]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
YAY now it works -- default it to off, and add a todo for tomorrow where I need to...
authorSamual <samual@xonotic.org>
Tue, 15 Feb 2011 07:31:49 +0000 (02:31 -0500)
committerSamual <samual@xonotic.org>
Tue, 15 Feb 2011 07:31:49 +0000 (02:31 -0500)
defaultXonotic.cfg
qcsrc/client/autocvars.qh
qcsrc/client/waypointsprites.qc

index b0f20ab80c4ee1f1b449caf1a325f91b89e7514c..1a15ca98f651b81258b0ce869feac447429d4455 100644 (file)
@@ -1220,8 +1220,10 @@ seta g_waypointsprite_alpha 1 "This allows the client to control transparency of
 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
-seta g_waypointsprite_edgeoffset_x 0.15 "offset of how close the waypoint can be to the edge of the screen - between left and right"
-seta g_waypointsprite_edgeoffset_y 0.15 "offset of how close the waypoint can be to the edge of the screen - between top and bottom"
+seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
+seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
+seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
+seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
index c9337db07ef4678e0fbe77b3c8b0451db7982ac2..77d7e6edbce289fc1c2d3b87388e966c01e20ab8 100644 (file)
@@ -135,8 +135,10 @@ var float autocvar_g_waypointsprite_distancefadescale = 1;
 var float autocvar_g_waypointsprite_edgefadealpha = 1;
 float autocvar_g_waypointsprite_edgefadedistance;
 var float autocvar_g_waypointsprite_edgefadescale = 1;
-var float autocvar_g_waypointsprite_edgeoffset_x = 0.15;
-var float autocvar_g_waypointsprite_edgeoffset_y = 0.15;
+var float autocvar_g_waypointsprite_edgeoffset_bottom = 0;
+var float autocvar_g_waypointsprite_edgeoffset_left = 0;
+var float autocvar_g_waypointsprite_edgeoffset_right = 0;
+var float autocvar_g_waypointsprite_edgeoffset_top = 0;
 float autocvar_g_waypointsprite_minalpha;
 float autocvar_g_waypointsprite_minscale;
 float autocvar_g_waypointsprite_normdistance;
index d93c40cfed1120517846b99bf5d1cff57ddd141d..6a89f3289309eacf8a90841e859d2a24e3b55756 100644 (file)
@@ -9,8 +9,10 @@ float waypointsprite_scale;
 float waypointsprite_edgefadealpha;
 float waypointsprite_edgefadescale;
 float waypointsprite_edgefadedistance;
-float waypointsprite_edgeoffset_x;
-float waypointsprite_edgeoffset_y;
+float waypointsprite_edgeoffset_bottom;
+float waypointsprite_edgeoffset_left;
+float waypointsprite_edgeoffset_right;
+float waypointsprite_edgeoffset_top;
 float waypointsprite_crosshairfadealpha;
 float waypointsprite_crosshairfadescale;
 float waypointsprite_crosshairfadedistance;
@@ -184,13 +186,11 @@ void Draw_WaypointSprite()
        o = project_3d_to_2d(self.origin);
        rot = 0;
 
-       print("origin: ", vtos(o), ", edgeoffsets: ", ftos(waypointsprite_edgeoffset_x), " - ", ftos(autocvar_g_waypointsprite_edgeoffset_x), ". \n");
-
        if(o_z < 0 
-       || o_x < (vid_conwidth * waypointsprite_edgeoffset_x
-       || o_y < (vid_conheight * waypointsprite_edgeoffset_y
-       || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_x))  
-       || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_y)))
+       || o_x < (vid_conwidth * waypointsprite_edgeoffset_left
+       || o_y < (vid_conheight * waypointsprite_edgeoffset_top
+       || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))  
+       || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
        {
                // scale it to be just in view
                vector d;
@@ -218,13 +218,13 @@ void Draw_WaypointSprite()
                        if(d_z * f1 > 0)
                        {
                                // RIGHT edge
-                               d = d * ((0.5 - waypointsprite_edgeoffset_x) / f1);
+                               d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
                                rot = 3;
                        }
                        else
                        {
                                // LEFT edge
-                               d = d * (-(0.5 - waypointsprite_edgeoffset_x) / f1);
+                               d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
                                rot = 1;
                        }
                }
@@ -233,13 +233,13 @@ void Draw_WaypointSprite()
                        if(d_z * f2 > 0)
                        {
                                // BOTTOM edge
-                               d = d * ((0.5 - waypointsprite_edgeoffset_y) / f2);
+                               d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
                                rot = 0;
                        }
                        else
                        {
                                // TOP edge
-                               d = d * (-(0.5 - waypointsprite_edgeoffset_y) / f2);
+                               d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
                                rot = 2;
                        }
                }
@@ -258,7 +258,10 @@ void Draw_WaypointSprite()
                spriteimage = strcat("models/sprites/", spriteimage, "_frame", ftos(mod(floor((max(0, time - self.spawntime)) * 2), t)));
 
        float edgedistance_min, crosshairdistance;
-       edgedistance_min = min4(o_y, o_x,vid_conwidth - o_x, vid_conheight - o_y);
+       edgedistance_min = min4(o_y, // todo: FIGURE THIS SHIT OUT
+       o_x,
+       vid_conwidth - o_x, 
+       vid_conheight - o_y);
 
        crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
 
@@ -426,8 +429,10 @@ void WaypointSprite_Load()
        waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
        waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
        waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
-       waypointsprite_edgeoffset_x = autocvar_g_waypointsprite_edgeoffset_x;
-       waypointsprite_edgeoffset_y = autocvar_g_waypointsprite_edgeoffset_y;
+       waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
+       waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
+       waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
+       waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
        waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
        waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
        waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;