_CRUSH,  DEATH_SELF_MON_HKNIGHT_CRUSH,           NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_HKNIGHT_FBALL,  DEATH_SELF_MON_HKNIGHT_FBALL,           NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_HKNIGHT_INFERNO,DEATH_SELF_MON_HKNIGHT_INFERNO,         NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_HKNIGHT_MELEE,  DEATH_SELF_MON_HKNIGHT_MELEE,           NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_HKNIGHT_SPIKE,  DEATH_SELF_MON_HKNIGHT_SPIKE,           NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_KNIGHT,                 DEATH_SELF_MON_KNIGHT,                          NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_OGRE_CHAINSAW,  DEATH_SELF_MON_OGRE_CHAINSAW,           NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_OGRE_UZI,               DEATH_SELF_MON_OGRE_UZI,                        NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_MAGE,                   DEATH_SELF_MON_MAGE,                            NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SHAMBLER_CLAW,  DEATH_SELF_MON_SHAMBLER_CLAW,           NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SHAMBLER_SMASH, DEATH_SELF_MON_SHAMBLER_SMASH,          NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SHAMBLER_ZAP,   DEATH_SELF_MON_SHAMBLER_ZAP,            NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_MARINE_SLAP,    DEATH_SELF_MON_MARINE_SLAP,                     NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_MARINE_UZI,             DEATH_SELF_MON_MARINE_UZI,                      NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SPIDER,                 DEATH_SELF_MON_SPIDER,                          NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_TARBABY,                DEATH_SELF_MON_TARBABY,                         NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SCRAG,                  DEATH_SELF_MON_SCRAG,                           NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_ZOMBIE_JUMP,    DEATH_SELF_MON_ZOMBIE_JUMP,                     NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_ZOMBIE_MELEE,   DEATH_SELF_MON_ZOMBIE_MELEE,            NO_MSG,                                            DEATH_MONSTER_LAST) \
        DEATHTYPE(DEATH_WEAPON,                 NO_MSG,                             NO_MSG,                        NORMAL_POS)
 
 #define DT_FIRST 10000
@@ -87,6 +111,7 @@ DEATHTYPES
 #define DEATH_ISSPECIAL(t)            ((t) >= DEATH_SPECIAL_START)
 #define DEATH_ISVEHICLE(t)            ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST)
 #define DEATH_ISTURRET(t)             ((t) >= DEATH_TURRET_FIRST && (t) <= DEATH_TURRET_LAST)
+#define DEATH_ISMONSTER(t)                       ((t) >= DEATH_MONSTER_FIRST && (t) <= DEATH_MONSTER_LAST)
 #define DEATH_WEAPONOFWEAPONDEATH(t)  ((t) & DEATH_WEAPONMASK)
 #define DEATH_ISWEAPON(t,w)           (!DEATH_ISSPECIAL(t) && DEATH_WEAPONOFWEAPONDEATH(t) == (w))
 #define DEATH_WEAPONOF(t)             (DEATH_ISSPECIAL(t) ? 0 : DEATH_WEAPONOFWEAPONDEATH(t))
index 719e5b0bddad2878d691d618d4cfce56a3a71e35..4a076d871220bc64fdd257a1da5a157c53870179 100644 (file)
@@ -255,6 +255,30 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_BITE,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was mauled by a Rottweiler%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_JUMP,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 didn't see the pouncing Rottweiler%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ENFORCER,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was blasted by an Enforcer%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FIEND,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was eviscerated by a Fiend%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FISH,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was fed to the Rotfish%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_CRUSH,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was crushed by a pouncing Hell-Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_FBALL,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was turned to ash by a Hell-Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_INFERNO, 2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was burned to death by a Hell-Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_MELEE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was slain by a Hell-Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_SPIKE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cursed by a Hell-Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was sliced up by a Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_CHAINSAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cut down by an Ogre%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_UZI,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was nailed by an Ogre%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was exploded by a Mage%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1's innards became outwards by a Shambler%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was smashed by a Shambler%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was zapped to death by a Shambler%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MARINE_SLAP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was slapped to death by a Marine%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MARINE_UZI,      2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was gunned down by a Marine%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was bitten by a Spider%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_TARBABY,         2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 came too close to an exploding Pumpkin%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SCRAG,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cursed by a Scrag%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 joins the Zombies%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
        MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
@@ -404,6 +428,7 @@ void Send_Notification_WOVA(
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
@@ -541,6 +566,30 @@ void Send_Notification_WOVA(
        MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_BITE,                              INFO_DEATH_SELF_MON_DOG_BITE,                          CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_JUMP,                              INFO_DEATH_SELF_MON_DOG_JUMP,                          CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ENFORCER,                              INFO_DEATH_SELF_MON_ENFORCER,                          CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FIEND,                                 INFO_DEATH_SELF_MON_FIEND,                                     CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FISH,                                  INFO_DEATH_SELF_MON_FISH,                                      CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_CRUSH,                 INFO_DEATH_SELF_MON_HKNIGHT_CRUSH,                     CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_FBALL,                 INFO_DEATH_SELF_MON_HKNIGHT_FBALL,                     CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_INFERNO,               INFO_DEATH_SELF_MON_HKNIGHT_INFERNO,           CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_MELEE,                 INFO_DEATH_SELF_MON_HKNIGHT_MELEE,                     CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_SPIKE,                 INFO_DEATH_SELF_MON_HKNIGHT_SPIKE,                     CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT,                                INFO_DEATH_SELF_MON_KNIGHT,                            CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_CHAINSAW,                 INFO_DEATH_SELF_MON_OGRE_CHAINSAW,                     CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_UZI,                              INFO_DEATH_SELF_MON_OGRE_UZI,                          CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                                  INFO_DEATH_SELF_MON_MAGE,                                      CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,                 INFO_DEATH_SELF_MON_SHAMBLER_CLAW,                     CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,                INFO_DEATH_SELF_MON_SHAMBLER_SMASH,            CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,                  INFO_DEATH_SELF_MON_SHAMBLER_ZAP,                      CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MARINE_SLAP,                   INFO_DEATH_SELF_MON_MARINE_SLAP,                       CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MARINE_UZI,                    INFO_DEATH_SELF_MON_MARINE_UZI,                        CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                                INFO_DEATH_SELF_MON_SPIDER,                            CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_TARBABY,                               INFO_DEATH_SELF_MON_TARBABY,                           CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SCRAG,                                 INFO_DEATH_SELF_MON_SCRAG,                                     CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,                   INFO_DEATH_SELF_MON_ZOMBIE_JUMP,                       CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,                  INFO_DEATH_SELF_MON_ZOMBIE_MELEE,                      CENTER_DEATH_SELF_MONSTER) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
        MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
        MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
index af03c7cba02415f8eaac20d35a7b0af0b1b5efba..3e9ba34f8c2f55549bfce217c0424c82efa014a7 100644 (file)
@@ -34,7 +34,7 @@ void demon_attack_melee ()
        self.frame = demon_anim_attack;
        self.attack_finished_single = time + 1;
        
-       monster_melee(self.enemy, bigdmg * monster_skill, 120, DEATH_MONSTER_DEMON_MELEE);
+       monster_melee(self.enemy, bigdmg * monster_skill, 120, DEATH_MONSTER_FIEND);
 }
 
 void Demon_JumpTouch ()
@@ -48,7 +48,7 @@ void Demon_JumpTouch ()
        {
                if (vlen(self.velocity) > 300)
                {
-                       Damage(other, self, self, bigdmg * monster_skill, DEATH_MONSTER_DEMON_JUMP, other.origin, normalize(other.origin - self.origin));
+                       Damage(other, self, self, bigdmg * monster_skill, DEATH_MONSTER_FIEND, other.origin, normalize(other.origin - self.origin));
                        self.touch = MonsterTouch; // instantly turn it off to stop damage spam
                }
        }
index 6e5c3fdf54480faf1f4583cf233e0efd52e2d0f8..b79ff04debe145f14c720f4eeb55188f18e20f10 100644 (file)
@@ -62,7 +62,7 @@ void enforcer_uzi_fire ()
                self.delay = -1;
                return;
        }
-       W_UZI_Attack(DEATH_MONSTER_ENFORCER_NAIL);
+       W_UZI_Attack(DEATH_MONSTER_ENFORCER);
        self.delay = time + 0.1;
        self.monster_delayedattack = enforcer_uzi_fire;
 }
index ba6e0535f212caf5a890a9d10683fd406c2b6d73..def58600db9b38e29973fe56dec21f841545a14c 100644 (file)
@@ -30,7 +30,7 @@ void fish_attack ()
        self.frame = fish_anim_attack;
        self.attack_finished_single = time + 0.5;
 
-       monster_melee(self.enemy, bigdmg * monster_skill, 60, DEATH_MONSTER_FISH_BITE);
+       monster_melee(self.enemy, bigdmg * monster_skill, 60, DEATH_MONSTER_FISH);
 }
 
 void fish_die ()
index c5e9bca3d4707abd100432425884e6543af2b6d0..cfa1c909b27ff2ddf5abda77743dd7c52be75ade 100644 (file)
@@ -45,7 +45,7 @@ void hknight_spike_think()
 {
        if(self)
        {
-               RadiusDamage (self, self.realowner, autocvar_g_monster_hellknight_spike_damage * self.realowner.scale, autocvar_g_monster_hellknight_spike_edgedamage, autocvar_g_monster_hellknight_spike_force, world, autocvar_g_monster_hellknight_spike_radius, WEP_CRYLINK, other);
+               RadiusDamage (self, self.realowner, autocvar_g_monster_hellknight_spike_damage * self.realowner.scale, autocvar_g_monster_hellknight_spike_edgedamage, autocvar_g_monster_hellknight_spike_force, world, autocvar_g_monster_hellknight_spike_radius, DEATH_MONSTER_HKNIGHT_SPIKE, other);
                remove(self);
        }
 }
@@ -96,7 +96,7 @@ void hknight_inferno ()
        if (trace_fraction != 1)
                return; // not visible
        if(enemy_range() <= 2000)
-               Fire_AddDamage(self.enemy, self, autocvar_g_monster_hellknight_inferno_damage * monster_skill, autocvar_g_monster_hellknight_inferno_damagetime, self.projectiledeathtype);
+               Fire_AddDamage(self.enemy, self, autocvar_g_monster_hellknight_inferno_damage * monster_skill, autocvar_g_monster_hellknight_inferno_damagetime, DEATH_MONSTER_HKNIGHT_INFERNO);
 }
 
 void hknight_infernowarning ()
@@ -199,7 +199,7 @@ void hknight_fireball_explode(entity targ)
        float scle = self.realowner.scale;
        if(self)
        {
-               RadiusDamage (self, self.realowner, autocvar_g_monster_hellknight_fireball_damage * scle, autocvar_g_monster_hellknight_fireball_edgedamage * scle, autocvar_g_monster_hellknight_fireball_force * scle, world, autocvar_g_monster_hellknight_fireball_radius * scle, WEP_FIREBALL, targ);
+               RadiusDamage (self, self.realowner, autocvar_g_monster_hellknight_fireball_damage * scle, autocvar_g_monster_hellknight_fireball_edgedamage * scle, autocvar_g_monster_hellknight_fireball_force * scle, world, autocvar_g_monster_hellknight_fireball_radius * scle, self.projectiledeathtype, targ);
                if(targ)
                        Fire_AddDamage(targ, self, 5 * monster_skill, autocvar_g_monster_hellknight_inferno_damagetime, self.projectiledeathtype);
                remove(self);
@@ -230,6 +230,7 @@ void hellknight_fireball ()
        missile.owner = missile.realowner = self;
        missile.solid = SOLID_TRIGGER;
        missile.movetype = MOVETYPE_FLYMISSILE;
+       self.projectiledeathtype = DEATH_MONSTER_HKNIGHT_FBALL;
        setsize (missile, fmins, fmaxs);                
        setorigin(missile, self.origin + '0 0 10' + v_forward * 14);
        missile.flags = FL_PROJECTILE;
@@ -276,7 +277,7 @@ void hellknight_charge ()
        self.attack_finished_single = time + 0.5;
        
        hknight_checkmagic();
-       monster_melee(self.enemy, autocvar_g_monster_hellknight_melee_damage, 70, DEATH_MONSTER_MELEE);
+       monster_melee(self.enemy, autocvar_g_monster_hellknight_melee_damage, 70, DEATH_MONSTER_HKNIGHT_MELEE);
        hknight_checkmagic();
 }
 
@@ -286,28 +287,28 @@ void hellknight_charge2 ()
        self.attack_finished_single = time + 0.5;
        
        CheckContinueCharge ();
-       monster_melee(self.enemy, autocvar_g_monster_hellknight_melee_damage, 70, DEATH_MONSTER_MELEE);
+       monster_melee(self.enemy, autocvar_g_monster_hellknight_melee_damage, 70, DEATH_MONSTER_HKNIGHT_MELEE);
 }
 
 void hellknight_slice ()
 {
        self.frame = hellknight_anim_slice;
        self.attack_finished_single = time + 0.7;
-       monster_melee(self.enemy, autocvar_g_monster_hellknight_melee_damage, 70, DEATH_MONSTER_MELEE);
+       monster_melee(self.enemy, autocvar_g_monster_hellknight_melee_damage, 70, DEATH_MONSTER_HKNIGHT_MELEE);
 }
 
 void hellknight_smash ()
 {
        self.frame = hellknight_anim_smash;
        self.attack_finished_single = time + 0.7;
-       monster_melee(self.enemy, autocvar_g_monster_hellknight_melee_damage, 70, DEATH_MONSTER_MELEE);
+       monster_melee(self.enemy, autocvar_g_monster_hellknight_melee_damage, 70, DEATH_MONSTER_HKNIGHT_MELEE);
 }
 
 void hellknight_weapon_attack ()
 {
        self.frame = hellknight_anim_wattack;
        self.attack_finished_single = time + 0.7;
-       monster_melee(self.enemy, autocvar_g_monster_hellknight_melee_damage, 70, DEATH_MONSTER_MELEE);
+       monster_melee(self.enemy, autocvar_g_monster_hellknight_melee_damage, 70, DEATH_MONSTER_HKNIGHT_MELEE);
 }
 
 float hknight_type;
@@ -379,7 +380,7 @@ float hknight_magic ()
                        if (findtrajectorywithleading(self.origin, self.mins, self.maxs, self.enemy, 1000, 0, 10, 0, self))
                        {
                                self.velocity = findtrajectory_velocity;
-                               Damage(self.enemy, self, self, autocvar_g_monster_hellknight_jump_damage * monster_skill, DEATH_VH_CRUSH, self.enemy.origin, normalize(self.enemy.origin - self.origin));
+                               Damage(self.enemy, self, self, autocvar_g_monster_hellknight_jump_damage * monster_skill, DEATH_MONSTER_HKNIGHT_CRUSH, self.enemy.origin, normalize(self.enemy.origin - self.origin));
                                self.attack_finished_single = time + 2;
                                return TRUE;
                        }
index 0419674c37e8555e7a85d09967eaf88ae2c5d1c2..64c3622ffde628c54f4ed1a0e37d4791902ee62b 100644 (file)
@@ -38,7 +38,7 @@ void knight_attack ()
        
        self.attack_finished_single = time + 0.9;
        
-       monster_melee(self.enemy, autocvar_g_monster_knight_melee_damage, 80, DEATH_MONSTER_MELEE);
+       monster_melee(self.enemy, autocvar_g_monster_knight_melee_damage, 80, DEATH_MONSTER_KNIGHT);
 }
 
 void knight_die ()
index 9e890efc8b334e26caafc01babd6869f27276060..2d8d92e82821860f7e028822780d230b5cdebc11 100644 (file)
@@ -80,7 +80,7 @@ void ogre_uzi_fire ()
                self.delay = -1;
                return;
        }
-       W_UZI_Attack(DEATH_MONSTER_OGRE_NAIL);
+       W_UZI_Attack(DEATH_MONSTER_OGRE_UZI);
        self.delay = time + 0.1;
        self.monster_delayedattack = ogre_uzi_fire;
 }
index d43a0cf9dcc18e941edec9e771b3841e4aec0e17..4ceb6ce74c7da85db2f2bd8ef31aed8265dd3260 100644 (file)
@@ -48,7 +48,7 @@ void shalrathattack_melee ()
 
        bigdmg = rdmg * self.scale;
 
-       monster_melee(self.enemy, bigdmg * monster_skill, 120, DEATH_MONSTER_SHALRATH_MELEE);
+       monster_melee(self.enemy, bigdmg * monster_skill, 120, DEATH_MONSTER_MAGE);
 }
 
 void shalrath_attack_melee ()
@@ -95,7 +95,7 @@ void shal_spike_explode ()
        self.event_damage = func_null;
 
        pointparticles(particleeffectnum("explosion_small"), self.origin, '0 0 0', 1);
-       RadiusDamage (self, self.realowner, autocvar_g_monster_shalrath_attack_spike_damage, autocvar_g_monster_shalrath_attack_spike_damage * 0.5, autocvar_g_monster_shalrath_attack_spike_radius, world, 0, DEATH_MONSTER_SHALRATH_MELEE, other);
+       RadiusDamage (self, self.realowner, autocvar_g_monster_shalrath_attack_spike_damage, autocvar_g_monster_shalrath_attack_spike_damage * 0.5, autocvar_g_monster_shalrath_attack_spike_radius, world, 0, DEATH_MONSTER_MAGE, other);
 
        remove (self);
 }
index 545fa2f9cda064f84062ffd7c968ff5c68d37720..bafabf61c5f8be4aa5c407eb0fe6972bb2d43c69 100644 (file)
@@ -44,7 +44,7 @@ void shambler_smash ()
        if (enemy_range() > 100 * self.scale)
                return;
        
-       Damage(self.enemy, self, self, bigdmg * monster_skill, DEATH_MONSTER_SHAMBLER_MELEE, self.enemy.origin, normalize(self.enemy.origin - self.origin));
+       Damage(self.enemy, self, self, bigdmg * monster_skill, DEATH_MONSTER_SHAMBLER_SMASH, self.enemy.origin, normalize(self.enemy.origin - self.origin));
 }
 
 void shambler_delayedsmash ()
@@ -113,7 +113,7 @@ void CastLightning ()
 
        traceline (org, self.origin + dir * 1000, TRUE, self);
                
-       FireRailgunBullet (org, org + dir * 1000, autocvar_g_monster_shambler_attack_lightning_damage * monster_skill, 0, 0, 0, 0, 0, DEATH_MONSTER_SHAMBLER_LIGHTNING);
+       FireRailgunBullet (org, org + dir * 1000, autocvar_g_monster_shambler_attack_lightning_damage * monster_skill, 0, 0, 0, 0, 0, DEATH_MONSTER_SHAMBLER_ZAP);
        
        // teamcolor / hit beam effect
        v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
index 7c90d595faf12cb6f9e644f2af2f334c02f029d1..b17dad10f53f3885d2275db1f767e6bbf89eaaa4 100644 (file)
@@ -174,7 +174,7 @@ void soldier_uzi_fire ()
                self.delay = -1;
                return;
        }
-       W_UZI_Attack(DEATH_MONSTER_SOLDIER_NAIL);
+       W_UZI_Attack(DEATH_MONSTER_MARINE_UZI);
        self.delay = time + 0.1;
        self.monster_delayedattack = soldier_uzi_fire;
 }
@@ -239,7 +239,7 @@ void soldier_bash ()
 {
        self.frame = soldier_anim_shoot;
        self.attack_finished_single = time + 0.8;
-       monster_melee(self.enemy, autocvar_g_monster_soldier_melee_damage, 70, DEATH_MONSTER_SOLDIER_NAIL);
+       monster_melee(self.enemy, autocvar_g_monster_soldier_melee_damage, 70, DEATH_MONSTER_MARINE_SLAP);
 }
 
 void soldier_die()
index d93fadf9ca77208bec44a0bcd2ff828eea006ca5..a578628d0b4f80bd640e8008267781574ea8590e 100644 (file)
@@ -62,7 +62,7 @@ void spider_attack_standing() {
        dot = normalize (self.enemy.origin - self.origin) * v_forward;
        if(dot > 0.3)
        {
-               Damage(self.enemy, self, self, bigdmg * monster_skill, DEATH_MONSTER_MELEE, self.origin, '0 0 0');
+               Damage(self.enemy, self, self, bigdmg * monster_skill, DEATH_MONSTER_SPIDER, self.origin, '0 0 0');
        }
        
        if (!monster_isvalidtarget(self.enemy, self, FALSE))
index 8da2de528164a991bd3849336a1ffe987638c101..414860cdd22db2e6c04a594cffb2a5b2c9931942 100644 (file)
@@ -33,7 +33,7 @@ void Tar_JumpTouch ()
        if (vlen(self.velocity) > 200)
        {
                // make the monster die
-               self.event_damage(self, self, self.health + self.max_health, DEATH_TOUCHEXPLODE, self.origin, '0 0 0');
+               self.event_damage(self, self, self.health + self.max_health, DEATH_MONSTER_TARBABY, self.origin, '0 0 0');
                        
                return;
        }
@@ -78,7 +78,7 @@ float tbaby_jump ()
 void tarbaby_blowup ()
 {
        float bigboom = 250 * (self.scale * 0.7);
-       RadiusDamage(self, self, 250 * monster_skill, 15, bigboom * (monster_skill * 0.7), world, 250, DEATH_MONSTER_TARBABY_BLOWUP, world);
+       RadiusDamage(self, self, 250 * monster_skill, 15, bigboom * (monster_skill * 0.7), world, 250, DEATH_MONSTER_TARBABY, world);
        pointparticles(particleeffectnum(((self.scale > 3) ? "explosion_big" : "explosion_medium")), self.origin, '0 0 0', 1);
        sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
        
index ed4bccd8b1d0784ab0397fac45c25b8b0d0d2c44..4f2b4e0135bf1144e4a88806e15fcd21a8815500 100644 (file)
@@ -71,6 +71,7 @@ void Wiz_StartFast ()
        missile.solid = SOLID_BBOX;
        missile.movetype = MOVETYPE_FLYMISSILE;
        missile.touch = Wiz_FastTouch;
+       missile.projectiledeathtype = DEATH_MONSTER_SCRAG;
        CSQCProjectile(missile, TRUE, PROJECTILE_CRYLINK, TRUE);
        
        missile = spawn ();
@@ -85,6 +86,7 @@ void Wiz_StartFast ()
        missile.think = Wiz_FastExplode;
        missile.velocity = dir * autocvar_g_monster_wizard_spike_speed;
        missile.avelocity = '300 300 300';
+       missile.projectiledeathtype = DEATH_MONSTER_SCRAG;
        CSQCProjectile(missile, TRUE, PROJECTILE_CRYLINK, TRUE);
 }
 
index 4c4ee297c49e21061ace14a13f7ab0d6da3d0f53..2574175159f3c57585c98dabe66256568f16a8d1 100644 (file)
@@ -97,7 +97,7 @@ void zombie_attack_standing()
        dot = normalize (self.enemy.origin - self.origin) * v_forward;
        if(dot > 0.3)
        {
-               Damage(self.enemy, self, self, bigdmg * monster_skill, DEATH_MONSTER_ZOMBIE, self.origin, '0 0 0');
+               Damage(self.enemy, self, self, bigdmg * monster_skill, DEATH_MONSTER_ZOMBIE_MELEE, self.origin, '0 0 0');
        }
        
        if(self.enemy.health < 1)
@@ -133,7 +133,7 @@ void zombie_attack_leap_touch()
 
        angles_face = vectoangles(self.moveto - self.origin);
        angles_face = normalize(angles_face) * autocvar_g_monster_zombie_attack_leap_force;
-       Damage(other, self, self, bigdmg * monster_skill, DEATH_MONSTER_ZOMBIE, trace_endpos, angles_face);     
+       Damage(other, self, self, bigdmg * monster_skill, DEATH_MONSTER_ZOMBIE_JUMP, trace_endpos, angles_face);        
                
        self.touch = MonsterTouch;
 }