this.m_sound = SND_ArmorSmall;
#endif
this.netname = "armor_small";
- this.m_name = _("small armor");
+ this.m_name = _("Small armor");
this.m_icon = "armor";
#ifdef SVQC
this.m_itemid = IT_ARMOR_SHARD;
this.m_sound = SND_ArmorMedium;
#endif
this.netname = "armor_medium";
- this.m_name = _("medium armor");
+ this.m_name = _("Medium armor");
this.m_icon = "armor";
#ifdef SVQC
this.m_itemid = IT_ARMOR;
this.m_sound = SND_ArmorBig;
#endif
this.netname = "armor_big";
- this.m_name = _("big armor");
+ this.m_name = _("Big armor");
this.m_icon = "armor";
this.m_color = '0 1 0';
this.m_waypoint = _("Big armor");
this.m_sound = SND_HealthSmall;
#endif
this.netname = "health_small";
- this.m_name = _("small health");
+ this.m_name = _("Small health");
this.m_icon = "health";
#ifdef SVQC
this.m_itemid = IT_5HP;
this.m_sound = SND_HealthMedium;
#endif
this.netname = "health_medium";
- this.m_name = _("medium health");
+ this.m_name = _("Medium health");
this.m_icon = "health";
#ifdef SVQC
this.m_itemid = IT_25HP;
this.m_sound = SND_HealthBig;
#endif
this.netname = "health_big";
- this.m_name = _("big health");
+ this.m_name = _("Big health");
this.m_icon = "health";
this.m_color = '1 0 0';
this.m_waypoint = _("Big health");