nick_pos = (36,16),
num_gametypes = 3,
nick_maxwidth = 300,
- gametype_pos = (78,30),
+ gametype_pos = (70,30),
gametype_color = (0.0, 0.0, 0.0),
gametype_text = "%s:",
- gametype_width = 96,
+ gametype_width = 100,
gametype_fontsize = 10,
gametype_align = -1,
- elo_pos = (82,30),
+ gametype_upper = False,
+ elo_pos = (75,30),
elo_text = "Elo %.0f",
elo_color = (0.7, 0.7, 0.7),
elo_align = 1,
rank_pos = None,
- nostats_pos = (82,30),
- nostats_fontsize = 10,
- nostats_angle = 0,
- nostats_text = "no stats!",
- nostats_color = (0.7, 0.4, 0.4),
- nostats_center = False,
+ nostats_pos = None,
+ #nostats_pos = (75,30),
+ #nostats_fontsize = 10,
+ #nostats_angle = 0,
+ #nostats_text = "no stats yet!",
+ #nostats_color = (0.7, 0.4, 0.4),
kdr_pos = (392,15),
kdr_fontsize = 10,
kdr_colortop = (0.6, 0.8, 0.6),
'gametype_color': (0.9, 0.9, 0.9),
'gametype_text': "%s",
'gametype_align': 0,
+ 'gametype_upper': True,
'num_gametypes': 3,
'nostats_fontsize': 12,
'nostats_pos': (101,59),
offset = (xoffset, yoffset)
if self.gametype_pos:
- txt = self.gametype_text % gt.upper()
+ if self.gametype_upper:
+ txt = self.gametype_text % gt.upper()
+ else:
+ txt = self.gametype_text % gt.lower()
self.set_font(self.gametype_fontsize, self.gametype_color, bold=True)
self.show_text(txt, self.gametype_pos, self.gametype_align, offset=offset)