<%block name="css">
${parent.css()}
<link href="/static/css/sprites.css" rel="stylesheet">
+<link href="/static/css/nv.d3.css" rel="stylesheet" type="text/css">
+<style>
+#damageChartSVG, #accuracyChartSVG {
+ height: 300px;
+}
+</style>
</%block>
<%block name="js">
${parent.js()}
-% if player is not None:
-<script src="/static/js/jquery.flot.min.js"></script>
+<script src="/static/js/d3.v3.min.js"></script>
+<script src="/static/js/nv.d3.min.js"></script>
+<script src="/static/js/weaponCharts.js"></script>
<script type="text/javascript">
+// tabs
$(function () {
$('#gbtab li').click(function(e) {
e.preventDefault();
$('#gbtab a:first').tab('show');
})
-</script>
-
-<script type="text/javascript">
-$(function () {
- // plot the accuracy graph
- function plot_acc_graph(data) {
- var games = new Array();
- var avgs = new Array();
- var accs = new Array();
-
- var i=0;
- for(i=0; i < data.games; i++) {
- avgs[i] = [i, data.avg];
- accs[i] = [i, data.accs[i][1]];
- game_link = '/game/' + data.accs[i][0];
- j = data.games - i;
- games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
- }
-
- $.plot(
- $("#acc-graph"),
- [ { label: 'average', data: avgs, hoverable: true, clickable: false },
- { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
- { yaxis: {ticks: 10, min: 0, max: 100 },
- xaxis: {ticks: games},
- grid: { hoverable: true, clickable: true },
- });
-}
-
-// plot the damage graph
-function plot_dmg_graph(data) {
- var games = new Array();
- var avgs = new Array();
- var dmgs = new Array();
-
-var i=0;
-for(i=0; i < data.games; i++) {
- avgs[i] = [i, data.avg];
- dmgs[i] = [i, data.dmgs[i][1]];
- game_link = '/game/' + data.dmgs[i][0];
- j = data.games - i;
- games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
-}
-$.plot(
- $("#dmg-graph"),
- [ { label: 'average', data: avgs, hoverable: true, clickable: false },
- { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
- { yaxis: {ticks: 10, min: 0 },
- xaxis: {ticks: games},
- grid: { hoverable: true, clickable: true },
- });
- }
-
- function showTooltip(x, y, contents) {
- $('<div id="tooltip">' + contents + '</div>').css( {
- position: 'absolute',
- display: 'none',
- top: y - 35,
- left: x + 10,
- border: '1px solid #fdd',
- padding: '2px',
- 'background-color': '#333333',
- opacity: 0.80
- }).appendTo("body").fadeIn(200);
- }
-
- var previousPoint = null;
- var previousLabel = null;
- $('#acc-graph').bind("plothover", function (event, pos, item) {
- if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
- previousLabel = item.series.label;
- previousPoint = item.dataIndex;
-
- $("#tooltip").remove();
- var x = item.datapoint[0].toFixed(2),
- y = item.datapoint[1].toFixed(2);
-
- showTooltip(item.pageX, item.pageY, y + "%");
- }
- }
- else {
- $("#tooltip").remove();
- previousPoint = null;
- previousLabel = null;
- }
- });
-
- $('#dmg-graph').bind("plothover", function (event, pos, item) {
- if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
- previousPoint = item.dataIndex;
- previousLabel = item.series.label;
-
- $("#tooltip").remove();
- var x = item.datapoint[0].toFixed(2),
- y = item.datapoint[1].toFixed(2);
-
- showTooltip(item.pageX, item.pageY, y);
- }
- }
- else {
- $("#tooltip").remove();
- previousPoint = null;
- previousLabel = null;
- }
- });
-
-// bind click events to the weapon images
-$(".acc-weap").click(function () {
- var dataurl = $(this).find('a').attr('href');
-
- $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
- $(this).addClass('weapon-active');
-
- $.ajax({
- url: dataurl,
- method: 'GET',
- dataType: 'json',
- success: plot_acc_graph
- });
+// weapon accuracy and damage charts
+d3.json("${request.route_url('player_weaponstats_data_json', id=player.player_id)}", function(err, data) {
+ drawDamageChart(data);
+ drawAccuracyChart(data);
});
-$(".dmg-weap").click(function () {
- var dataurl = $(this).find('a').attr('href');
-
- $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
- $(this).addClass('weapon-active');
-
- $.ajax({
- url: dataurl,
- method: 'GET',
- dataType: 'json',
- success: plot_dmg_graph
+% for g in games_played:
+d3.select('.tab-${g.game_type_cd}').on("click", function() {
+ // have to remove the chart each time
+ d3.select('#damageChartSVG .nvd3').remove();
+ d3.select('#accuracyChartSVG .nvd3').remove();
+ d3.json("${request.route_url('player_weaponstats_data_json', id=player.player_id, _query={'limit':20, 'game_type':g.game_type_cd})}", function(err, data) {
+ drawDamageChart(data);
+ drawAccuracyChart(data);
});
});
+% endfor
-// populate the graphs with the default weapons
-$.ajax({
-url: '${request.route_url("player_accuracy", id=player.player_id)}',
-method: 'GET',
-dataType: 'json',
-success: plot_acc_graph
-});
-
-$.ajax({
- url: '${request.route_url("player_damage", id=player.player_id)}',
- method: 'GET',
- dataType: 'json',
- success: plot_dmg_graph
-});
-})
</script>
-% endif
</%block>
<%block name="title">
Player Information
</%block>
-
-% if player is None:
-<h2>This player is so good we couldn't find him!</h2>
-<p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
-
-% else:
<div class="row">
<div class="span12">
<h2>
% else:
<small><br /></small>
% endif
-
+
% if g.game_type_cd == 'ctf':
% if overall_stats[g.game_type_cd].total_captures is not None:
<small><a href="${request.route_url("player_captimes", id=player.player_id)}">Fastest flag captures...</a> <br /></small>
% else:
<small><br /></small>
% endif
-
+
</p>
</div>
<div class="span5">
<div class="span12">
<ul id="gbtab" class="nav nav-tabs">
% for g in games_played:
- <li>
+ <li class="tab-${g.game_type_cd}">
<a href="#tab-${g.game_type_cd}" data-toggle="tab" alt="${g.game_type_cd}" title="${overall_stats[g.game_type_cd].game_type_descr}">
<span class="sprite sprite-${g.game_type_cd}"> </span><br />
${g.game_type_cd} <br />
</div>
</div>
-### ACCURACY GRAPH
-${accuracy_graph(recent_weapons)}
-### DAMAGE GRAPH
-${damage_graph(recent_weapons)}
+##### Weapon Accuracy Chart ####
+<div class="row">
+ <div class="span12">
+ <h3>Weapon Accuracy</h3>
+ <div id="accuracyChart">
+ <svg id="accuracyChartSVG"></svg>
+ </div>
+ </div> <!-- end span12 -->
+</div> <!-- end row -->
+
+
+##### Weapon Damage Chart ####
+<div class="row">
+ <div class="span12">
+ <h3>Weapon Damage</h3>
+ <div id="damageChart">
+ <svg id="damageChartSVG"></svg>
+ </div>
+ </div> <!-- end span12 -->
+</div> <!-- end row -->
+
+
##### RECENT GAMES (v2) ####
% if recent_games:
</div>
</div>
% endif
-% endif