void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag)
{
- float d;
vector ringsize, v, t;
ringsize = radi * '1 1 0';
centre = HUD_Shift(centre);
v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
R_PolygonVertex(v, t, rgb, a);
R_EndPolygon();
-
- d = q - 1;
- if(d > 0)
- {
- R_BeginPolygon(pic, drawflag, true);
- v = centre; t = '0.5 0.5 0';
- R_PolygonVertex(v, t, rgb, a);
-
- v = centre; t = '0.5 0.5 0';
- v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
- R_PolygonVertex(v, t, rgb, a);
- }
+ return; // Complete rectangle, nothing more needed.
}
else if(f > 0.75)
{
- // draw upper and first triangle
+ // draw upper half in full
R_BeginPolygon(pic, drawflag, true);
v = centre; t = '0.5 0.5 0';
v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
R_PolygonVertex(v, t, rgb, a);
R_EndPolygon();
+ // draw clipped lower half as a quad
R_BeginPolygon(pic, drawflag, true);
v = centre; t = '0.5 0.5 0';
R_PolygonVertex(v, t, rgb, a);
v = centre; t = '0.5 0.5 0';
v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
R_PolygonVertex(v, t, rgb, a);
-
- d = q - 0.75;
- if(d <= 0)
- R_EndPolygon();
}
else if(f > 0.5)
{
- // draw upper triangle
+ // draw upper half in full
R_BeginPolygon(pic, drawflag, true);
v = centre; t = '0.5 0.5 0';
v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
R_PolygonVertex(v, t, rgb, a);
R_EndPolygon();
+ // draw clipped lower half as a triangle
+ R_BeginPolygon(pic, drawflag, true);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
- d = q - 0.5;
- if(d > 0)
- {
- R_BeginPolygon(pic, drawflag, true);
- v = centre; t = '0.5 0.5 0';
- R_PolygonVertex(v, t, rgb, a);
-
- v = centre; t = '0.5 0.5 0';
- v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
- R_PolygonVertex(v, t, rgb, a);
- }
+ v = centre; t = '0.5 0.5 0';
+ v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
}
else if(f > 0.25)
{
- // draw first triangle
+ // draw clipped lower half as a quad
R_BeginPolygon(pic, drawflag, true);
v = centre; t = '0.5 0.5 0';
R_PolygonVertex(v, t, rgb, a);
v = centre; t = '0.5 0.5 0';
v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
R_PolygonVertex(v, t, rgb, a);
-
- d = q - 0.25;
- if(d <= 0)
- R_EndPolygon();
}
- else
+ else if (f > 0)
{
- d = q;
- if(d > 0)
- {
- R_BeginPolygon(pic, drawflag, true);
- v = centre; t = '0.5 0.5 0';
- R_PolygonVertex(v, t, rgb, a);
-
- v = centre; t = '0.5 0.5 0';
- v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
- R_PolygonVertex(v, t, rgb, a);
- }
- }
+ // draw clipped lower half as a triangle
+ R_BeginPolygon(pic, drawflag, true);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
- if(d > 0)
- {
v = centre; t = '0.5 0.5 0';
- v.x += co * 0.5 * ringsize.x; t += co * '0.5 0.5 0';
- v.y += si * 0.5 * ringsize.y; t += si * '0.5 -0.5 0';
+ v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
R_PolygonVertex(v, t, rgb, a);
- R_EndPolygon();
}
+ else
+ {
+ // Nothing to draw.
+ return;
+ }
+
+ // The last, moving vertex.
+ v = centre; t = '0.5 0.5 0';
+ v.x += co * 0.5 * ringsize.x; t += co * '0.5 0.5 0';
+ v.y += si * 0.5 * ringsize.y; t += si * '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ R_EndPolygon();
}
/** engine callback */