set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly"
set g_cts_send_rankings_cnt 15 "send this number of map records to clients"
-set g_cts_cptimes_onlyself 0 "tournament mode: only show player's own checkpoint times"
set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended"
set g_cts_drop_monster_items 0 "allow killed monsters to drop their items"
set g_race_qualifying_timelimit 0
set g_race_qualifying_timelimit_override -1 "qualifying session time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
+set g_race_cptimes_onlyself 0 "only show player's own checkpoint times"
// ==========
// invasion
float recordtime;
float myrecordtime = e.race_checkpoint_record[cp];
string recordholder;
- if (g_cts && autocvar_g_cts_cptimes_onlyself) {
+ if (autocvar_g_race_cptimes_onlyself) {
recordtime = myrecordtime;
recordholder = "";
} else {
if(tvalid)
{
float myrecordtime = e.race_checkpoint_record[cp];
- if (g_cts && autocvar_g_cts_cptimes_onlyself) {
+ if (autocvar_g_race_cptimes_onlyself) {
recordtime = myrecordtime;
recordholder = "";
} else {
const float ST_RACE_LAPS = 1;
int autocvar_g_cts_send_rankings_cnt = 15;
-bool autocvar_g_cts_cptimes_onlyself = false;
+bool autocvar_g_race_cptimes_onlyself = false;
int g_race_qualifying;