#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ HOOK,
-/* function */ W_Hook,
-/* ammotype */ ammo_fuel,
-/* impulse */ 0,
-/* flags */ WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating */ 0,
-/* color */ '0 0.5 0',
-/* modelname */ "hookgun",
-/* model */ MDL_HOOK_ITEM,
-/* crosshair */ "gfx/crosshairhook 0.5",
-/* wepimg */ "weaponhook",
-/* refname */ "hook",
-/* wepname */ _("Grappling Hook")
-);
+CLASS(Hook, Weapon)
+/* ammotype */ ATTRIB(Hook, ammo_field, .int, ammo_fuel)
+/* impulse */ ATTRIB(Hook, impulse, int, 0)
+/* flags */ ATTRIB(Hook, spawnflags, int, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(Hook, bot_pickupbasevalue, float, 0);
+/* color */ ATTRIB(Hook, wpcolor, vector, '0 0.5 0');
+/* modelname */ ATTRIB(Hook, mdl, string, "hookgun");
+#ifndef MENUQC
+/* model */ ATTRIB(Hook, m_model, Model, MDL_HOOK_ITEM);
+#endif
+/* crosshair */ ATTRIB(Hook, w_crosshair, string, "gfx/crosshairhook");
+/* crosshair */ ATTRIB(Hook, w_crosshair_size, float, 0.5);
+/* wepimg */ ATTRIB(Hook, model2, string, "weaponhook");
+/* refname */ ATTRIB(Hook, netname, string, "hook");
+/* wepname */ ATTRIB(Hook, message, string, _("Grappling Hook"));
+ENDCLASS(Hook)
+REGISTER_WEAPON(HOOK, NEW(Hook));
#define HOOK_SETTINGS(w_cvar,w_prop) HOOK_SETTINGS_LIST(w_cvar, w_prop, HOOK, hook)
#define HOOK_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
MUTATOR_CALLHOOK(EditProjectile, self, gren);
}
-bool W_Hook(entity thiswep, int req)
-{SELFPARAM();
- float hooked_time_max, hooked_fuel;
-
- switch(req)
- {
- case WR_AIM:
+ METHOD(Hook, wr_aim, bool(entity thiswep))
{
// no bot AI for hook (yet?)
return true;
}
- case WR_THINK:
+ METHOD(Hook, wr_think, bool(entity thiswep))
{
if(self.BUTTON_ATCK || self.BUTTON_HOOK)
{
if(self.hook && self.hook.state == 1)
{
- hooked_time_max = WEP_CVAR_PRI(hook, hooked_time_max);
+ float hooked_time_max = WEP_CVAR_PRI(hook, hooked_time_max);
if(hooked_time_max > 0)
{
if( time > self.hook_time_hooked + hooked_time_max )
self.hook_state |= HOOK_REMOVING;
}
- hooked_fuel = WEP_CVAR_PRI(hook, hooked_ammo);
+ float hooked_fuel = WEP_CVAR_PRI(hook, hooked_ammo);
if(hooked_fuel > 0)
{
if( time > self.hook_time_fueldecrease )
return true;
}
- case WR_INIT:
+ METHOD(Hook, wr_init, bool(entity thiswep))
{
HOOK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_SETUP:
+ METHOD(Hook, wr_setup, bool(entity thiswep))
{
self.hook_state &= ~HOOK_WAITING_FOR_RELEASE;
return true;
}
- case WR_CHECKAMMO1:
+ METHOD(Hook, wr_checkammo1, bool(entity thiswep))
{
if(self.hook)
return self.ammo_fuel > 0;
else
return self.ammo_fuel >= WEP_CVAR_PRI(hook, ammo);
}
- case WR_CHECKAMMO2:
+ METHOD(Hook, wr_checkammo2, bool(entity thiswep))
{
// infinite ammo for now
return true; // self.ammo_cells >= WEP_CVAR_SEC(hook, ammo); // WEAPONTODO: see above
}
- case WR_CONFIG:
+ METHOD(Hook, wr_config, bool(entity thiswep))
{
HOOK_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_RESETPLAYER:
+ METHOD(Hook, wr_resetplayer, bool(entity thiswep))
{
self.hook_refire = time;
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(Hook, wr_suicidemessage, bool(entity thiswep))
{
return false;
}
- case WR_KILLMESSAGE:
+ METHOD(Hook, wr_killmessage, bool(entity thiswep))
{
return WEAPON_HOOK_MURDER;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_Hook(entity thiswep, int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(Hook, wr_impacteffect, bool(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 2;
return true;
}
- case WR_INIT:
+ METHOD(Hook, wr_init, bool(entity thiswep))
{
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(Hook, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
+
#endif
#endif