me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Field of View:"));\r
me.TD(me, 1, 2, e = makeVoretSlider(60, 130, 1, "fov"));\r
me.TR(me);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Damage kick:"));\r
- me.TD(me, 1, 2, e = makeVoretSlider(0, 0.5, 0.05, "v_kicktime"));\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Velocity zoom:"));\r
+ me.TD(me, 1, 2, e = makeVoretSlider(-2, 2, 0.1, "cl_velocityzoom"));\r
me.TR(me);\r
sl = makeVoretSlider(0.45, 0.75, 0.05, "cl_bobcycle");\r
me.TD(me, 1, 1, e = makeVoretSliderCheckBox(0, 1, sl, "View bobbing:"));\r
sl = makeVoretSlider(0.5, 8, 0.5, "cl_rollangle");\r
me.TD(me, 1, 1, e = makeVoretSliderCheckBox(0, 1, sl, "View rolling:"));\r
me.TD(me, 1, 2, sl);\r
- me.TR(me);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Velocity zoom:"));\r
- me.TD(me, 1, 2, e = makeVoretSlider(-2, 2, 0.1, "cl_velocityzoom"));\r
me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Zoom Factor:"));\r
me.TD(me, 1, 1, e = makeVoretSliderCheckBox(-1, 1, sl, "Zoom speed:"));\r
me.TD(me, 1, 2, sl);\r
me.TR(me);\r
- me.TR(me);\r
- me.TD(me, 1, 2.8, e = makeVoretCheckBox(0, "cl_artwork", "Intermission art & music"));\r
- makeMulti(e, "cl_intermission");\r
- me.TR(me);\r
me.TR(me);\r
me.TDempty(me, 0.4);\r
me.TD(me, 1, 2.2, e = makeVoretButton("Weapon & Crosshair settings...", '0 0 0'));\r
ATTRIB(VoretHudDialog, title, string, "Radar, HUD & Waypoints")\r
ATTRIB(VoretHudDialog, color, vector, SKINCOLOR_DIALOG_HUD)\r
ATTRIB(VoretHudDialog, intendedWidth, float, 0.7)\r
- ATTRIB(VoretHudDialog, rows, float, 20)\r
+ ATTRIB(VoretHudDialog, rows, float, 24)\r
ATTRIB(VoretHudDialog, columns, float, 4)\r
ENDCLASS(VoretHudDialog)\r
#endif\r
void fillVoretHudDialog(entity me)\r
{\r
entity e, sl;\r
+ me.TR(me);\r
+ me.TD(me, 1, 4, makeVoretTextLabel(0, "Screen settings:"));\r
+ me.TR(me);\r
+ me.TDempty(me, 0.2);\r
+ sl = makeVoretSlider(0.1, 1, 0.05, "hud_damage");\r
+ me.TD(me, 1, 2, e = makeVoretSliderCheckBox(0, 1, sl, "Splashes:"));\r
+ me.TD(me, 1, 3, sl);\r
+ makeMulti(e, "hud_stomach");\r
+ makeMulti(sl, "hud_stomach");\r
+ me.TR(me);\r
+ me.TDempty(me, 0.2);\r
+ me.TD(me, 1, 2, e = makeVoretCheckBox(0, "cl_reticle_item_normal", "Zoom reticles"));\r
+ makeMulti(e, "cl_reticle_item_weapon");\r
+ me.TR(me);\r
+ me.TDempty(me, 0.2);\r
+ me.TD(me, 1, 2, e = makeVoretCheckBox(0, "cl_artwork", "Intermission art & music"));\r
+ makeMulti(e, "cl_intermission");\r
+ me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 4, makeVoretTextLabel(0, "HUD settings:"));\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_teamradar_position", "0 0", "Top left"));\r
me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_teamradar_position", "0.5 0", "Top middle"));\r
me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_teamradar_position", "1 0", "Top right"));\r
- me.TR(me);\r
- me.TDempty(me, 1);\r
- me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_teamradar_position", "0 0.5", "Middle left"));\r
- me.TDempty(me, 1);\r
- me.TD(me, 1, 1, e = makeVoretRadioButton(1, "cl_teamradar_position", "1 0.5", "Middle right"));\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Size:"));\r