/* impulse */ ATTRIB(OverkillHeavyMachineGun, impulse, int, 3);
/* flags */ ATTRIB(OverkillHeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON | WEP_FLAG_PENETRATEWALLS);
/* rating */ ATTRIB(OverkillHeavyMachineGun, bot_pickupbasevalue, float, 10000);
-/* color */ ATTRIB(OverkillHeavyMachineGun, wpcolor, vector, '0.5 0.5 0');
+/* color */ ATTRIB(OverkillHeavyMachineGun, wpcolor, vector, '0.992 0.471 0.396');
/* modelname */ ATTRIB(OverkillHeavyMachineGun, mdl, string, "ok_hmg");
#ifdef GAMEQC
/* model */ ATTRIB(OverkillHeavyMachineGun, m_model, Model, MDL_HMG_ITEM);
/* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3);
/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_MUTATORBLOCKED);
/* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000);
-/* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0');
+/* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '0.506 0.945 0.239');
/* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg");
#ifdef GAMEQC
/* model */ ATTRIB(OverkillMachineGun, m_model, Model, MDL_OK_MG_ITEM);
/* impulse */ ATTRIB(OverkillNex, impulse, int, 7);
/* flags */ ATTRIB(OverkillNex, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED);
/* rating */ ATTRIB(OverkillNex, bot_pickupbasevalue, float, 8000);
-/* color */ ATTRIB(OverkillNex, wpcolor, vector, '0.5 1 1');
+/* color */ ATTRIB(OverkillNex, wpcolor, vector, '0.459 0.765 0.835');
/* modelname */ ATTRIB(OverkillNex, mdl, string, "ok_sniper");
#ifdef GAMEQC
/* model */ ATTRIB(OverkillNex, m_model, Model, MDL_OK_SNIPER_ITEM);
/* impulse */ ATTRIB(OverkillRocketPropelledChainsaw, impulse, int, 9);
/* flags */ ATTRIB(OverkillRocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
/* rating */ ATTRIB(OverkillRocketPropelledChainsaw, bot_pickupbasevalue, float, 10000);
-/* color */ ATTRIB(OverkillRocketPropelledChainsaw, wpcolor, vector, '0.5 0.5 0');
+/* color */ ATTRIB(OverkillRocketPropelledChainsaw, wpcolor, vector, '0.914 0.745 0.341');
/* modelname */ ATTRIB(OverkillRocketPropelledChainsaw, mdl, string, "ok_rl");
#ifdef GAMEQC
/* model */ ATTRIB(OverkillRocketPropelledChainsaw, m_model, Model, MDL_RPC_ITEM);
/* impulse */ ATTRIB(OverkillShotgun, impulse, int, 2);
/* flags */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED);
/* rating */ ATTRIB(OverkillShotgun, bot_pickupbasevalue, float, 6000);
-/* color */ ATTRIB(OverkillShotgun, wpcolor, vector, '0.5 0.25 0');
+/* color */ ATTRIB(OverkillShotgun, wpcolor, vector, '0.518 0.608 0.659');
/* modelname */ ATTRIB(OverkillShotgun, mdl, string, "ok_shotgun");
#ifdef GAMEQC
/* model */ ATTRIB(OverkillShotgun, m_model, Model, MDL_OK_SHOTGUN_ITEM);
/* impulse */ ATTRIB(Arc, impulse, int, 3);
/* flags */ ATTRIB(Arc, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_TYPE_HITSCAN);
/* rating */ ATTRIB(Arc, bot_pickupbasevalue, float, 8000);
-/* color */ ATTRIB(Arc, wpcolor, vector, '1 1 1');
+/* color */ ATTRIB(Arc, wpcolor, vector, '0.486 0.612 0.922');
/* modelname */ ATTRIB(Arc, mdl, string, "arc");
#ifdef GAMEQC
/* model */ ATTRIB(Arc, m_model, Model, MDL_ARC_ITEM);
/* impulse */ ATTRIB(Blaster, impulse, int, 1);
/* flags */ ATTRIB(Blaster, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Blaster, bot_pickupbasevalue, float, 0);
-/* color */ ATTRIB(Blaster, wpcolor, vector, '1 0.5 0.5');
+/* color */ ATTRIB(Blaster, wpcolor, vector, '0.969 0.443 0.482');
/* modelname */ ATTRIB(Blaster, mdl, string, "laser");
#ifdef GAMEQC
/* model */ ATTRIB(Blaster, m_model, Model, MDL_BLASTER_ITEM);
/* impulse */ ATTRIB(Crylink, impulse, int, 6);
/* flags */ ATTRIB(Crylink, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_CANCLIMB);
/* rating */ ATTRIB(Crylink, bot_pickupbasevalue, float, 6000);
-/* color */ ATTRIB(Crylink, wpcolor, vector, '1 0.5 1');
+/* color */ ATTRIB(Crylink, wpcolor, vector, '0.918 0.435 0.976');
/* modelname */ ATTRIB(Crylink, mdl, string, "crylink");
#ifdef GAMEQC
/* model */ ATTRIB(Crylink, m_model, Model, MDL_CRYLINK_ITEM);
/* impulse */ ATTRIB(Devastator, impulse, int, 9);
/* flags */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Devastator, bot_pickupbasevalue, float, 8000);
-/* color */ ATTRIB(Devastator, wpcolor, vector, '1 1 0');
+/* color */ ATTRIB(Devastator, wpcolor, vector, '0.914 0.745 0.341');
/* modelname */ ATTRIB(Devastator, mdl, string, "rl");
#ifdef GAMEQC
/* model */ ATTRIB(Devastator, m_model, Model, MDL_DEVASTATOR_ITEM);
/* impulse */ ATTRIB(Electro, impulse, int, 5);
/* flags */ ATTRIB(Electro, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Electro, bot_pickupbasevalue, float, 5000);
-/* color */ ATTRIB(Electro, wpcolor, vector, '0 0.5 1');
+/* color */ ATTRIB(Electro, wpcolor, vector, '0.408 0.600 0.949');
/* modelname */ ATTRIB(Electro, mdl, string, "electro");
#ifdef GAMEQC
/* model */ ATTRIB(Electro, m_model, Model, MDL_ELECTRO_ITEM);
/* impulse */ ATTRIB(Fireball, impulse, int, 9);
/* flags */ ATTRIB(Fireball, spawnflags, int, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH | WEP_FLAG_NODUAL);
/* rating */ ATTRIB(Fireball, bot_pickupbasevalue, float, 5000);
-/* color */ ATTRIB(Fireball, wpcolor, vector, '1 0.5 0');
+/* color */ ATTRIB(Fireball, wpcolor, vector, '0.941 0.522 0.373');
/* modelname */ ATTRIB(Fireball, mdl, string, "fireball");
#ifdef GAMEQC
/* model */ ATTRIB(Fireball, m_model, Model, MDL_FIREBALL_ITEM);
/* impulse */ ATTRIB(Hagar, impulse, int, 8);
/* flags */ ATTRIB(Hagar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Hagar, bot_pickupbasevalue, float, 6000);
-/* color */ ATTRIB(Hagar, wpcolor, vector, '1 1 0.5');
+/* color */ ATTRIB(Hagar, wpcolor, vector, '0.890 0.569 0.376');
/* modelname */ ATTRIB(Hagar, mdl, string, "hagar");
#ifdef GAMEQC
/* model */ ATTRIB(Hagar, m_model, Model, MDL_HAGAR_ITEM);
/* impulse */ ATTRIB(HLAC, impulse, int, 6);
/* flags */ ATTRIB(HLAC, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(HLAC, bot_pickupbasevalue, float, 4000);
-/* color */ ATTRIB(HLAC, wpcolor, vector, '0 1 0');
+/* color */ ATTRIB(HLAC, wpcolor, vector, '0.898 0.588 0.357');
/* modelname */ ATTRIB(HLAC, mdl, string, "hlac");
#ifdef GAMEQC
/* model */ ATTRIB(HLAC, m_model, Model, MDL_HLAC_ITEM);
/* impulse */ ATTRIB(Hook, impulse, int, 0);
/* flags */ ATTRIB(Hook, spawnflags, int, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NOTRUEAIM);
/* rating */ ATTRIB(Hook, bot_pickupbasevalue, float, 0);
-/* color */ ATTRIB(Hook, wpcolor, vector, '0 0.5 0');
+/* color */ ATTRIB(Hook, wpcolor, vector, '0.506 0.945 0.239');
/* modelname */ ATTRIB(Hook, mdl, string, "hookgun");
#ifdef GAMEQC
/* model */ ATTRIB(Hook, m_model, Model, MDL_HOOK_ITEM);
/* impulse */ ATTRIB(MachineGun, impulse, int, 3);
/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_BLEED);
/* rating */ ATTRIB(MachineGun, bot_pickupbasevalue, float, 7000);
-/* color */ ATTRIB(MachineGun, wpcolor, vector, '1 1 0');
+/* color */ ATTRIB(MachineGun, wpcolor, vector, '0.506 0.945 0.239');
/* modelname */ ATTRIB(MachineGun, mdl, string, "uzi");
#ifdef GAMEQC
/* model */ ATTRIB(MachineGun, m_model, Model, MDL_MACHINEGUN_ITEM);
/* impulse */ ATTRIB(MineLayer, impulse, int, 4);
/* flags */ ATTRIB(MineLayer, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(MineLayer, bot_pickupbasevalue, float, 7000);
-/* color */ ATTRIB(MineLayer, wpcolor, vector, '0.75 1 0');
+/* color */ ATTRIB(MineLayer, wpcolor, vector, '0.992 0.471 0.396');
/* modelname */ ATTRIB(MineLayer, mdl, string, "minelayer");
#ifdef GAMEQC
/* model */ ATTRIB(MineLayer, m_model, Model, MDL_MINELAYER_ITEM);
/* impulse */ ATTRIB(Mortar, impulse, int, 4);
/* flags */ ATTRIB(Mortar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NOTRUEAIM);
/* rating */ ATTRIB(Mortar, bot_pickupbasevalue, float, 7000);
-/* color */ ATTRIB(Mortar, wpcolor, vector, '1 0 0');
+/* color */ ATTRIB(Mortar, wpcolor, vector, '0.992 0.471 0.396');
/* modelname */ ATTRIB(Mortar, mdl, string, "gl");
#ifdef GAMEQC
/* model */ ATTRIB(Mortar, m_model, Model, MDL_MORTAR_ITEM);
/* impulse */ ATTRIB(PortoLaunch, impulse, int, 0);
/* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON | WEP_FLAG_NODUAL | WEP_FLAG_NOTRUEAIM);
/* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
-/* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
+/* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.408 0.600 0.949');
/* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
#ifdef GAMEQC
/* model */ ATTRIB(PortoLaunch, m_model, Model, MDL_PORTO_ITEM);
/* impulse */ ATTRIB(Rifle, impulse, int, 7);
/* flags */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
/* rating */ ATTRIB(Rifle, bot_pickupbasevalue, float, 7000);
-/* color */ ATTRIB(Rifle, wpcolor, vector, '0.5 1 0');
+/* color */ ATTRIB(Rifle, wpcolor, vector, '0.890 0.569 0.376');
/* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle");
#ifdef GAMEQC
/* model */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM);
/* impulse */ ATTRIB(Seeker, impulse, int, 8);
/* flags */ ATTRIB(Seeker, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Seeker, bot_pickupbasevalue, float, 5000);
-/* color */ ATTRIB(Seeker, wpcolor, vector, '0.5 1 0');
+/* color */ ATTRIB(Seeker, wpcolor, vector, '0.969 0.443 0.482');
/* modelname */ ATTRIB(Seeker, mdl, string, "seeker");
#ifdef GAMEQC
/* model */ ATTRIB(Seeker, m_model, Model, MDL_SEEKER_ITEM);
/* impulse */ ATTRIB(Shockwave, impulse, int, 2);
/* flags */ ATTRIB(Shockwave, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_TYPE_HITSCAN | WEP_FLAG_CANCLIMB | WEP_TYPE_MELEE_SEC);
/* rating */ ATTRIB(Shockwave, bot_pickupbasevalue, float, 3000);
-/* color */ ATTRIB(Shockwave, wpcolor, vector, '0.5 0.25 0');
+/* color */ ATTRIB(Shockwave, wpcolor, vector, '0.467 0.702 0.541');
/* modelname */ ATTRIB(Shockwave, mdl, string, "shotgun");
#ifdef GAMEQC
/* model */ ATTRIB(Shockwave, m_model, Model, MDL_SHOCKWAVE_ITEM);
/* impulse */ ATTRIB(Shotgun, impulse, int, 2);
/* flags */ ATTRIB(Shotgun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_TYPE_MELEE_SEC | WEP_FLAG_BLEED);
/* rating */ ATTRIB(Shotgun, bot_pickupbasevalue, float, 6000);
-/* color */ ATTRIB(Shotgun, wpcolor, vector, '0.5 0.25 0');
+/* color */ ATTRIB(Shotgun, wpcolor, vector, '0.518 0.608 0.659');
/* modelname */ ATTRIB(Shotgun, mdl, string, "shotgun");
#ifdef GAMEQC
/* model */ ATTRIB(Shotgun, m_model, Model, MDL_SHOTGUN_ITEM);
/* impulse */ ATTRIB(Tuba, impulse, int, 1);
/* flags */ ATTRIB(Tuba, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH | WEP_FLAG_NODUAL | WEP_FLAG_NOTRUEAIM);
/* rating */ ATTRIB(Tuba, bot_pickupbasevalue, float, 2000);
-/* color */ ATTRIB(Tuba, wpcolor, vector, '0 1 0');
+/* color */ ATTRIB(Tuba, wpcolor, vector, '0.914 0.745 0.341');
/* modelname */ ATTRIB(Tuba, mdl, string, "tuba");
#ifdef GAMEQC
/* model */ ATTRIB(Tuba, m_model, Model, MDL_TUBA_ITEM);
/* impulse */ ATTRIB(Vaporizer, impulse, int, 7);
/* flags */ ATTRIB(Vaporizer, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN | WEP_FLAG_NODUAL);
/* rating */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, 10000);
-/* color */ ATTRIB(Vaporizer, wpcolor, vector, '0.5 1 1');
+/* color */ ATTRIB(Vaporizer, wpcolor, vector, '0.592 0.557 0.824');
/* modelname */ ATTRIB(Vaporizer, mdl, string, "minstanex");
#ifdef GAMEQC
/* model */ ATTRIB(Vaporizer, m_model, Model, MDL_VAPORIZER_ITEM);
/* impulse */ ATTRIB(Vortex, impulse, int, 7);
/* flags */ ATTRIB(Vortex, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
/* rating */ ATTRIB(Vortex, bot_pickupbasevalue, float, 8000);
-/* color */ ATTRIB(Vortex, wpcolor, vector, '0.5 1 1');
+/* color */ ATTRIB(Vortex, wpcolor, vector, '0.459 0.765 0.835');
/* modelname */ ATTRIB(Vortex, mdl, string, "nex");
#ifdef GAMEQC
/* model */ ATTRIB(Vortex, m_model, Model, MDL_VORTEX_ITEM);