seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "" "minimum factor that the second pass can fade to"
seta hud_panel_centerprint_fade_subsequent_minfontsize "" "minimum factor for the font size from the subsequent fading effects"
seta hud_panel_centerprint_fade_minfontsize "" "minimum factor for the font size from the fading in/out effects"
+
+seta hud_panel_buffs "" "enable/disable this panel"
+seta hud_panel_buffs_pos "" "position of this panel"
+seta hud_panel_buffs_size "" "size of this panel"
+seta hud_panel_buffs_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_buffs_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_buffs_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_buffs_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_buffs_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_buffs_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
+seta hud_panel_buffs 1
+seta hud_panel_buffs_pos "0.450000 0.855000"
+seta hud_panel_buffs_size "0.050000 0.070000"
+seta hud_panel_buffs_bg "0"
+seta hud_panel_buffs_bg_color ""
+seta hud_panel_buffs_bg_color_team ""
+seta hud_panel_buffs_bg_alpha ""
+seta hud_panel_buffs_bg_border ""
+seta hud_panel_buffs_bg_padding ""
+
menu_sync
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
+seta hud_panel_buffs 1
+seta hud_panel_buffs_pos "0.450000 0.855000"
+seta hud_panel_buffs_size "0.050000 0.070000"
+seta hud_panel_buffs_bg "0"
+seta hud_panel_buffs_bg_color ""
+seta hud_panel_buffs_bg_color_team ""
+seta hud_panel_buffs_bg_alpha ""
+seta hud_panel_buffs_bg_border ""
+seta hud_panel_buffs_bg_padding ""
+
menu_sync
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
+seta hud_panel_buffs 1
+seta hud_panel_buffs_pos "0.450000 0.855000"
+seta hud_panel_buffs_size "0.050000 0.070000"
+seta hud_panel_buffs_bg "0"
+seta hud_panel_buffs_bg_color ""
+seta hud_panel_buffs_bg_color_team ""
+seta hud_panel_buffs_bg_alpha ""
+seta hud_panel_buffs_bg_border ""
+seta hud_panel_buffs_bg_padding ""
+
menu_sync
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
+seta hud_panel_buffs 1
+seta hud_panel_buffs_pos "0.450000 0.855000"
+seta hud_panel_buffs_size "0.050000 0.070000"
+seta hud_panel_buffs_bg "0"
+seta hud_panel_buffs_bg_color ""
+seta hud_panel_buffs_bg_color_team ""
+seta hud_panel_buffs_bg_alpha ""
+seta hud_panel_buffs_bg_border ""
+seta hud_panel_buffs_bg_padding ""
+
menu_sync
seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
seta hud_panel_centerprint_fade_minfontsize "0"
+seta hud_panel_buffs 1
+seta hud_panel_buffs_pos "0.450000 0.855000"
+seta hud_panel_buffs_size "0.050000 0.070000"
+seta hud_panel_buffs_bg "0"
+seta hud_panel_buffs_bg_color ""
+seta hud_panel_buffs_bg_color_team ""
+seta hud_panel_buffs_bg_alpha ""
+seta hud_panel_buffs_bg_border ""
+seta hud_panel_buffs_bg_padding ""
+
menu_sync
set g_campcheck_damage 100
set g_campcheck_distance 1800
+
+// =======
+// buffs
+// =======
+set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another"
+set g_buffs 0 "enable buffs (requires buff items or powerups)"
+set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item"
+set g_buffs_randomize 1 "randomize buff type when player drops buff"
+set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds"
+set g_buffs_random_location 0 "randomize buff location on start and when reset"
+set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up"
+set g_buffs_spawn_count 5 "how many buffs to spawn on the map if none exist already"
+set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs"
+set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated"
+set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading"
+set g_buffs_ammo 1 "enable ammo buff"
+set g_buffs_resistance 1 "enable resistance buff"
+set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage"
+set g_buffs_medic 1 "enable medic buff"
+set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit"
+set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit"
+set g_buffs_medic_rot 0.7 "health rot rate multiplier"
+set g_buffs_medic_max 1.5 "stable health medic limit multiplier"
+set g_buffs_medic_regen 1.7 "health medic rate multiplier"
+set g_buffs_vengeance 1 "enable vengeance buff"
+set g_buffs_vengeance_damage 0.9 "damage multiplier while player is under the influence of vengeance"
+set g_buffs_vengeance_damage_take 1.1 "damage multiplier player takes while under the influence of vengeance"
+set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance"
+set g_buffs_bash 1 "enable bash buff"
+set g_buffs_bash_force 2 "bash force multiplier"
+set g_buffs_bash_force_self 1.2 "bash self force multiplier"
+set g_buffs_disability 1 "enable disability buff"
+set g_buffs_disability_time 3 "time in seconds for target disability"
+set g_buffs_disability_speed 0.5 "player speed multiplier while disabled"
+set g_buffs_disability_rate 1.7 "player weapon rate multiplier while disabled"
+set g_buffs_speed 1 "enable speed buff"
+set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff"
+set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff"
+set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff"
+set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff"
+set g_buffs_vampire 1 "enable vampire buff"
+set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff"
+set g_buffs_jump 1 "enable jump buff"
+set g_buffs_jump_height 600 "jump height while holding jump buff"
+set g_buffs_flight 1 "enable flight buff"
+set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight buff"
+set g_buffs_invisible 1 "enable invisibility buff"
+set g_buffs_invisible_alpha 0.1 "player invisibility multiplier while holding invisible buff"
+
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
+ CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
WaypointSprite_Load();
float autocvar_hud_panel_powerups_flip;
float autocvar_hud_panel_powerups_iconalign;
float autocvar_hud_panel_powerups_progressbar;
+float autocvar_hud_panel_buffs;
+//float autocvar_hud_panel_buffs_iconalign;
string autocvar_hud_panel_powerups_progressbar_shield;
string autocvar_hud_panel_powerups_progressbar_strength;
string autocvar_hud_panel_powerups_progressbar_superweapons;
}
}
+// Buffs (#18)
+//
+void HUD_Buffs(void)
+{
+ float buffs = getstati(STAT_BUFFS, 0, 24);
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_buffs) return;
+ if(spectatee_status == -1) return;
+ if(getstati(STAT_HEALTH) <= 0) return;
+ if(!buffs) return;
+ }
+ else
+ {
+ buffs = Buff_Type_first.items; // force first buff
+ }
+
+ float b = 0; // counter to tell other functions that we have buffs
+ entity e;
+ string s = "";
+ for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
+ {
+ ++b;
+ string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
+ if(s == "")
+ s = o;
+ else
+ s = strcat(s, " ", o);
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ draw_beginBoldFont();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(bound(0, b, 1));
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ //float panel_ar = mySize_x/mySize_y;
+ //float is_vertical = (panel_ar < 1);
+ //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
+ vector buff_offset = '0 0 0';
+
+ for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
+ {
+ //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
+ drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ }
+
+ draw_endBoldFont();
+}
+
+
/*
==================
Main HUD system
HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
HUD_PANEL(PHYSICS , HUD_Physics , physics) \
- HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint)
+ HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
+ HUD_PANEL(BUFFS , HUD_Buffs , buffs)
#define HUD_PANEL(NAME,draw_func,name) \
float HUD_PANEL_##NAME; \
../common/teams.qh
../common/util.qh
+../common/buffs.qh
../common/test.qh
../common/counting.qh
../common/items.qh
../common/monsters/monsters.qc
+../common/buffs.qc
+
../warpzonelib/anglestransform.qc
../warpzonelib/mathlib.qc
../warpzonelib/common.qc
--- /dev/null
+vector Buff_Color(float buff_id)
+{
+ entity e;
+ for(e = Buff_Type_first; e; e = e.enemy)
+ if(buff_id == e.items)
+ return e.colormod;
+ return '1 1 1';
+}
+
+string Buff_PrettyName(float buff_id)
+{
+ entity e;
+ for(e = Buff_Type_first; e; e = e.enemy)
+ if(buff_id == e.items)
+ return e.message;
+ return "";
+}
+
+string Buff_Name(float buff_id)
+{
+ entity e;
+ for(e = Buff_Type_first; e; e = e.enemy)
+ if(buff_id == e.items)
+ return e.netname;
+ return "";
+}
+
+float Buff_Type_FromName(string buff_name)
+{
+ entity e;
+ for(e = Buff_Type_first; e; e = e.enemy)
+ if(buff_name == e.netname)
+ return e.items;
+ return 0;
+}
+
+float Buff_Skin(float buff_id)
+{
+ entity e;
+ for(e = Buff_Type_first; e; e = e.enemy)
+ if(buff_id == e.items)
+ return e.skin;
+ return 0;
+}
--- /dev/null
+entity Buff_Type_first;
+entity Buff_Type_last;
+.entity enemy; // internal next pointer
+
+var float BUFF_LAST = 1;
+
+.float items; // buff ID
+.string netname; // buff name
+.string message; // human readable name
+.vector colormod; // buff color
+.float skin; // buff skin
+
+#define REGISTER_BUFF(hname,sname,NAME,bskin,bcolor) \
+ var float BUFF_##NAME; \
+ var entity Buff_Type##sname; \
+ void RegisterBuffs_##sname() \
+ { \
+ BUFF_##NAME = BUFF_LAST * 2; \
+ BUFF_LAST = BUFF_##NAME; \
+ Buff_Type##sname = spawn(); \
+ Buff_Type##sname.items = BUFF_##NAME; \
+ Buff_Type##sname.netname = #sname; \
+ Buff_Type##sname.message = hname; \
+ Buff_Type##sname.skin = bskin; \
+ Buff_Type##sname.colormod = bcolor; \
+ if(!Buff_Type_first) \
+ Buff_Type_first = Buff_Type##sname; \
+ if(Buff_Type_last) \
+ Buff_Type_last.enemy = Buff_Type##sname; \
+ Buff_Type_last = Buff_Type##sname; \
+ } \
+ ACCUMULATE_FUNCTION(RegisterBuffs, RegisterBuffs_##sname)
+
+REGISTER_BUFF(_("Ammo"),ammo,AMMO,3,'0.2 1 0.2');
+REGISTER_BUFF(_("Resistance"),resistance,RESISTANCE,0,'0.3 0.2 1');
+REGISTER_BUFF(_("Speed"),speed,SPEED,9,'1 1 0.2');
+REGISTER_BUFF(_("Medic"),medic,MEDIC,1,'1 0.3 1');
+REGISTER_BUFF(_("Bash"),bash,BASH,5,'1 0.4 0');
+REGISTER_BUFF(_("Vampire"),vampire,VAMPIRE,2,'1 0.15 0');
+REGISTER_BUFF(_("Disability"),disability,DISABILITY,7,'0.66 0.66 0.73');
+REGISTER_BUFF(_("Vengeance"),vengeance,VENGEANCE,15,'0.55 0.5 1');
+REGISTER_BUFF(_("Jump"),jump,JUMP,10,'0.7 0.2 1');
+REGISTER_BUFF(_("Flight"),flight,FLIGHT,11,'1 0.2 0.5');
+REGISTER_BUFF(_("Invisible"),invisible,INVISIBLE,12,'0.9 0.9 0.9');
+
+#ifdef SVQC
+.float buffs;
+void buff_Init(entity ent);
+void buff_Init_Compat(entity ent, float replacement);
+
+#define BUFF_SPAWNFUNC(e,b,t) void spawnfunc_item_buff_##e() { self.buffs = b; self.team = t; buff_Init(self); }
+#define BUFF_SPAWNFUNC_Q3TA_COMPAT(o,r) void spawnfunc_##o() { buff_Init_Compat(self,r); }
+#define BUFF_SPAWNFUNCS(e,b) \
+ BUFF_SPAWNFUNC(e, b, 0) \
+ BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \
+ BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \
+ BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \
+ BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4)
+
+BUFF_SPAWNFUNCS(resistance, BUFF_RESISTANCE)
+BUFF_SPAWNFUNCS(ammo, BUFF_AMMO)
+BUFF_SPAWNFUNCS(speed, BUFF_SPEED)
+BUFF_SPAWNFUNCS(medic, BUFF_MEDIC)
+BUFF_SPAWNFUNCS(bash, BUFF_BASH)
+BUFF_SPAWNFUNCS(vampire, BUFF_VAMPIRE)
+BUFF_SPAWNFUNCS(disability, BUFF_DISABILITY)
+BUFF_SPAWNFUNCS(vengeance, BUFF_VENGEANCE)
+BUFF_SPAWNFUNCS(jump, BUFF_JUMP)
+BUFF_SPAWNFUNCS(flight, BUFF_FLIGHT)
+BUFF_SPAWNFUNCS(invisible, BUFF_INVISIBLE)
+BUFF_SPAWNFUNCS(random, 0)
+
+BUFF_SPAWNFUNC_Q3TA_COMPAT(item_doubler, BUFF_MEDIC)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(item_resistance, BUFF_RESISTANCE)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(item_scout, BUFF_SPEED)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(item_ammoregen, BUFF_AMMO)
+#endif
+
+vector Buff_Color(float buff_id);
+string Buff_PrettyName(float buff_id);
+string Buff_Name(float buff_id);
+float Buff_Type_FromName(string buff_name);
+float Buff_Skin(float buff_id);
const float STAT_MONSTERS_TOTAL = 76;
const float STAT_MONSTERS_KILLED = 77;
+const float STAT_BUFFS = 78;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
#define DEATHTYPES \
DEATHTYPE(DEATH_AUTOTEAMCHANGE, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, DEATH_SPECIAL_START) \
+ DEATHTYPE(DEATH_BUFF_VAMPIRE, NO_MSG, DEATH_MURDER_VAMPIRE, DEATH_BUFF_FIRST) \
+ DEATHTYPE(DEATH_BUFF_VENGEANCE, NO_MSG, DEATH_MURDER_VENGEANCE, DEATH_BUFF_LAST) \
DEATHTYPE(DEATH_CAMP, DEATH_SELF_CAMP, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_CHEAT, DEATH_SELF_CHEAT, DEATH_MURDER_CHEAT, NORMAL_POS) \
DEATHTYPE(DEATH_CUSTOM, DEATH_SELF_CUSTOM, NO_MSG, NORMAL_POS) \
#define DEATH_ISVEHICLE(t) ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST)
#define DEATH_ISTURRET(t) ((t) >= DEATH_TURRET_FIRST && (t) <= DEATH_TURRET_LAST)
#define DEATH_ISMONSTER(t) ((t) >= DEATH_MONSTER_FIRST && (t) <= DEATH_MONSTER_LAST)
+#define DEATH_ISBUFF(t) ((t) >= DEATH_BUFF_FIRST && (t) <= DEATH_BUFF_LAST)
#define DEATH_WEAPONOFWEAPONDEATH(t) ((t) & DEATH_WEAPONMASK)
#define DEATH_ISWEAPON(t,w) (!DEATH_ISSPECIAL(t) && DEATH_WEAPONOFWEAPONDEATH(t) == (w))
#define DEATH_WEAPONOF(t) (DEATH_ISSPECIAL(t) ? 0 : DEATH_WEAPONOFWEAPONDEATH(t))
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VAMPIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1's blood was sucked by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "") \
MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG Buff!"), "") \
+ MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG Buff!"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "") \
MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "") \
MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG Buff!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG Buff!"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VAMPIRE, NO_MSG, INFO_DEATH_MURDER_VAMPIRE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE, NO_MSG, INFO_DEATH_MURDER_VENGEANCE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
+ MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP) \
+ MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \
MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \
item_wepname: return full name of a weapon from weaponid
item_wepammo: ammo display for weapon from string
item_centime: amount of time to display weapon message in centerprint
+ item_buffname: return full name of a buff from buffid
death_team: show the full name of the team a player is switching from
*/
ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
ARG_CASE(ARG_CS_SV, "item_wepname", W_Name(f1)) \
+ ARG_CASE(ARG_CS_SV, "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \
ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
#include "xonotic/dialog_hudpanel_weapons.c"
#include "xonotic/dialog_hudpanel_physics.c"
#include "xonotic/dialog_hudpanel_centerprint.c"
+#include "xonotic/dialog_hudpanel_buffs.c"
#include "xonotic/slider_picmip.c"
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDBuffsDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDBuffsDialog, fill, void(entity))
+ ATTRIB(XonoticHUDBuffsDialog, title, string, _("Buffs Panel"))
+ ATTRIB(XonoticHUDBuffsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDBuffsDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDBuffsDialog, rows, float, 15)
+ ATTRIB(XonoticHUDBuffsDialog, columns, float, 4)
+ ATTRIB(XonoticHUDBuffsDialog, name, string, "HUDbuffs")
+ ATTRIB(XonoticHUDBuffsDialog, requiresConnection, float, TRUE)
+ENDCLASS(XonoticHUDBuffsDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDBuffsDialog_fill(entity me)
+{
+ entity e;
+ string panelname = "buffs";
+
+ DIALOG_HUDPANEL_COMMON();
+}
+#endif
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ i = spawnXonoticHUDBuffsDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
// dialogs used by settings
me.userbindEditDialog = i = spawnXonoticUserbindEditDialog();
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
+float autocvar_g_buffs_waypoint_distance;
+float autocvar_g_buffs_randomize;
+float autocvar_g_buffs_random_lifetime;
+float autocvar_g_buffs_random_location;
+float autocvar_g_buffs_random_location_attempts;
+float autocvar_g_buffs_spawn_count;
+float autocvar_g_buffs_replace_powerups;
+float autocvar_g_buffs_cooldown_activate;
+float autocvar_g_buffs_cooldown_respawn;
+float autocvar_g_buffs_resistance_blockpercent;
+float autocvar_g_buffs_medic_survive_chance;
+float autocvar_g_buffs_medic_survive_health;
+float autocvar_g_buffs_medic_rot;
+float autocvar_g_buffs_medic_max;
+float autocvar_g_buffs_medic_regen;
+float autocvar_g_buffs_vengeance_damage_multiplier;
+float autocvar_g_buffs_bash_force;
+float autocvar_g_buffs_bash_force_self;
+float autocvar_g_buffs_disability_time;
+float autocvar_g_buffs_disability_speed;
+float autocvar_g_buffs_disability_rate;
+float autocvar_g_buffs_speed_speed;
+float autocvar_g_buffs_speed_rate;
+float autocvar_g_buffs_speed_damage_take;
+float autocvar_g_buffs_speed_regen;
+float autocvar_g_buffs_vampire_damage_steal;
+float autocvar_g_buffs_invisible_alpha;
+float autocvar_g_buffs_flight_gravity;
+float autocvar_g_buffs_jump_height;
+
void player_regen (void)
{
+ float max_mod, regen_mod, rot_mod, limit_mod;
+ max_mod = regen_mod = rot_mod = limit_mod = 1;
+ regen_mod_max = max_mod;
+ regen_mod_regen = regen_mod;
+ regen_mod_rot = rot_mod;
+ regen_mod_limit = limit_mod;
if(!MUTATOR_CALLHOOK(PlayerRegen))
{
- float minh, mina, maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
+ float minh, mina, maxh, maxa, limith, limita;
maxh = autocvar_g_balance_health_rotstable;
maxa = autocvar_g_balance_armor_rotstable;
minh = autocvar_g_balance_health_regenstable;
mina = autocvar_g_balance_armor_regenstable;
limith = autocvar_g_balance_health_limit;
limita = autocvar_g_balance_armor_limit;
-
- max_mod = regen_mod = rot_mod = limit_mod = 1;
+
+ max_mod = regen_mod_max;
+ regen_mod = regen_mod_regen;
+ rot_mod = regen_mod_rot;
+ limit_mod = regen_mod_limit;
maxh = maxh * max_mod;
minh = minh * max_mod;
void PlayerJump (void)
{
float doublejump = FALSE;
+ float mjumpheight = autocvar_sv_jumpvelocity;
player_multijump = doublejump;
+ player_jumpheight = mjumpheight;
if(MUTATOR_CALLHOOK(PlayerJump))
return;
doublejump = player_multijump;
-
- float mjumpheight;
+ mjumpheight = player_jumpheight;
if (autocvar_sv_doublejump)
{
}
}
- mjumpheight = autocvar_sv_jumpvelocity;
if (self.waterlevel >= WATERLEVEL_SWIMMING)
{
self.velocity_z = self.stat_sv_maxspeed * 0.7;
float t;
t = 1.0 / g_weaponratefactor;
+ weapon_rate = t;
+ MUTATOR_CALLHOOK(WeaponRateFactor);
+ t = weapon_rate;
+
return t;
}
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
+ CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
+ CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
+ CHECK_MUTATOR_ADD("g_buffs", mutator_buffs, 1);
#undef CHECK_MUTATOR_ADD
// called when a player presses the jump key
// INPUT, OUTPUT:
float player_multijump;
+ float player_jumpheight;
MUTATOR_HOOKABLE(GiveFragsForKill);
// called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill
MUTATOR_HOOKABLE(ForbidThrowCurrentWeapon);
// returns 1 if throwing the current weapon shall not be allowed
+MUTATOR_HOOKABLE(WeaponRateFactor);
+ // allows changing attack rate
+ // INPUT, OUTPUT:
+ float weapon_rate;
+
MUTATOR_HOOKABLE(SetStartItems);
// adjusts {warmup_}start_{items,weapons,ammo_{cells,rockets,nails,shells,fuel}}
MUTATOR_HOOKABLE(PlayerRegen);
// called every player think frame
// return 1 to disable regen
+ // INPUT, OUTPUT:
+ float regen_mod_max;
+ float regen_mod_regen;
+ float regen_mod_rot;
+ float regen_mod_limit;
MUTATOR_HOOKABLE(PlayerUseKey);
// called when the use key is pressed
--- /dev/null
+float buffs_BuffModel_Customize()
+{
+ float same_team = (SAME_TEAM(other, self.owner) || (IS_SPEC(other) && SAME_TEAM(other.enemy, self.owner)));
+ if(self.owner.alpha <= 0.5 && !same_team && self.owner.alpha != 0)
+ return FALSE;
+
+ if(other == self.owner || (IS_SPEC(other) && other.enemy == self.owner))
+ {
+ // somewhat hide the model, but keep the glow
+ self.effects = 0;
+ self.alpha = -1;
+ }
+ else
+ {
+ self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
+ self.alpha = 1;
+ }
+ return TRUE;
+}
+
+// buff item
+float buff_Waypoint_visible_for_player(entity plr)
+{
+ if(!self.owner.buff_active && !self.owner.buff_activetime)
+ return FALSE;
+
+ if(plr.buffs)
+ {
+ if(plr.cvar_cl_buffs_autoreplace)
+ {
+ if(plr.buffs == self.owner.buffs)
+ return FALSE;
+ }
+ else
+ return FALSE;
+ }
+
+ return WaypointSprite_visible_for_player(plr);
+}
+
+void buff_Waypoint_Spawn(entity e)
+{
+ WaypointSprite_Spawn(Buff_PrettyName(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
+ WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
+ e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
+}
+
+void buff_SetCooldown(float cd)
+{
+ cd = max(0, cd);
+
+ if(!self.buff_waypoint)
+ buff_Waypoint_Spawn(self);
+
+ WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
+ self.buff_activetime = cd;
+ self.buff_active = !cd;
+}
+
+void buff_Respawn(entity ent)
+{
+ if(gameover) { return; }
+
+ vector oldbufforigin = ent.origin;
+
+ if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
+ {
+ entity spot = SelectSpawnPoint(TRUE);
+ setorigin(self, (spot.origin + '0 0 200') + (randomvec() * 300));
+ self.angles = spot.angles;
+ }
+
+ makevectors(ent.angles);
+ ent.velocity = '0 0 200';
+ ent.angles = '0 0 0';
+ if(autocvar_g_buffs_random_lifetime > 0)
+ ent.lifetime = time + autocvar_g_buffs_random_lifetime;
+
+ pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
+ pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
+
+ WaypointSprite_Ping(ent.buff_waypoint);
+
+ sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+}
+
+void buff_Touch()
+{
+ if(gameover) { return; }
+
+ if(ITEM_TOUCH_NEEDKILL())
+ {
+ buff_Respawn(self);
+ return;
+ }
+
+ if((self.team && DIFF_TEAM(other, self))
+ || (other.freezetag_frozen)
+ || (other.vehicle)
+ || (!IS_PLAYER(other))
+ || (!self.buff_active)
+ )
+ {
+ // can't touch this
+ return;
+ }
+
+ if(other.buffs)
+ {
+ if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
+ {
+ //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
+
+ other.buffs = 0;
+ //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+ }
+ else { return; } // do nothing
+ }
+
+ self.owner = other;
+ self.buff_active = FALSE;
+ self.lifetime = 0;
+
+ Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
+ Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
+
+ pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
+ sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
+ other.buffs |= (self.buffs);
+}
+
+void buff_NewType(entity ent, float cb)
+{
+ entity e;
+ RandomSelection_Init();
+ for(e = Buff_Type_first; e; e = e.enemy)
+ {
+ if(e.items == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO)))
+ continue;
+ if(e.items == BUFF_VAMPIRE && cvar("g_vampire"))
+ continue;
+ if(!cvar(strcat("g_buffs_", e.netname)))
+ continue;
+ RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
+ e.count += 1;
+ }
+ ent.buffs = RandomSelection_chosen_float;
+}
+
+void buff_Think()
+{
+ if(self.buffs != self.oldbuffs)
+ {
+ self.color = Buff_Color(self.buffs);
+ self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+ self.skin = Buff_Skin(self.buffs);
+
+ setmodel(self, "models/relics/relic.md3");
+
+ if(self.buff_waypoint)
+ {
+ //WaypointSprite_Disown(self.buff_waypoint, 1);
+ WaypointSprite_Kill(self.buff_waypoint);
+ buff_Waypoint_Spawn(self);
+ if(self.buff_activetime)
+ WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
+ }
+
+ self.oldbuffs = self.buffs;
+ }
+
+ if(!gameover)
+ if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
+ if(!self.buff_activetime_updated)
+ {
+ buff_SetCooldown(self.buff_activetime);
+ self.buff_activetime_updated = TRUE;
+ }
+
+ if(!self.buff_active && !self.buff_activetime)
+ if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
+ {
+ buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
+ self.owner = world;
+ if(autocvar_g_buffs_randomize)
+ buff_NewType(self, self.buffs);
+
+ if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
+ buff_Respawn(self);
+ }
+
+ if(self.buff_activetime)
+ if(!gameover)
+ if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
+ {
+ self.buff_activetime = max(0, self.buff_activetime - frametime);
+
+ if(!self.buff_activetime)
+ {
+ self.buff_active = TRUE;
+ sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
+ }
+ }
+
+ if(!self.buff_active)
+ {
+ self.alpha = 0.3;
+ self.effects &= ~(EF_FULLBRIGHT);
+ self.pflags = 0;
+ }
+ else
+ {
+ self.alpha = 1;
+ self.effects |= EF_FULLBRIGHT;
+ self.light_lev = 220 + 36 * sin(time);
+ self.pflags = PFLAGS_FULLDYNAMIC;
+
+ if(self.team && !self.buff_waypoint)
+ buff_Waypoint_Spawn(self);
+
+ if(self.lifetime)
+ if(time >= self.lifetime)
+ buff_Respawn(self);
+ }
+
+ self.nextthink = time;
+ //self.angles_y = time * 110.1;
+}
+
+void buff_Waypoint_Reset()
+{
+ WaypointSprite_Kill(self.buff_waypoint);
+
+ if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
+}
+
+void buff_Reset()
+{
+ if(autocvar_g_buffs_randomize)
+ buff_NewType(self, self.buffs);
+ self.owner = world;
+ buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
+ buff_Waypoint_Reset();
+ self.buff_activetime_updated = FALSE;
+
+ if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
+ buff_Respawn(self);
+}
+
+void buff_Init(entity ent)
+{
+ if(!cvar("g_buffs")) { remove(self); return; }
+
+ if(!teamplay && self.team) { self.team = 0; }
+
+ entity oldself = self;
+ self = ent;
+ if(!self.buffs || !cvar(strcat("g_buffs_", Buff_Name(self.buffs))))
+ buff_NewType(self, 0);
+
+ self.classname = "item_buff";
+ self.solid = SOLID_TRIGGER;
+ self.flags = FL_ITEM;
+ self.think = buff_Think;
+ self.touch = buff_Touch;
+ self.reset = buff_Reset;
+ self.nextthink = time + 0.1;
+ self.gravity = 1;
+ self.movetype = MOVETYPE_TOSS;
+ self.scale = 1;
+ self.skin = Buff_Skin(self.buffs);
+ self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+ //self.gravity = 100;
+ self.color = Buff_Color(self.buffs);
+ self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+ buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
+ self.buff_active = !self.buff_activetime;
+ self.pflags = PFLAGS_FULLDYNAMIC;
+
+ setmodel(self, "models/relics/relic.md3");
+ setsize(self, BUFF_MIN, BUFF_MAX);
+
+ if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
+ buff_Respawn(self);
+
+ self = oldself;
+}
+
+void buff_Init_Compat(entity ent, float replacement)
+{
+ if(ent.spawnflags & 2)
+ ent.team = NUM_TEAM_1;
+ else if(ent.spawnflags & 4)
+ ent.team = NUM_TEAM_2;
+
+ ent.buffs = replacement;
+
+ buff_Init(ent);
+}
+
+void buff_SpawnReplacement(entity ent, entity old)
+{
+ setorigin(ent, old.origin);
+ ent.angles = old.angles;
+ ent.noalign = old.noalign;
+
+ buff_Init(ent);
+}
+
+// mutator hooks
+MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
+{
+ if(DEATH_ISBUFF(frag_deathtype)) { return FALSE; } // oh no you don't
+
+ if(frag_target.buffs & BUFF_RESISTANCE)
+ {
+ vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
+ damage_take = v_x;
+ damage_save = v_y;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
+{
+ if(DEATH_ISBUFF(frag_deathtype)) { return FALSE; } // oh no you don't
+
+ if(frag_target.buffs & BUFF_SPEED)
+ if(frag_target != frag_attacker)
+ frag_damage *= autocvar_g_buffs_speed_damage_take;
+
+ if(frag_target.buffs & BUFF_MEDIC)
+ if((frag_target.health - frag_damage) <= 0)
+ if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
+ if(frag_attacker)
+ if(random() <= autocvar_g_buffs_medic_survive_chance)
+ frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
+
+ if(frag_target.buffs & BUFF_VENGEANCE)
+ if(frag_attacker)
+ if(frag_attacker != frag_target)
+ if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
+ {
+ vector v = healtharmor_applydamage(frag_attacker.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_BUFF_VENGEANCE, frag_damage * autocvar_g_buffs_vengeance_damage_multiplier);
+ float take = v_x;
+ Damage(frag_attacker, frag_target, frag_target, take, DEATH_BUFF_VENGEANCE, frag_attacker.origin, '0 0 0');
+ }
+
+ if(frag_target.buffs & BUFF_BASH)
+ if(frag_attacker != frag_target)
+ if(vlen(frag_force))
+ frag_force = '0 0 0';
+
+ if(frag_attacker.buffs & BUFF_BASH)
+ if(vlen(frag_force))
+ if(frag_attacker == frag_target)
+ frag_force *= autocvar_g_buffs_bash_force_self;
+ else
+ frag_force *= autocvar_g_buffs_bash_force;
+
+ if(frag_attacker.buffs & BUFF_DISABILITY)
+ if(frag_target != frag_attacker)
+ frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
+
+ if(frag_attacker.buffs & BUFF_MEDIC)
+ if(SAME_TEAM(frag_attacker, frag_target))
+ if(frag_attacker != frag_target)
+ {
+ frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
+ frag_damage = 0;
+ }
+
+ // this... is ridiculous (TODO: fix!)
+ if(frag_attacker.buffs & BUFF_VAMPIRE)
+ if(!frag_target.vehicle)
+ if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
+ if(frag_target.deadflag == DEAD_NO)
+ if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
+ if(frag_attacker != frag_target)
+ if(!frag_target.freezetag_frozen)
+ if(frag_target.takedamage)
+ if(DIFF_TEAM(frag_attacker, frag_target))
+ frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
+{
+ self.buffs = 0;
+ // reset timers here to prevent them continuing after re-spawn
+ self.buff_disability_time = 0;
+ self.buff_disability_effect_time = 0;
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
+{
+ if(self.buffs & BUFF_SPEED)
+ {
+ self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
+ self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
+ }
+
+ if(time < self.buff_disability_time)
+ {
+ self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
+ self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
+{
+ if(self.buffs & BUFF_JUMP)
+ player_jumpheight = autocvar_g_buffs_jump_height;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
+{
+ if(time < self.buff_disability_time)
+ {
+ monster_speed_walk *= autocvar_g_buffs_disability_speed;
+ monster_speed_run *= autocvar_g_buffs_disability_speed;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
+{
+ if(self.buffs)
+ {
+ Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+ self.buffs = 0;
+
+ if(self.buff_model)
+ {
+ remove(self.buff_model);
+ self.buff_model = world;
+ }
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
+{
+ if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+ if(self.buffs)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
+ Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+
+ self.buffs = 0;
+ sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
+{
+ if(self.buff_model)
+ {
+ remove(self.buff_model);
+ self.buff_model = world;
+ }
+
+ // also reset timers here to prevent them continuing after spectating
+ self.buff_disability_time = 0;
+ self.buff_disability_effect_time = 0;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
+{
+ if(autocvar_g_buffs_replace_powerups)
+ switch(self.classname)
+ {
+ case "item_strength":
+ case "item_invincible":
+ {
+ entity e = spawn();
+ buff_SpawnReplacement(e, self);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
+{
+ if(self.buffs & BUFF_SPEED)
+ weapon_rate *= autocvar_g_buffs_speed_rate;
+
+ if(time < self.buff_disability_time)
+ weapon_rate *= autocvar_g_buffs_disability_rate;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
+{
+ if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
+
+ if(time < self.buff_disability_time)
+ if(time >= self.buff_disability_effect_time)
+ {
+ pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
+ self.buff_disability_effect_time = time + 0.5;
+ }
+
+ if(self.freezetag_frozen)
+ {
+ if(self.buffs)
+ {
+ Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+ self.buffs = 0;
+ }
+ }
+
+ if(!(self.oldbuffs & BUFF_JUMP) && !(self.buffs & BUFF_JUMP))
+ self.stat_jumpheight = autocvar_sv_jumpvelocity; // reset so we don't break anything
+ else if((self.buffs & BUFF_JUMP) && self.stat_jumpheight != autocvar_g_buffs_jump_height)
+ self.stat_jumpheight = autocvar_g_buffs_jump_height;
+
+ if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
+ if(self.alpha != autocvar_g_buffs_invisible_alpha)
+ self.alpha = autocvar_g_buffs_invisible_alpha;
+
+ if(self.buffs != self.oldbuffs)
+ {
+ if(self.oldbuffs & BUFF_AMMO)
+ {
+ if(self.buff_ammo_prev_infitems)
+ self.items |= IT_UNLIMITED_WEAPON_AMMO;
+ else
+ self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
+ }
+ else if(self.buffs & BUFF_AMMO)
+ {
+ self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
+ self.items |= IT_UNLIMITED_WEAPON_AMMO;
+ if(!self.ammo_shells) { self.ammo_shells = 20; }
+ if(!self.ammo_cells) { self.ammo_cells = 20; }
+ if(!self.ammo_rockets) { self.ammo_rockets = 20; }
+ if(!self.ammo_nails) { self.ammo_nails = 20; }
+ if(!self.ammo_fuel) { self.ammo_fuel = 20; }
+ }
+
+ if(self.oldbuffs & BUFF_JUMP)
+ self.stat_jumpheight = autocvar_sv_jumpvelocity;
+ else if(self.buffs & BUFF_JUMP)
+ self.stat_jumpheight = autocvar_g_buffs_jump_height;
+
+ if(self.oldbuffs & BUFF_INVISIBLE)
+ {
+ if(time < self.strength_finished && g_minstagib)
+ self.alpha = autocvar_g_minstagib_invis_alpha;
+ else
+ self.alpha = self.buff_invisible_prev_alpha;
+ }
+ else if(self.buffs & BUFF_INVISIBLE)
+ {
+ if(time < self.strength_finished && g_minstagib)
+ self.buff_invisible_prev_alpha = default_player_alpha;
+ else
+ self.buff_invisible_prev_alpha = self.alpha;
+ self.alpha = autocvar_g_buffs_invisible_alpha;
+ }
+
+ if(self.oldbuffs & BUFF_FLIGHT)
+ self.gravity = self.buff_flight_prev_gravity;
+ else if(self.buffs & BUFF_FLIGHT)
+ {
+ self.buff_flight_prev_gravity = self.gravity;
+ self.gravity = autocvar_g_buffs_flight_gravity;
+ }
+
+ self.oldbuffs = self.buffs;
+ if(self.buffs)
+ {
+ if(!self.buff_model)
+ {
+ self.buff_model = spawn();
+ setmodel(self.buff_model, "models/relics/relic.md3");
+ setsize(self.buff_model, '0 0 -40', '0 0 40');
+ setattachment(self.buff_model, self, "");
+ setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
+ self.buff_model.owner = self;
+ self.buff_model.scale = 0.7;
+ self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
+ self.buff_model.light_lev = 200;
+ self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
+ }
+ self.buff_model.color = Buff_Color(self.buffs);
+ self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
+ self.buff_model.skin = Buff_Skin(self.buffs);
+
+ self.effects |= EF_NOSHADOW;
+ }
+ else
+ {
+ remove(self.buff_model);
+ self.buff_model = world;
+
+ self.effects &= ~(EF_NOSHADOW);
+ }
+ }
+
+ if(self.buff_model)
+ {
+ self.buff_model.effects = self.effects;
+ self.buff_model.effects |= EF_LOWPRECISION;
+ self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
+
+ self.buff_model.alpha = self.alpha;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
+{
+ self.buffs = other.buffs;
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
+{
+ vh_vehicle.buffs = vh_player.buffs;
+ vh_player.buffs = 0;
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
+{
+ vh_player.buffs = vh_vehicle.buffs;
+ vh_vehicle.buffs = 0;
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
+{
+ if(self.buffs & BUFF_MEDIC)
+ {
+ regen_mod_rot = autocvar_g_buffs_medic_rot;
+ regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
+ regen_mod_regen = autocvar_g_buffs_medic_regen;
+ }
+
+ if(self.buffs & BUFF_SPEED)
+ regen_mod_regen = autocvar_g_buffs_speed_regen;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_GetCvars)
+{
+ GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":Buffs");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", Buffs");
+ return FALSE;
+}
+
+void buffs_DelayedInit()
+{
+ if(autocvar_g_buffs_spawn_count > 0)
+ if(find(world, classname, "item_buff") == world)
+ {
+ float i;
+ for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
+ {
+ entity e = spawn();
+ e.spawnflags |= 1; // always randomize
+ e.velocity = randomvec() * 250; // this gets reset anyway if random location works
+ buff_Init(e);
+ }
+ }
+}
+
+void buffs_Initialize()
+{
+ precache_model("models/relics/relic.md3");
+ precache_sound("misc/strength_respawn.wav");
+ precache_sound("misc/shield_respawn.wav");
+ precache_sound("relics/relic_effect.wav");
+ precache_sound("weapons/rocket_impact.wav");
+ precache_sound("keepaway/respawn.wav");
+
+ addstat(STAT_BUFFS, AS_INT, buffs);
+ addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
+
+ InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
+}
+
+MUTATOR_DEFINITION(mutator_buffs)
+{
+ MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_LAST);
+ MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
+ MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
+ MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
+ MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+
+ MUTATOR_ONADD
+ {
+ buffs_Initialize();
+ }
+
+ return FALSE;
+}
--- /dev/null
+// buff specific variables \\
+//
+// ammo
+.float buff_ammo_prev_infitems;
+// invisible
+.float buff_invisible_prev_alpha;
+// flight
+.float buff_flight_prev_gravity;
+// jump
+.float stat_jumpheight;
+const float STAT_MOVEVARS_JUMPVELOCITY = 250; // engine hack
+// disability
+.float buff_disability_time;
+.float buff_disability_effect_time;
+
+// buff definitions
+.float buff_active;
+.float buff_activetime;
+.float buff_activetime_updated;
+.entity buff_waypoint;
+.float oldbuffs; // for updating effects
+.entity buff_model; // controls effects (TODO: make csqc)
+
+#define BUFF_MIN ('-16 -16 -20')
+#define BUFF_MAX ('16 16 20')
+
+// client side options
+.float cvar_cl_buffs_autoreplace;
MUTATOR_DECLARATION(mutator_melee_only);
MUTATOR_DECLARATION(mutator_nades);
MUTATOR_DECLARATION(mutator_campcheck);
+MUTATOR_DECLARATION(mutator_buffs);
MUTATOR_DECLARATION(sandbox);
../common/constants.qh
../common/teams.qh
../common/util.qh
+../common/buffs.qh
../common/test.qh
../common/counting.qh
../common/items.qh
mutators/gamemode_invasion.qh
mutators/mutator_dodging.qh
mutators/mutator_nades.qh
+mutators/mutator_buffs.qh
//// tZork Turrets ////
tturrets/include/turrets_early.qh
../common/items.qc
+../common/buffs.qc
+
accuracy.qc
../csqcmodellib/sv_model.qc
mutators/mutator_melee_only.qc
mutators/mutator_nades.qc
mutators/mutator_campcheck.qc
+mutators/mutator_buffs.qc
../warpzonelib/anglestransform.qc
../warpzonelib/mathlib.qc