}
else
{
- setmodel(self, strcat("models/weapons/h_", self.owner.weaponname, ".dpm")); // precision set below
- animfilename = strcat("models/weapons/h_", self.owner.weaponname, ".dpm.animinfo");
+ setmodel(self, strcat("models/weapons/h_", self.owner.weaponname, ".iqm")); // precision set below
+ animfilename = strcat("models/weapons/h_", self.owner.weaponname, ".iqm.animinfo");
animfile = fopen(animfilename, FILE_READ);
// preset some defaults that work great for renamed zym files (which don't need an animinfo)
self.anim_fire1 = '0 1 0.01';
precache_model ("models/uziflash.md3");
precache_model ("models/weapons/g_shotgun.md3");
precache_model ("models/weapons/v_shotgun.md3");
- precache_model ("models/weapons/h_shotgun.dpm");
+ precache_model ("models/weapons/h_shotgun.iqm");
precache_sound ("misc/itempickup.wav");
precache_sound ("weapons/shotgun_fire.wav");
}