}
}
}
- R_Mesh_State(&m);
GL_LockArrays(0, surface->mesh.num_vertices);
R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
GL_LockArrays(0, 0);
c[3] = a;
}
}
- R_Mesh_State(&m);
GL_LockArrays(0, surface->mesh.num_vertices);
R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
GL_LockArrays(0, 0);
R_Mesh_ColorPointer(NULL);
GL_Color(r, g, b, a);
}
- R_Mesh_State(&m);
GL_LockArrays(0, surface->mesh.num_vertices);
R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
GL_LockArrays(0, 0);