-d darkplaces docs: write a readme (Antti)
-d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
-d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD)
-d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
-d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
-d darkplaces menu: add slowmo to options menu (Cristian Beltramo)
d darkplaces game: GAME_FNIGGIUM: minimum resolution: 640x480
d darkplaces input: CTRL-V clipboard paste feature in windows (Rick, FrikaC)
d darkplaces input: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre)
+d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD)
d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi)
d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs)
d darkplaces loading: make sure .skin files work on md3 models that have no default shaders but do have mesh names (VorteX)