MSG_INFO_NOTIF(SUPERWEAPON_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "")
+ MSG_INFO_NOTIF(SURVIVAL_1ST_ROUND_ATTACKER, N_CONSOLE, 0, 0, "", "", "", _("^BGFirst round. Eliminate the enemy team ^F1as fast as you can^BG."), "")
+ MSG_INFO_NOTIF(SURVIVAL_1ST_ROUND_DEFENDER, N_CONSOLE, 0, 0, "", "", "", _("^BGFirst round. Defend yourself ^F1as long as you can^BG."), "")
+ MSG_INFO_NOTIF(SURVIVAL_2ND_ROUND_ATTACKER, N_CONSOLE, 0, 1, "f1time", "", "", _("^BGSecond round. Eliminate the enemy team in less than ^F1%s^BG."), "")
+ MSG_INFO_NOTIF(SURVIVAL_2ND_ROUND_DEFENDER, N_CONSOLE, 0, 1, "f1time", "", "", _("^BGSecond round. Defend yourself for ^F1%s^BG."), "")
+ MSG_INFO_NOTIF(SURVIVAL_COOP_DEFENDER, N_CONSOLE, 0, 0, "", "", "", _("^BGDefend yourself ^F1as long as you can^BG."), "")
+ MSG_INFO_NOTIF(SURVIVAL_DEFENDERS_ELIMINATED, N_CONSOLE, 0, 0, "", "", "", _("^BGDefenders were ^F1eliminated^BG."), "")
+ MSG_INFO_NOTIF(SURVIVAL_DEFENDERS_ELIMINATED_IN, N_CONSOLE, 0, 1, "f1time", "", "", _("^BGDefenders were eliminated in ^F1%s^BG."), "")
+ MSG_INFO_NOTIF(SURVIVAL_DEFENDERS_SURVIVED, N_CONSOLE, 0, 0, "", "", "", _("^BGDefenders have ^F1survived^BG."), "")
+
MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM, N_CONSOLE, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED, N_CONSOLE, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
MSG_CENTER_NOTIF(SUPERWEAPON_LOST, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "")
MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "")
+ MSG_CENTER_NOTIF(SURVIVAL_1ST_ROUND_ATTACKER, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGFirst round. Eliminate the enemy team ^F1as fast as you can^BG."), "")
+ MSG_CENTER_NOTIF(SURVIVAL_1ST_ROUND_DEFENDER, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGFirst round. Defend yourself ^F1as long as you can^BG."), "")
+ MSG_CENTER_NOTIF(SURVIVAL_2ND_ROUND_ATTACKER, N_ENABLE, 0, 1, "f1time", CPID_Null, "0 0", _("^BGSecond round. Eliminate the enemy team in less than ^F1%s^BG."), "")
+ MSG_CENTER_NOTIF(SURVIVAL_2ND_ROUND_DEFENDER, N_ENABLE, 0, 1, "f1time", CPID_Null, "0 0", _("^BGSecond round. Defend yourself for ^F1%s^BG."), "")
+ MSG_CENTER_NOTIF(SURVIVAL_COOP_DEFENDER, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGDefend yourself ^F1as long as you can^BG."), "")
+ MSG_CENTER_NOTIF(SURVIVAL_DEFENDERS_ELIMINATED, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGDefenders were ^F1eliminated^BG."), "")
+ MSG_CENTER_NOTIF(SURVIVAL_DEFENDERS_ELIMINATED_IN, N_ENABLE, 0, 1, "f1time", CPID_Null, "0 0", _("^BGDefenders were eliminated in ^F1%s^BG."), "")
+ MSG_CENTER_NOTIF(SURVIVAL_DEFENDERS_SURVIVED, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGDefenders have ^F1survived^BG."), "")
+
MULTITEAM_CENTER(TEAMCHANGE, 4, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
MSG_CENTER_NOTIF(TEAMCHANGE_AUTO, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "")
MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "")
if (surv_roundtype == SURVIVAL_ROUND_FIRST)
{
surv_timetobeat = time - surv_roundstarttime;
- FOREACH_CLIENT(IS_REAL_CLIENT(it),
- {
- centerprint(it, "^3Defenders have ^2survived^3.");
- PrintToChat(it, "^3Defenders have ^2survived^3.");
- });
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER,
+ CENTER_SURVIVAL_DEFENDERS_SURVIVED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO,
+ INFO_SURVIVAL_DEFENDERS_SURVIVED);
Surv_RoundCleanup();
return true;
}
surv_timetobeat = autocvar_g_surv_round_timelimit;
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(
- surv_defenderteam, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(
- surv_defenderteam, INFO_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER,
+ CENTER_SURVIVAL_DEFENDERS_SURVIVED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO,
+ INFO_SURVIVAL_DEFENDERS_SURVIVED);
switch (surv_defenderteam)
{
case NUM_TEAM_1:
if (surv_roundtype == SURVIVAL_ROUND_FIRST)
{
surv_timetobeat = time - surv_roundstarttime;
- string message = strcat("^3Defenders were eliminated in ^2",
- seconds_tostring(surv_timetobeat), "^3.");
- FOREACH_CLIENT(IS_REAL_CLIENT(it),
- {
- centerprint(it, message);
- PrintToChat(it, message);
- });
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER,
+ CENTER_SURVIVAL_DEFENDERS_ELIMINATED_IN, surv_timetobeat);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO,
+ INFO_SURVIVAL_DEFENDERS_ELIMINATED_IN, surv_timetobeat);
Surv_RoundCleanup();
return true;
}
surv_timetobeat = autocvar_g_surv_round_timelimit;
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(
- surv_attackerteam, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(surv_attackerteam,
- INFO_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER,
+ CENTER_SURVIVAL_DEFENDERS_ELIMINATED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO,
+ INFO_SURVIVAL_DEFENDERS_ELIMINATED);
switch (surv_attackerteam)
{
case NUM_TEAM_1:
surv_isroundactive = true;
surv_roundstarttime = time;
surv_allowed_to_spawn = false;
- string attackmessage = "";
- string defendmessage = "";
switch (surv_roundtype)
{
case SURVIVAL_ROUND_FIRST:
{
- if (surv_type == SURVIVAL_TYPE_COOP)
+ FOREACH_CLIENT(IS_PLAYER(it),
{
- defendmessage = "^3Defend yourself ^2as long as you can^3.";
- break;
- }
- attackmessage = "^3First round. Eliminate the enemy team ^2as fast as you can^3.";
- defendmessage = "^3First round. Defend yourself ^2as long as you can^3.";
+ if (it.team == surv_attackerteam)
+ {
+ Send_Notification(NOTIF_TEAM, it, MSG_CENTER,
+ CENTER_SURVIVAL_1ST_ROUND_ATTACKER);
+ Send_Notification(NOTIF_TEAM, it, MSG_INFO,
+ INFO_SURVIVAL_1ST_ROUND_ATTACKER);
+ break;
+ }
+ });
+ FOREACH_CLIENT(IS_PLAYER(it),
+ {
+ if (it.team == surv_defenderteam)
+ {
+ if (surv_type == SURVIVAL_TYPE_COOP)
+ {
+ Send_Notification(NOTIF_TEAM, it, MSG_CENTER,
+ CENTER_SURVIVAL_COOP_DEFENDER);
+ Send_Notification(NOTIF_TEAM, it, MSG_INFO,
+ INFO_SURVIVAL_COOP_DEFENDER);
+ break;
+ }
+ Send_Notification(NOTIF_TEAM, it, MSG_CENTER,
+ CENTER_SURVIVAL_1ST_ROUND_DEFENDER);
+ Send_Notification(NOTIF_TEAM, it, MSG_INFO,
+ INFO_SURVIVAL_1ST_ROUND_DEFENDER);
+ break;
+ }
+ });
break;
}
case SURVIVAL_ROUND_SECOND:
{
- attackmessage = strcat("^3Second round. Eliminate the enemy team in less than ^2",
- seconds_tostring(surv_timetobeat), "^3.");
- defendmessage = strcat("^3Second round. Defend yourself for ^2",
- seconds_tostring(surv_timetobeat), "^3.");
+ FOREACH_CLIENT(IS_PLAYER(it),
+ {
+ if (it.team == surv_attackerteam)
+ {
+ Send_Notification(NOTIF_TEAM, it, MSG_CENTER,
+ CENTER_SURVIVAL_2ND_ROUND_ATTACKER, surv_timetobeat);
+ Send_Notification(NOTIF_TEAM, it, MSG_INFO,
+ INFO_SURVIVAL_2ND_ROUND_ATTACKER, surv_timetobeat);
+ break;
+ }
+ });
+ FOREACH_CLIENT(IS_PLAYER(it),
+ {
+ if (it.team == surv_defenderteam)
+ {
+ Send_Notification(NOTIF_TEAM, it, MSG_CENTER,
+ CENTER_SURVIVAL_2ND_ROUND_DEFENDER, surv_timetobeat);
+ Send_Notification(NOTIF_TEAM, it, MSG_INFO,
+ INFO_SURVIVAL_2ND_ROUND_DEFENDER, surv_timetobeat);
+ break;
+ }
+ });
break;
}
}
{
switch (it.team)
{
- case surv_attackerteam:
- {
- if (IS_REAL_CLIENT(it) && (it.surv_role ==
- SURVIVAL_ROLE_PLAYER))
- {
- centerprint(it, attackmessage);
- PrintToChat(it, attackmessage);
- }
- break;
- }
case surv_defenderteam:
{
- if (IS_REAL_CLIENT(it))
- {
- centerprint(it, defendmessage);
- PrintToChat(it, defendmessage);
- }
if (it.surv_role == SURVIVAL_ROLE_PLAYER)
{
WaypointSprite_Spawn(WP_AssaultDestroy, 0, 0, it, '0 0 64',
NULL, surv_attackerteam, it, surv_attack_sprite, false,
RADARICON_OBJECTIVE);
- WaypointSprite_UpdateMaxHealth(it.surv_attack_sprite, 100);
- WaypointSprite_UpdateHealth(it.surv_attack_sprite, 100);
+ WaypointSprite_UpdateMaxHealth(it.surv_attack_sprite,
+ autocvar_g_surv_defender_start_health +
+ autocvar_g_surv_defender_start_armor);
+ WaypointSprite_UpdateHealth(it.surv_attack_sprite,
+ it.health + it.armorvalue);
}
break;
}
WaypointSprite_Kill(target.surv_attack_sprite);
return;
}
- WaypointSprite_UpdateHealth(target.surv_attack_sprite, target.health);
+ WaypointSprite_UpdateHealth(target.surv_attack_sprite, target.health +
+ target.armorvalue);
}
/// \brief Hook which is called when the player dies.