set g_balance_minelayer_edgedamage 30
set g_balance_minelayer_force 250
set g_balance_minelayer_radius 175
-set g_balance_minelayer_detectionradius 150
+set g_balance_minelayer_proximityradius 150
set g_balance_minelayer_speed 750
set g_balance_minelayer_lifetime 60
set g_balance_minelayer_refire 1.5
set g_balance_minelayer_animtime 0.4
set g_balance_minelayer_ammo 5
-set g_balance_minelayer_health 10
+set g_balance_minelayer_health 15
set g_balance_minelayer_limit 4 // 0 disables the limit
set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
set g_balance_minelayer_damageforcescale 0
}
// set the mine for detonation when a foe gets too close
- head = findradius(self.origin, cvar("g_balance_minelayer_detectionradius"));
+ head = findradius(self.origin, cvar("g_balance_minelayer_proximityradius"));
while(head)
{
if(head.classname == "player" && head.deadflag == DEAD_NO)