seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value"
-seta hud_panel_phisics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen"
+seta hud_panel_physics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen"
seta hud_panel_physics_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full"
seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
+seta cl_spawn_point_dist_min 1200
+seta cl_spawn_point_dist_max 1600
freelook 1
sensitivity 6
set sv_join_notices ""
set sv_join_notices_time 15
+seta cl_items_nofade 0
+seta cl_animate_items 1
seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
set sv_simple_items 1 "allow or forbid client use of simple items"
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
bool autocvar_r_drawviewmodel;
-bool autocvar_cl_items_nofade;
#ifdef CSQC
+bool autocvar_cl_items_nofade;
float autocvar_cl_animate_items = 1;
float autocvar_cl_ghost_items = 0.45;
vector autocvar_cl_ghost_items_color = '-1 -1 -1';