void changelevel (string s) = #70;
void cvar_set (string var, string val) = #72;
-//void(entity client, string s) centerprint = #73;
+void(entity client, string s) centerprint = #73;
void ambientsound (vector pos, string samp, float vol, float atten) = #74;
string precache_model2 (string s) = #75;
string precache_sound2 (string s) = #76;
return -1;
}
-void Send_CSQC_Centerprint_Generic(entity e, float id, string s1, float duration, float countdown_num);
-void centerprint(entity e, string s)
-{
- Send_CSQC_Centerprint_Generic(e, 0, s, 0, 0);
-}
-
// decolorizes and team colors the player name when needed
string playername(entity p)
{