]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
if vid_samples is > 1 then do not use fbo view or water renders
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Oct 2011 13:50:53 +0000 (13:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Oct 2011 13:50:53 +0000 (13:50 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11430 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c
render.h
vid_shared.c

index fc01940a8b24e8d4ed88641631f2a26664bb6712..c38f2ee5a8bb45184b6daa15a1db4275295c8dea 100644 (file)
@@ -5526,6 +5526,7 @@ static void R_Water_StartFrame(void)
        int i;
        int waterwidth, waterheight, texturewidth, textureheight, camerawidth, cameraheight;
        r_waterstate_waterplane_t *p;
+       qboolean usewaterfbo = (r_viewfbo.integer >= 1 || r_water_fbo.integer >= 1) && vid.support.ext_framebuffer_object && vid.samples < 2;
 
        if (vid.width > (int)vid.maxtexturesize_2d || vid.height > (int)vid.maxtexturesize_2d)
                return;
@@ -5569,7 +5570,7 @@ static void R_Water_StartFrame(void)
        }
 
        // allocate textures as needed
-       if (r_fb.water.texturewidth != texturewidth || r_fb.water.textureheight != textureheight || r_fb.water.camerawidth != camerawidth || r_fb.water.cameraheight != cameraheight)
+       if (r_fb.water.texturewidth != texturewidth || r_fb.water.textureheight != textureheight || r_fb.water.camerawidth != camerawidth || r_fb.water.cameraheight != cameraheight || (r_fb.depthtexture && !usewaterfbo))
        {
                r_fb.water.maxwaterplanes = MAX_WATERPLANES;
                for (i = 0, p = r_fb.water.waterplanes;i < r_fb.water.maxwaterplanes;i++, p++)
@@ -5739,6 +5740,7 @@ static void R_Water_ProcessPlanes(int fbo, rtexture_t *depthtexture, rtexture_t
        int planeindex, qualityreduction = 0, old_r_dynamic = 0, old_r_shadows = 0, old_r_worldrtlight = 0, old_r_dlight = 0, old_r_particles = 0, old_r_decals = 0;
        r_waterstate_waterplane_t *p;
        vec3_t visorigin;
+       qboolean usewaterfbo = (r_viewfbo.integer >= 1 || r_water_fbo.integer >= 1) && vid.support.ext_framebuffer_object && vid.samples < 2;
 
        originalview = r_refdef.view;
 
@@ -5775,7 +5777,7 @@ static void R_Water_ProcessPlanes(int fbo, rtexture_t *depthtexture, rtexture_t
                                p->texture_refraction = R_LoadTexture2D(r_main_texturepool, va("waterplane%i_refraction", planeindex), r_fb.water.texturewidth, r_fb.water.textureheight, NULL, r_fb.textype, TEXF_RENDERTARGET | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL);
                        if (!p->texture_refraction)
                                goto error;
-                       if (r_water_fbo.integer >= 1 && vid.support.ext_framebuffer_object)
+                       if (usewaterfbo)
                        {
                                if (r_fb.water.depthtexture == NULL)
                                        r_fb.water.depthtexture = R_LoadTextureShadowMap2D(r_main_texturepool, "waterviewdepth", r_fb.water.texturewidth, r_fb.water.textureheight, 24, false);
@@ -5789,7 +5791,7 @@ static void R_Water_ProcessPlanes(int fbo, rtexture_t *depthtexture, rtexture_t
                                p->texture_camera = R_LoadTexture2D(r_main_texturepool, va("waterplane%i_camera", planeindex), r_fb.water.camerawidth, r_fb.water.cameraheight, NULL, r_fb.textype, TEXF_RENDERTARGET | TEXF_FORCELINEAR, -1, NULL);
                        if (!p->texture_camera)
                                goto error;
-                       if (r_water_fbo.integer >= 1 && vid.support.ext_framebuffer_object)
+                       if (usewaterfbo)
                        {
                                if (r_fb.water.depthtexture == NULL)
                                        r_fb.water.depthtexture = R_LoadTextureShadowMap2D(r_main_texturepool, "waterviewdepth", r_fb.water.texturewidth, r_fb.water.textureheight, 24, false);
@@ -5804,7 +5806,7 @@ static void R_Water_ProcessPlanes(int fbo, rtexture_t *depthtexture, rtexture_t
                                p->texture_reflection = R_LoadTexture2D(r_main_texturepool, va("waterplane%i_reflection", planeindex), r_fb.water.texturewidth, r_fb.water.textureheight, NULL, r_fb.textype, TEXF_RENDERTARGET | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL);
                        if (!p->texture_reflection)
                                goto error;
-                       if (r_water_fbo.integer >= 1 && vid.support.ext_framebuffer_object)
+                       if (usewaterfbo)
                        {
                                if (r_fb.water.depthtexture == NULL)
                                        r_fb.water.depthtexture = R_LoadTextureShadowMap2D(r_main_texturepool, "waterviewdepth", r_fb.water.texturewidth, r_fb.water.textureheight, 24, false);
@@ -6005,16 +6007,17 @@ void R_Bloom_StartFrame(void)
        int i;
        int bloomtexturewidth, bloomtextureheight, screentexturewidth, screentextureheight;
        int viewwidth, viewheight;
+       qboolean useviewfbo = r_viewfbo.integer >= 1 && vid.support.ext_framebuffer_object && vid.samples < 2;
+       textype_t textype = TEXTYPE_COLORBUFFER;
 
-       r_fb.textype = TEXTYPE_COLORBUFFER;
        switch (vid.renderpath)
        {
        case RENDERPATH_GL20:
        case RENDERPATH_GLES2:
                if (vid.support.ext_framebuffer_object)
                {
-                       if (r_viewfbo.integer == 2) r_fb.textype = TEXTYPE_COLORBUFFER16F;
-                       if (r_viewfbo.integer == 3) r_fb.textype = TEXTYPE_COLORBUFFER32F;
+                       if (r_viewfbo.integer == 2) textype = TEXTYPE_COLORBUFFER16F;
+                       if (r_viewfbo.integer == 3) textype = TEXTYPE_COLORBUFFER32F;
                }
                break;
        case RENDERPATH_GL11:
@@ -6092,7 +6095,12 @@ void R_Bloom_StartFrame(void)
                Cvar_SetValueQuick(&r_damageblur, 0);
        }
 
-       if (!(r_glsl_postprocess.integer || (!R_Stereo_ColorMasking() && r_glsl_saturation.value != 1) || (v_glslgamma.integer && !vid_gammatables_trivial)) && !r_bloom.integer && (R_Stereo_Active() || (r_motionblur.value <= 0 && r_damageblur.value <= 0)) && r_viewfbo.integer < 1 && r_viewscale.value == 1.0f && !r_viewscale_fpsscaling.integer)
+       if (!(r_glsl_postprocess.integer || (!R_Stereo_ColorMasking() && r_glsl_saturation.value != 1) || (v_glslgamma.integer && !vid_gammatables_trivial))
+        && !r_bloom.integer
+        && (R_Stereo_Active() || (r_motionblur.value <= 0 && r_damageblur.value <= 0))
+        && !useviewfbo
+        && r_viewscale.value == 1.0f
+        && !r_viewscale_fpsscaling.integer)
                screentexturewidth = screentextureheight = 0;
        if (!r_bloom.integer)
                bloomtexturewidth = bloomtextureheight = 0;
@@ -6102,7 +6110,8 @@ void R_Bloom_StartFrame(void)
         || r_fb.screentextureheight != screentextureheight
         || r_fb.bloomtexturewidth != bloomtexturewidth
         || r_fb.bloomtextureheight != bloomtextureheight
-        || r_fb.viewfbo != r_viewfbo.integer)
+        || r_fb.textype != textype
+        || useviewfbo != (r_fb.fbo != 0))
        {
                for (i = 0;i < (int)(sizeof(r_fb.bloomtexture)/sizeof(r_fb.bloomtexture[i]));i++)
                {
@@ -6135,7 +6144,7 @@ void R_Bloom_StartFrame(void)
                r_fb.screentextureheight = screentextureheight;
                r_fb.bloomtexturewidth = bloomtexturewidth;
                r_fb.bloomtextureheight = bloomtextureheight;
-               r_fb.viewfbo = r_viewfbo.integer;
+               r_fb.textype = textype;
 
                if (r_fb.screentexturewidth && r_fb.screentextureheight)
                {
@@ -6143,7 +6152,7 @@ void R_Bloom_StartFrame(void)
                                r_fb.ghosttexture = R_LoadTexture2D(r_main_texturepool, "framebuffermotionblur", r_fb.screentexturewidth, r_fb.screentextureheight, NULL, r_fb.textype, TEXF_RENDERTARGET | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL);
                        r_fb.ghosttexture_valid = false;
                        r_fb.colortexture = R_LoadTexture2D(r_main_texturepool, "framebuffercolor", r_fb.screentexturewidth, r_fb.screentextureheight, NULL, r_fb.textype, TEXF_RENDERTARGET | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL);
-                       if (r_viewfbo.integer >= 1 && vid.support.ext_framebuffer_object)
+                       if (useviewfbo)
                        {
                                // FIXME: choose depth bits based on a cvar
                                r_fb.depthtexture = R_LoadTextureShadowMap2D(r_main_texturepool, "framebufferdepth", r_fb.screentexturewidth, r_fb.screentextureheight, 24, false);
@@ -6169,7 +6178,7 @@ void R_Bloom_StartFrame(void)
                        for (i = 0;i < (int)(sizeof(r_fb.bloomtexture)/sizeof(r_fb.bloomtexture[i]));i++)
                        {
                                r_fb.bloomtexture[i] = R_LoadTexture2D(r_main_texturepool, "framebufferbloom", r_fb.bloomtexturewidth, r_fb.bloomtextureheight, NULL, r_fb.textype, TEXF_RENDERTARGET | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL);
-                               if (r_viewfbo.integer >= 1 && vid.support.ext_framebuffer_object)
+                               if (useviewfbo)
                                        r_fb.bloomfbo[i] = R_Mesh_CreateFramebufferObject(NULL, r_fb.bloomtexture[i], NULL, NULL, NULL);
                        }
                }
index 6df54b1ca5be57f80cd6e3f3317529d05bc079dd..46c0c658ee502e556aa92453e858dbc0c2d4cfc4 100644 (file)
--- a/render.h
+++ b/render.h
@@ -466,11 +466,6 @@ r_waterstate_waterplane_t;
 
 typedef struct r_waterstate_s
 {
-       qboolean enabled;
-
-       qboolean renderingscene; // true while rendering a refraction or reflection texture, disables water surfaces
-       qboolean hideplayer;
-
        int waterwidth, waterheight;
        int texturewidth, textureheight;
        int camerawidth, cameraheight;
@@ -482,13 +477,16 @@ typedef struct r_waterstate_s
 
        float screenscale[2];
        float screencenter[2];
+
+       qboolean enabled;
+
+       qboolean renderingscene; // true while rendering a refraction or reflection texture, disables water surfaces
+       qboolean hideplayer;
 }
 r_waterstate_t;
 
 typedef struct r_framebufferstate_s
 {
-       int viewfbo; // copy of r_viewfbo cvar (to cause reallocation of textures if needed)
-
        textype_t textype; // type of color buffer we're using (dependent on r_viewfbo cvar)
        int fbo; // non-zero if r_viewfbo is enabled and working
        int screentexturewidth, screentextureheight; // dimensions of texture
index 1e1d4ae107876783450c300ad8d2b65a7d2f91c8..925ef592494819de82f027b27dd5898afe39d155 100644 (file)
@@ -1126,15 +1126,7 @@ void VID_CheckExtensions(void)
                int samples = 0;
                qglGetIntegerv(GL_SAMPLES_ARB, &samples);
                if (samples > 1)
-               {
                        qglEnable(GL_MULTISAMPLE_ARB);
-
-                       // currently, multisampling is not supported by our FBO paths
-                       // so for now, disable FBOs if multisample is requested
-                       // FIXME instead, support FBOs + multisampling, and turn off
-                       // multisampling on chipsets that don't support this combination
-                       vid.support.ext_framebuffer_object = false;
-               }
                else
                        vid.allowalphatocoverage = false;
        }