]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
further optimizations for gl_vbo_dynamicvertex and gl_vbo_dynamicindex
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 19 Jun 2013 02:47:18 +0000 (02:47 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 19 Jun 2013 02:47:18 +0000 (02:47 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11958 d7cf8633-e32d-0410-b094-e92efae38249

gl_backend.c
gl_backend.h
gl_rmain.c
render.h

index 066dfc385942db79bc9288052df564ccb5463c9f..65719e86395f18b71b4bf79e17b4d9d9be82b10b 100644 (file)
@@ -365,12 +365,12 @@ static void R_Mesh_SetUseVBO(void)
        case RENDERPATH_GLES1:
                gl_state.usevbo_staticvertex = (vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo;
                gl_state.usevbo_staticindex = (vid.support.arb_vertex_buffer_object && (gl_vbo.integer == 1 || gl_vbo.integer == 3)) || vid.forcevbo;
-               gl_state.usevbo_dynamicvertex = (vid.support.arb_vertex_buffer_object && gl_vbo_dynamicvertex.integer) || vid.forcevbo;
-               gl_state.usevbo_dynamicindex = (vid.support.arb_vertex_buffer_object && gl_vbo_dynamicindex.integer) || vid.forcevbo;
+               gl_state.usevbo_dynamicvertex = (vid.support.arb_vertex_buffer_object && gl_vbo_dynamicvertex.integer && gl_vbo.integer) || vid.forcevbo;
+               gl_state.usevbo_dynamicindex = (vid.support.arb_vertex_buffer_object && gl_vbo_dynamicindex.integer && gl_vbo.integer) || vid.forcevbo;
                break;
        case RENDERPATH_D3D9:
                gl_state.usevbo_staticvertex = gl_state.usevbo_staticindex = (vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo;
-               gl_state.usevbo_dynamicvertex = gl_state.usevbo_dynamicindex = (vid.support.arb_vertex_buffer_object && gl_vbo_dynamicvertex.integer && gl_vbo_dynamicindex.integer) || vid.forcevbo;
+               gl_state.usevbo_dynamicvertex = gl_state.usevbo_dynamicindex = (vid.support.arb_vertex_buffer_object && gl_vbo_dynamicvertex.integer && gl_vbo_dynamicindex.integer && gl_vbo.integer) || vid.forcevbo;
                break;
        case RENDERPATH_D3D10:
                Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
@@ -4383,7 +4383,29 @@ void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3
        {
        case RENDERPATH_GL20:
        case RENDERPATH_GLES2:
-               if (!vid.useinterleavedarrays && !gl_state.usevbo_dynamicvertex)
+               if (gl_state.usevbo_dynamicvertex)
+               {
+                       r_meshbuffer_t *buffer_vertex3f = NULL;
+                       r_meshbuffer_t *buffer_color4f = NULL;
+                       r_meshbuffer_t *buffer_texcoord2f = NULL;
+                       int bufferoffset_vertex3f = 0;
+                       int bufferoffset_color4f = 0;
+                       int bufferoffset_texcoord2f = 0;
+                       buffer_color4f    = R_BufferData_Store(numvertices * sizeof(float[4]), color4f   , R_BUFFERDATA_VERTEX, &bufferoffset_color4f   );
+                       buffer_vertex3f   = R_BufferData_Store(numvertices * sizeof(float[3]), vertex3f  , R_BUFFERDATA_VERTEX, &bufferoffset_vertex3f  );
+                       buffer_texcoord2f = R_BufferData_Store(numvertices * sizeof(float[2]), texcoord2f, R_BUFFERDATA_VERTEX, &bufferoffset_texcoord2f);
+                       R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(float[3])        , vertex3f          , buffer_vertex3f          , bufferoffset_vertex3f          );
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(float[4])        , color4f           , buffer_color4f           , bufferoffset_color4f           );
+                       R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(float[2])        , texcoord2f        , buffer_texcoord2f        , bufferoffset_texcoord2f        );
+                       R_Mesh_TexCoordPointer(1, 3, GL_FLOAT        , sizeof(float[3])        , NULL              , NULL                     , 0                              );
+                       R_Mesh_TexCoordPointer(2, 3, GL_FLOAT        , sizeof(float[3])        , NULL              , NULL                     , 0                              );
+                       R_Mesh_TexCoordPointer(3, 3, GL_FLOAT        , sizeof(float[3])        , NULL              , NULL                     , 0                              );
+                       R_Mesh_TexCoordPointer(4, 2, GL_FLOAT        , sizeof(float[2])        , NULL              , NULL                     , 0                              );
+                       R_Mesh_TexCoordPointer(5, 2, GL_FLOAT        , sizeof(float[2])        , NULL              , NULL                     , 0                              );
+                       R_Mesh_TexCoordPointer(6, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL              , NULL                     , 0                              );
+                       R_Mesh_TexCoordPointer(7, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL              , NULL                     , 0                              );
+               }
+               else if (!vid.useinterleavedarrays)
                {
                        R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, NULL, 0);
                        R_Mesh_ColorPointer(4, GL_FLOAT, sizeof(float[4]), color4f, NULL, 0);
@@ -4580,7 +4602,41 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f,
        {
        case RENDERPATH_GL20:
        case RENDERPATH_GLES2:
-               if (!vid.useinterleavedarrays && !gl_state.usevbo_dynamicvertex)
+               if (gl_state.usevbo_dynamicvertex)
+               {
+                       r_meshbuffer_t *buffer_vertex3f = NULL;
+                       r_meshbuffer_t *buffer_color4f = NULL;
+                       r_meshbuffer_t *buffer_texcoordtexture2f = NULL;
+                       r_meshbuffer_t *buffer_svector3f = NULL;
+                       r_meshbuffer_t *buffer_tvector3f = NULL;
+                       r_meshbuffer_t *buffer_normal3f = NULL;
+                       r_meshbuffer_t *buffer_texcoordlightmap2f = NULL;
+                       int bufferoffset_vertex3f = 0;
+                       int bufferoffset_color4f = 0;
+                       int bufferoffset_texcoordtexture2f = 0;
+                       int bufferoffset_svector3f = 0;
+                       int bufferoffset_tvector3f = 0;
+                       int bufferoffset_normal3f = 0;
+                       int bufferoffset_texcoordlightmap2f = 0;
+                       buffer_color4f            = R_BufferData_Store(numvertices * sizeof(float[4]), color4f           , R_BUFFERDATA_VERTEX, &bufferoffset_color4f           );
+                       buffer_vertex3f           = R_BufferData_Store(numvertices * sizeof(float[3]), vertex3f          , R_BUFFERDATA_VERTEX, &bufferoffset_vertex3f          );
+                       buffer_svector3f          = R_BufferData_Store(numvertices * sizeof(float[3]), svector3f         , R_BUFFERDATA_VERTEX, &bufferoffset_svector3f         );
+                       buffer_tvector3f          = R_BufferData_Store(numvertices * sizeof(float[3]), tvector3f         , R_BUFFERDATA_VERTEX, &bufferoffset_tvector3f         );
+                       buffer_normal3f           = R_BufferData_Store(numvertices * sizeof(float[3]), normal3f          , R_BUFFERDATA_VERTEX, &bufferoffset_normal3f          );
+                       buffer_texcoordtexture2f  = R_BufferData_Store(numvertices * sizeof(float[2]), texcoordtexture2f , R_BUFFERDATA_VERTEX, &bufferoffset_texcoordtexture2f );
+                       buffer_texcoordlightmap2f = R_BufferData_Store(numvertices * sizeof(float[2]), texcoordlightmap2f, R_BUFFERDATA_VERTEX, &bufferoffset_texcoordlightmap2f);
+                       R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(float[3])        , vertex3f          , buffer_vertex3f          , bufferoffset_vertex3f          );
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(float[4])        , color4f           , buffer_color4f           , bufferoffset_color4f           );
+                       R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(float[2])        , texcoordtexture2f , buffer_texcoordtexture2f , bufferoffset_texcoordtexture2f );
+                       R_Mesh_TexCoordPointer(1, 3, GL_FLOAT        , sizeof(float[3])        , svector3f         , buffer_svector3f         , bufferoffset_svector3f         );
+                       R_Mesh_TexCoordPointer(2, 3, GL_FLOAT        , sizeof(float[3])        , tvector3f         , buffer_tvector3f         , bufferoffset_tvector3f         );
+                       R_Mesh_TexCoordPointer(3, 3, GL_FLOAT        , sizeof(float[3])        , normal3f          , buffer_normal3f          , bufferoffset_normal3f          );
+                       R_Mesh_TexCoordPointer(4, 2, GL_FLOAT        , sizeof(float[2])        , texcoordlightmap2f, buffer_texcoordlightmap2f, bufferoffset_texcoordlightmap2f);
+                       R_Mesh_TexCoordPointer(5, 2, GL_FLOAT        , sizeof(float[2])        , NULL              , NULL                     , 0                              );
+                       R_Mesh_TexCoordPointer(6, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL              , NULL                     , 0                              );
+                       R_Mesh_TexCoordPointer(7, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL              , NULL                     , 0                              );
+               }
+               else if (!vid.useinterleavedarrays)
                {
                        R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, NULL, 0);
                        R_Mesh_ColorPointer(4, GL_FLOAT, sizeof(float[4]), color4f, NULL, 0);
index 976c69cb61f589a6bf93fc7d9985b9bfbe6ff8f0..04d23db1d884ce3c96755526f0108b2224ada2d4 100644 (file)
@@ -12,6 +12,9 @@ extern float gl_modelview16f[16];
 extern float gl_modelviewprojection16f[16];
 extern qboolean gl_modelmatrixchanged;
 
+extern cvar_t gl_vbo_dynamicvertex;
+extern cvar_t gl_vbo_dynamicindex;
+
 #define POLYGONELEMENTS_MAXPOINTS 258
 extern int polygonelement3i[(POLYGONELEMENTS_MAXPOINTS-2)*3];
 extern unsigned short polygonelement3s[(POLYGONELEMENTS_MAXPOINTS-2)*3];
index bccc104bad9fcfaf51f86033fd7394759d3cbe63..874c7a0dd088aa4ca01b4e3b70b77b0fb71fea8a 100644 (file)
@@ -4741,7 +4741,7 @@ void R_BufferData_NewFrame(void)
        }
 }
 
-r_meshbuffer_t *R_BufferData_Store(size_t datasize, void *data, r_bufferdata_type_t type, int *returnbufferoffset)
+r_meshbuffer_t *R_BufferData_Store(size_t datasize, const void *data, r_bufferdata_type_t type, int *returnbufferoffset)
 {
        r_bufferdata_buffer_t *mem;
        int offset = 0;
@@ -9348,7 +9348,7 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const
                                        rsurface.batchelement3s[i] = rsurface.batchelement3i[i];
                        }
                        // upload buffer data for the copytriangles batch
-                       if ((r_batch_dynamicbuffer.integer && vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo)
+                       if (((r_batch_dynamicbuffer.integer || gl_vbo_dynamicindex.integer) && vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo)
                        {
                                if (rsurface.batchelement3s)
                                        rsurface.batchelement3s_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(short[3]), rsurface.batchelement3s, R_BUFFERDATA_INDEX16, &rsurface.batchelement3s_bufferoffset);
@@ -10123,7 +10123,7 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const
        }
 
        // upload buffer data for the dynamic batch
-       if ((r_batch_dynamicbuffer.integer && vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo)
+       if (((r_batch_dynamicbuffer.integer || gl_vbo_dynamicvertex.integer || gl_vbo_dynamicindex.integer) && vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo)
        {
                if (rsurface.batchvertexmesh)
                        rsurface.batchvertexmesh_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(r_vertexmesh_t), rsurface.batchvertexmesh, R_BUFFERDATA_VERTEX, &rsurface.batchvertexmesh_bufferoffset);
index e0da0c69f8780667d44b4c06a9b6051711d16e94..d30f1f41ef5736737c8da2a8d2de611264d20a99 100644 (file)
--- a/render.h
+++ b/render.h
@@ -196,7 +196,7 @@ void R_BufferData_Reset(void);
 /// begin a new frame (recycle old buffers)
 void R_BufferData_NewFrame(void);
 /// request space in a vertex/index/uniform buffer for the chosen data, returns the buffer pointer and offset, always successful
-r_meshbuffer_t *R_BufferData_Store(size_t size, void *data, r_bufferdata_type_t type, int *returnbufferoffset);
+r_meshbuffer_t *R_BufferData_Store(size_t size, const void *data, r_bufferdata_type_t type, int *returnbufferoffset);
 
 /// free all R_AnimCache memory
 void R_AnimCache_Free(void);